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#101
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I love the work so far.. I've adjusted the spitfire shots saturation (sorry!) just to show everyone how subtle the colouring is.. really nice!
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#102
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I'd like to see SoW used to reproduce historic battles for TV and I hope Oleg would get some decent royalties from that. I know the history channel has already done something on dogfights but the simulation was very poor compared to what Sow has to offer.
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#103
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It's looking much more like summer than the early updates. A few trees will stay very green (e.g. Yew), but many more English species don't like the weather too hot.
dduff Last edited by dduff442; 10-08-2010 at 03:34 PM. Reason: typo |
#104
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Maybe in future. Right now it is doing only AI. This was in plan, but.... anyway it is still in plan for further developmetns
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#105
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Amazing. I am going to be spending some time just flying low and slow to see "everything". I am hopeful that the gameplay measures up to the graphics. If it does, I may have to clear a month of my calendar lol.
THANK YOU, Oleg and team! Splitter |
#106
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I encourage everyone and thanks for your work. The capture is great, thanks mate! |
#107
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Ok. I think we have good mix. We are not doing simulation of leaves and their changes during some months. Maybe in future we may do such things, but not now. And I think you can't probably name me any other flight sim that has the same level of detail on the ground... And its only beginning of further developments in future... of course if this one first in a series will be successful. PS. You can name some that are using satellite maps... But I don't think that with the close look they looks really nice in both ground and object details. At least any that are released. |
#108
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looking Fantastic Oleg, from what we are being shown it will be well worth the wait, and you and the team will be well rewarded.
i have a quick question regarding the AI. In Il-2 they always seemed very canned with the attack profiles they would use when commanded by the player, for example i am leading a flight of fighters on a bomber intercept mission, i would usually if possible meet the bombers head on or slightly oblique and make a firing pass. i could usually take out a bomber or at least severely damage one on this merge, but the rest of my flight no matter what command i gave them would never fire on the merge and then just make stern attacks and get shot down very easily. will player controlled flights have more advanced, and aggressive attack profiles in SOW? thanks Craig |
#109
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Looking great Oleg. I just love Fridays
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#110
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I believe you answered an important question for many of us today, even though it wasn't posted.
In the first screenshots I drilled down for image sizes and came up with 1680x 1050 and 1920 x 1080 Each rendered shot looked very good. The best part is - 1080 divided by 1920 translates to .5625 1050 divided by 1680 translates to .625, which means alot to me. I recently purchased a 1920 x 1200 resolution monitor. 1200 divided by 1920 translates to .625 In other words monitors with .5625 or .625 should work well with SOW. I really don't care if I have a black panel and top and bottom of the screen. I've been watching wide screen movies for so many years... LOL |
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