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IL-2 Sturmovik The famous combat flight simulator.

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  #71  
Old 10-08-2010, 02:25 PM
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robday robday is offline
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Quote:
Originally Posted by JVM View Post
Most of the lines were single tracks in France or Belgium. Only the main ones were double tracks.
In England, I suppose the situation may have been similar.

JV
The majority of railways in britain were double track, even down to secondary routes. Single track lines were mainly rural branch lines
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  #72  
Old 10-08-2010, 02:28 PM
speculum jockey
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This is not a complaint, or a nitpick, just a question.



Uploaded with ImageShack.us

In this pic, you can see the difference in detail in the house texture. The top floor is more detailed than the bottom floor. This is usually a result of draw distance of Level or Detail (LOD) settings dictating the detail dropping off at a distance, like in the below shot.



Uploaded with ImageShack.us

As you can see, the detail in this shot is dropping off the further away you get from the building and the texture.

My question: what is causing the lower LOD in the first shot? The top floor and bottom floor appear to be the exact same distance away from the camera, so why the two different levels of detail? Does it have something to do with the shadows being cast on it by the building itself?

Thanks.

Last edited by speculum jockey; 10-08-2010 at 02:31 PM.
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  #73  
Old 10-08-2010, 02:32 PM
dduff442 dduff442 is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Colors of the vegetation are reading from the texture where they are... oops... I said some secret. So some time they originnal basic color maybe incorrect and looking vivid. Its what we are tuning.. relly ins't easy some time to get all looking right. But I hope we will get it finally... too many new technologies that were developed intially for this projet are going now at once.... Same was with Il-2 where about 20 new technics and technologies were presented for the first time in the world working right and without bugs....
Hope to get the same with this project... but its more harder to to greater overal complexity...
One problem is when it looks *real* it won't look *right*. 1940 was a hot summer and SE England doesn't look very English in late Aug - early Sep. The faded, brown-tinted colours are just right for leaves in September.

dduff
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  #74  
Old 10-08-2010, 02:33 PM
dduff442 dduff442 is offline
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Originally Posted by Foo'bar View Post
Like Oleg said I did only german railway vehicles with some exceptions: LNER A4 steamer and french SNCF 040.D steamer. Feel free to check all SoW dedicated stuff on my blog, just click my sig.

Collecting all required references was a heavy (and a expencive) job indeed.
Many thanks!
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  #75  
Old 10-08-2010, 02:35 PM
Hunden Hunden is offline
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Hi Oleg update looks great. One question will aircraft VORTEX be modelled?
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  #76  
Old 10-08-2010, 02:36 PM
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Originally Posted by Oleg Maddox View Post
Its not ignored... simply too much details... for the render.
Understood. Thanks for the reply.
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  #77  
Old 10-08-2010, 02:40 PM
Asheshouse Asheshouse is offline
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Regarding single and multiple tracks.

The 1940's Ordnance Survey maps show which lines are single track.
The majority in SE England are multiple tracks
Maps can be viewed here http://visionofbritain.org.uk

On single track lines the track would usually be doubled through the stations to enable trains to pass.

Last edited by Asheshouse; 10-08-2010 at 02:43 PM.
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  #78  
Old 10-08-2010, 02:43 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by dduff442 View Post
The faded, brown-tinted colours are just right for leaves in September.
dduff
Sorry, where is such leaves?
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  #79  
Old 10-08-2010, 02:47 PM
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Bloblast Bloblast is offline
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Quote:
Originally Posted by Foo'bar View Post
Like Oleg said I did only german railway vehicles with some exceptions: LNER A4 steamer and french SNCF 040.D steamer. Feel free to check all SoW dedicated stuff on my blog, just click my sig.

Collecting all required references was a heavy (and a expencive) job indeed.
Foo'bar thanks for your contribution to the sim.
Will we also see your Kubelwagen in SOW?
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  #80  
Old 10-08-2010, 02:47 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by speculum jockey View Post
This is not a complaint, or a nitpick, just a question.



Uploaded with ImageShack.us

In this pic, you can see the difference in detail in the house texture. The top floor is more detailed than the bottom floor. This is usually a result of draw distance of Level or Detail (LOD) settings dictating the detail dropping off at a distance, like in the below shot.



Uploaded with ImageShack.us

As you can see, the detail in this shot is dropping off the further away you get from the building and the texture.

My question: what is causing the lower LOD in the first shot? The top floor and bottom floor appear to be the exact same distance away from the camera, so why the two different levels of detail? Does it have something to do with the shadows being cast on it by the building itself?

Thanks.
This all means that is done on low power PC. Program try to optimze for the acceptable frame rate and good overal picture around.
However second shot maybe from early shots. Do not recognize this.
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