![]() |
#91
|
|||
|
|||
![]() Quote:
It is time to rethink FM policy... ![]()
__________________
![]() |
#92
|
|||
|
|||
![]() Quote:
__________________
MoBo: Asus Sabertooth X58. CPU: Intel i7 950 Quad Core 3.06Ghz overclocked to 3.80Ghz. RAM: 12 GB Corsair DDR3 (1600).
GPU: XFX 6970 2GB. PSU: 1000W Corsair. SSD: 128 GB. HDD:1 TB SATA 2. OS: Win 7 Home Premium 64bit. Case: Antec Three Hundred. Monitor: 24" Samsung. Head tracking: TrackIR 5. Sore neck: See previous. ![]() |
#93
|
|||
|
|||
![]()
Actually, it's not "we all know", but "some think". I know that it dropped faster than a brick, and it does in game. A brick neither produces the thrust a P-47 produces, nor is it anywhere near as aerodynamic. However, this applies to about all WW2 fighter aircraft.
Anyway, you are more than welcome to do the research, dig up a few tests and take it from there. |
#94
|
|||
|
|||
![]() Quote:
I have a question, does bf109g6as outdive spitfire IX or fw190A8 during the initial phase in 4.11m? |
#95
|
|||
|
|||
![]()
Bf-109-G2
[Mass] kg Empty 2320.0 TakeOff 2830.0 [Squares] m^2 Wing 16.16 Aileron 1.02 Flap 2.00 Stabilizer 1.90 Elevator 1.20 Keel 0.70 Rudder 1.10 [Polares] lineCyCoeff 0.094 Cy0_0 0.15.............................................. . AOACritH_0 21.0............................................ AOACritL_0 -16.0........................................... CyCritH_0 1.48.............................................. . CyCritL_0 -1.0230048..................................... CxMin_0 0.027............................................. .. parabCxCoeff_0 6.7E-4.................................... Spitfire.LF.IXC [Mass] Empty 2650.0 TakeOff 3300.0 [Squares] Wing 19.0 Aileron 1.32 Flap 2.125 Stabilizer 1.90 Elevator 1.20 Keel 0.85 Rudder 1.10 [Polares] lineCyCoeff 0.092 AOAMinCx_Shift 0.0 Cy0_0 0.1 AOACritH_0 16.0 AOACritL_0 -17.0 CyCritH_0 1.4 CyCritL_0 -0.7 CxMin_0 0.0232 parabCxCoeff_0 5.4E-4 P-47D-27 [Mass] Empty 4630.0 TakeOff 6583.0 [Squares] Wing 25.87 Aileron 1.45 Flap 2.76 Stabilizer 3.50 Elevator 2.05 Keel 1.30 Rudder 1.10 [Polares] lineCyCoeff 0.092 AOAMinCx_Shift 0.9 Cy0_0 0.17 AOACritH_0 16.0 AOACritL_0 -15.0 CyCritH_0 1.25 CyCritL_0 -0.8 CxMin_0 0.0256 parabCxCoeff_0 4.8E-4 Bf-109G-2 = 0.027 * 16.16 = 0.43632 Spitfire.LF.IXC = 0.0232 * 19.0 = 0.4408 P-47D-27 = 0.0256 * 25.87 = 0.662272 Bf-109G-2 0.43632/2830 = 1.5417667844522968197879858657244e-4 Spitfire.LF.IXC 0.4408/3300 = 1.3357575757575757575757575757576e-4 P-47D-27 0.662272/6583 = 1.0060337232264924806319307306699e-4 |
#96
|
||||
|
||||
![]() Quote:
Excess thrust......not the same! ![]() |
#97
|
||||
|
||||
![]() Quote:
And P-47 falls like the brick in comparison with most other aircrafts. Quote:
FM data you posted for several planes looks like 4.11 data. And JtD is wrong in what exactly? AFAIK F=mg, g is a constant and is the same for every object in game.
__________________
|
#98
|
||||
|
||||
![]() Quote:
Take the force triangle for a dive. A component of weight contributes to thrust based on the angle of dive. The difference between the force on the axis of motion in the dive and the force on the axis of motion for level flight is your initial excess force that will move the aircraft to its new equilibrium point velocity. The derivative between that and equilibrium is your average excess force along that vector.... Then apply the same formula... Force = Mass x Acceleration Rearrange it to solve for Acceleration: The acceleration of gravity is considered constant but acceleration is not constant. Acceleration = Force/Mass You then have the aircrafts acceleration rate to the equilibrium point. Now I am not a computer programmer but I am sure there is a way to look at the code to see if it following those principles. Last edited by Crumpp; 05-07-2012 at 02:13 PM. Reason: Removed note on assumption original posters point on dive acceleration is valid, I understand it is not. |
#99
|
|||
|
|||
![]()
But it does. The original poster asked in the topics title why there are no dive acceleration differences. There aren't because gravity is the same for all planes. As soon as you consider anything else, the dive accelerations are different. Had he asked why all the dive accelerations are different, the question would have required a much more complex answer.
The answer was specifically given to the question asked. Last edited by JtD; 05-07-2012 at 05:16 PM. |
#100
|
||||
|
||||
![]()
The amount of excess thrust determines an aircraft dive acceleration.
The acceleration of gravity is constant but that excess thrust is not constant. It is a characteristic of the design and each aircraft will have a different acceleration in a dive. |
![]() |
|
|