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#371
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I just played the demo and i noticed that when i landed on a airstrip i tried to taxi to turn the plane arround, the plane was skidding in a very odd way? I used the throttle to turn arround and the whole plane was moving sideways. Is this fixed in the retail version?
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#372
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-I think it will be interresting if it is possible to choose "cockpit only" for MP. I noticed that those who take the virtual cokpit had an advantage over those who take normal cockpit in simulation mode. I suggest that you add in the options of the MP "normal cockpit mandatory" or "not required" either in arcade, realistic or simulation modes.
-I also suggest that you put the choice in simulation mode to display the username with the number of KM above the enemy aircraft (it is sometimes difficult to locate the aircraft Enemies) Of course this option may be removed to keep a very realistic part. |
#373
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I mentioned this in another thread but I will post here as well.
I would suggest a "negative point" system for crashing. Too many people are crashing when near death to avoid giving kill points. This would discourage people from crashing, since they will be losing kill points, and would reward anyone who contributed to the kill by giving them a higher ranking. Example: kills/crashes/total ace 4 1 3 cheater 4 3 1 moozicmon 2 0 2 Last edited by moozicmon; 09-09-2009 at 02:50 PM. |
#374
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I know its been said, but I'll say it again just to show how impportant it is. It really would be great if there were the g effects like black/red out for the pilot and speed stress of the aircraft like ailerons and things flying off. This would be an excellent added effect for a patch or update, and also just to say, this is a great game by the way!
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#375
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There is black out -- I've done it. I haven't had a redout yet, but I don't normally pull a lot of neg G's. Granted it takes a while to show up, but it's there. |
#376
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I think that navigation, airfield location, and circuits for take-off and landings would be greatly assisted by the presence of a compass and/or direction indicator, especially in the simulator level where the amount of information available is small.
Perhaps this is an option that could be added to the HUD, or as a selectable pop-up from the virtual cockpit. Although most flying in the game is VFR and based on visual waypoints, navigation still requires some kind of bearing. This would not detract from the immersion or complexity and would more accurately represent real-world flying, even in WW2. I would also like there to be a simple, non-combat based option in the single-player training mode eg to assist with simple flying, take-off and landings etc. |
#377
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Hey Anton,
thanks for being so active in responding to posts in this forum. My suggestions include adding more options to training. Would it be possible to add more types of ground targets and more targets in general? Such as trucks, trains, or tanks? Personally, I really enjoy going after the ships on the English Channel map if you turn hostile AAA on so more things like that would be fun. Would it be possible to make it so you didn't have to add any enemy fighters at all but instead would have to destroy ground targets to complete a training mission? Could you have at least 3 other planes with you? Or you could fly without any enemies at all? I guess you could just make it so you have to end the mission yourself since there would be nothing to accomplish. Unless you land or something. I guess I am too used to playing the quick mission builder on PC. What is there on the console version is fun don't get me wrong, it's so fun it makes me want more. ![]() Would it also be possible to open up multiple aircraft for use in each single player mission? If it needs to be kept realistic this could be limited to aircraft from the nation you are playing as. I don't know if changes like this are too big but those are my ideas. |
#378
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With regards to the Point of View problems with the Hotas joystick, having only 8 positions, of which just 4 are currently used.
As a suggestion for this joystick in the Thrustmaster 1 config, since the O button (the thumb button on the right of the throttle) is seemingly not used for anything.. how about an option for having the hatswitch operate by moving the PoV at a constant rate as it does when in the turret view on bombers, and have O for resetting it back to 12. It would not be as quick or snappy as a full analogue hatswitch, but at least allow the pilot to make more precise viewing angles, than even if you had 7 fixed views and 1 cockpit controls view. |
#379
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this is for Xbox live,,With everybody joining wing groups, and it is essential that the lobby system stay intact instead of having to back out of the lobby when the game is done and then start a new one and invite the group in your chat party back in.
for the first time I realized why nobody was talking to me when I joined a game solo, it because there in a chat party tying to keep the coupe together. |
#380
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Any chance you can make training without ai possible. It would be nice to be able to fly around on your own.
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