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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #311  
Old 09-04-2009, 09:27 PM
bigfoot18blue bigfoot18blue is offline
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why isnt the lancaster bomber in birds of prey. they put the b17 in but not the lancaster. plz make it available by dlc
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  #312  
Old 09-04-2009, 11:20 PM
chuckers74 chuckers74 is offline
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helloooooo

my 2p's worth,

the ground detail isn't what i was expecting, on the demo or the full game, especially after reading the press releases etc, I come from Dover, and grew up in folkestone, I fell in love with the game after seeing the screenshot of the hurricane heading towards Dover, as on the ground you could clearly see the outline of the moats of the napoleonic forts that scatter across the western cliffs, I played there as a kid, yet in the game they are missing,

In Folkestone, a couple of the main landmarks pilots used for finding their way back to hawkinge were the 300ft long 110ft high railway viaduct, and Sugarloaf hill, a 200ft+ round hill only a half mile or so from the aerodrome, both are missing, and hawkinge itself seems way too far inland, as in reality it was only a couple of miles from the coast,

I know there are limitations but landmarks would be nice, Dover has the castle, the radar masts and the harbour, where is folkestones harbour come to think of it?
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  #313  
Old 09-05-2009, 12:41 AM
bcid bcid is offline
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Default a part of a bigger game.

I saw an advert for this on IGN, I was actually looking for info on Woolfenstein II, this advert looked good. Just looking at the game I think its brilliant because normally in War Games you get the horrible vehicle levels like using a tank or something like that.

I think you guys should team up with ID and the guys who did Medal of Honour (I don't play many games see, but I know that was a good one) and create some massive series part game, something truly immersible.
Imagine being a soldier like Medal of Honour was and then taking a different soldiers point of view to progress, that's right a pilot, etc... and just layering the game with infinite angles that al bind it together.

Big undertaking but unbeatable. It would be like Lord of the Rings, but more so.
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  #314  
Old 09-05-2009, 07:40 AM
Ogami Ogami is offline
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Talking The zen of situational awareness

Hi all!
This is my first post here. First of all thanks for the development team for creating such a magnificent piece of work!

I have only one suggestion. I flew Warbirds online simulator for many years. During those I thunk I had the view system that gave me perfect situational awareness. It is relatively simple view system based on a POV hat and a modifier button. It´s a snap view system with quick transitions so you can quikly scan the sky around you.

POV hat works as it normally does and modifier raises the view 45 degrees.

When I used this in WB nobody could sneak behind me.

Anyway, I´d very much like to have this on BoP. And of course the graphic follows...

Once again thanks for creating such a beautiful game!
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  #315  
Old 09-05-2009, 11:31 AM
nudger1964 nudger1964 is offline
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hi everyone,
i just got this on the ps3.
its a great game guys, really great.
as this is a suggestion thread, i will give my one gripe, but dont think i dont appreciate the quality of the game.
what is bugging me just a little, is that in the online gaming, you can get multiple hits on a guy, flames shooting from his engine...a real dead duck....but if he loses control and crashes, you dont get the kill. id say playing on realistic level, i get more people crashing after i shot them up than i have manage to straight kill. its also a bit of an easy way to rig game results for those that way incline.
be great if you could dio summut about that...otherwise top marks from me

nudger1964
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  #316  
Old 09-05-2009, 11:42 AM
Pup Pup is offline
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Quote:
Originally Posted by Ogami View Post
POV hat works as it normally does and modifier raises the view 45 degrees.
I think that would be great, and at least with the Thrustmaster 1 setup, there is a spare button for this.
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  #317  
Old 09-05-2009, 02:15 PM
bud30 bud30 is offline
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PLease! Please! mappable controls _ I have a logitech Force 3d pro which works great. Only I need to remap the fire buttons as the trigger is mapped to the x button on the ps3 pad - If I could fire guns with the trigger I would be a happy bunny
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  #318  
Old 09-05-2009, 02:18 PM
bud30 bud30 is offline
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Quote:
Originally Posted by chuckers74 View Post
helloooooo

my 2p's worth,

the ground detail isn't what i was expecting, on the demo or the full game, especially after reading the press releases etc, I come from Dover, and grew up in folkestone, I fell in love with the game after seeing the screenshot of the hurricane heading towards Dover, as on the ground you could clearly see the outline of the moats of the napoleonic forts that scatter across the western cliffs, I played there as a kid, yet in the game they are missing,

In Folkestone, a couple of the main landmarks pilots used for finding their way back to hawkinge were the 300ft long 110ft high railway viaduct, and Sugarloaf hill, a 200ft+ round hill only a half mile or so from the aerodrome, both are missing, and hawkinge itself seems way too far inland, as in reality it was only a couple of miles from the coast,

I know there are limitations but landmarks would be nice, Dover has the castle, the radar masts and the harbour, where is folkestones harbour come to think of it?


Are you real mate? Have you ever played a flight sim before with such quality landscape? This game put's Microsoft flightsim x on full quality settings to shame. Are you upset because you cant see your street in 40's livery? It's not IL-2 Google earth 1940's m8
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  #319  
Old 09-05-2009, 02:21 PM
Gunzta Gunzta is offline
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Free Flight option please Devs. Patch or DLC, don't mind, but please allow us to have free flight in this game that you give us a simulation setting.
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  #320  
Old 09-05-2009, 07:00 PM
SolidCake SolidCake is offline
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Default Aim sight.

It would be much nicer if the aim sight is more visible in third-person.
When you are trying to shoot down an enemy that is lower than you, you lose track of your aim sight because it blends in with the ground...
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