Quote:
Originally Posted by julian265
I agree. Which is why I'd like to see games accepting generic head position and angle as axis inputs, just like mouses, joysticks, and wheels.
Freetrack includes a free and open source SDK, but Natural Point appears to be pressuring game developers into not using it, or limiting it to 3DoF.
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Exactly, the only thing NP will accomplish if they get widespread support from flightsim games is to cripple technology advancement in headtracking , except any advancement they themselves accomplish.
If history tells us anything, companies that have monopolies in their respective fields have little incentive to innovate.