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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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Same goes for the Mustang. 438mph at 25,000ft, but only 370mph at sea level. Factor in the way you are carrying rockets and have a full fuel load and you will be lucky to reach 340mph at this altitude, which is where most of the combat in this mission. Flight models are very accurate, being taken from the PC Il2 series where they have been refined over the years to produce excellent represenations of the individual aircrafts handling. I haven't tried climbing the planes to find out their in game ceiling but I would expect it to be very close to the real life ceilings, like it is in the PC Il2 games. |
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I am not licensed but i have been flying single engine private planes with my dad for a long time. He taught me how to fly when i was very young. I've never gotten licensed but I have over 25 years of experience now flying cessena's and pipers.
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I am flying a vintage glider. Me and my family owned a german Göevier (we sold it) and now we are restoring a French Carmam 200.
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Heh heh, this reminds me of one my favorite jokes.
Q. "How can you tell if there's a pilot with you in a elevator?" A: "He'll tell you." To answer your question, though; I am a certificated flight instructor and am actively instructing. If you have any questions I'll be happy to help out, though some around here would probably get tired of my long posts if I keep it up for too much longer ![]() At any rate, from what I've seen so far, I am very impressed with the physics of the game. The developers added some very nice touches (some of which you will only notice on sim mode), such as the left turning tendency of the airplane (made more pronounced at low speeds, high angle of attacks, with high power settings, just like in real life). It may not make you a perfect flyer, but there are plenty of real life physics being represented in this game. And yes, you do need to trim that much in real life! Last edited by Whiskey Red; 08-27-2009 at 10:08 PM. |
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I'm sitting on 3000 or so hours. The planes in the game handle very accurately and like the guy before me said, yes you do need that much trim and you need it all the time. Otherwise, you would be fighting the controls constantly. This game has the physics down. When I start a landing in the game I usually throw it into a slip, works exactly the way it's supposed to.
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#7
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got to fly a beechcraft bonanza for an hour or so once, we were already airborne when he flipped the control wheel over to my side and that was after he asked me if i wanted to fly and i said "NO", yeah i was 15 at the time and the first time i had ever been up in a plane, needless to say it was awsome after i settled in a little bit ( IE holding the contols frozen in a slight climbing to the right) he told me to put the nose down a little bit so i pushed the stick/wheel down about a half inch and my stomach just about came out of my mouth. after i realized only gradual pressure on the controls was needed it truly was awsome , at least for me all i had to do was pretty much follow a highway, probaly barely turned and he was working the rudder so it really wasnt all me flying but it was still a great memory and i still hope one day to take some real lessons.
and oh yeah love the demo, cant wait to meet yall in the game and learn a few things, deffinately going to play this game in at least realistic untill i learn enought to play on sim mode, ive never played a real flight sim but being a 360 owner have to say im tired of arcade flight. Last edited by JWkegger; 08-27-2009 at 10:59 PM. |
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