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#251
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First, allow me to say that this is my first post, and so far I am enjoying the community. Secondly, I have read up to page 18 currently, and I am continueing to read on. But I needed to post my suggestions before I forgot them a third time. So if this has already been said a couple times prior, I give you my apologies.
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Suggestion for the controls, to be added on. The R3 button, could function as the "track target" as well. Just moving it around would allow players the ability to look, while clicking it down would allow the tracking. And perhaps to allow the zoom, have it so that when an aircraft is centered relativly infront of you, it will automatically zoom in. As for someone else's post about R1 and L1 being eject [or something along those lines]. I would suggest keeping it as the D-pad down, while making L2, and R2, the brake ability. Or possibly, a Chromehounds inspired suggestion. Holding down the select button for 3-5 seconds, could function as the eject. Now, for the repeated belly landings, subject. I have a solution that might be able to influence score/points, and the landing issue. In the game Metal Gear Solid [online], you are awarded points for stunning enemies, or killing them. Why not have it so that a kill would result in a +2 point increase for your teams score, and give the killed pilot a 5 second respawn or something along those lines. While just downing a pilot [Either by belly landing, or him ejecting] Will give your team a +1, but allow the shot down pilot either an immediate, or shortened respawn... It would also give some incentive for pilots to try and eject, rather then being killed. And unfortunately I forgot my previous suggestions, so I will probably make a second message later... Anyways, thank you all for taking the time out of your day's to read my message, and I wish you all a good day. -Edit- Just a little addition... part of the reason I want the belly landing is because some friends and I would attempt to go bob-sledding down a mountain in the Russian bombers [the ones that looked like boats]. We just found it highly entertaining, to cut throttle, land on the slope of a mountain, and to try and slide our way to the bottom without crashing. Last edited by Adonai Rifki; 08-22-2009 at 07:57 AM. Reason: Addition |
#252
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OK, this thread is clearly very popular and bloated, but I thought I'd throw my suggestion onto the stack!
![]() I'm unaware of whether custom button mapping will be included so if it is, I apologise. If not, can we please swap Rudder and Throttle about on Aviator layout? I'd prefer more accurate analogue rudder, and a toggle throttle; that is, I hold R1 until it reaches 90%, I let go and it remains at 90%. Also, the planes do seem to blow up very easily. I mean, at 30mph, would a plane really explode like that? OK, occasionally they are heavy so there's a fair bit of force at 30mph, and there's likely to be a fire etc, but I've seen so many planes go up whilst trying to slow down from that wretched 31mph! Seriously, almost perfect game so far, but trying to slow your plane down below 31mph is near impossible using aviator controls. even holding throttle at a constant say 19%, slowly clocks down 1mph every say 500 yards, but suddenly, at 30mph, BAM! you're over? Is it auto braking or something? I understand I'm basing this on the demo which doesn't necessarily represent the final game. So again, apologies if button mapping will be included. Thanks |
#253
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#254
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#255
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I know this is probably a nightmare for the devs, but I would love to be able to use my own skins.
I remember asking the Wipeout HD team and they explained what a nightmare that would be lol But flight sim fans are pretty hardcore and I'm sure many of us have experience painting the UV maps and keeping file sizes down. A long shot I know... it's their fault for making it so close to a PC sim! Now we want it all! ![]() |
#256
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We need a poll for some of the possible additions.
I second the eye-toy for head tracking - this would be huge. Tracking targets with analogue sticks is cumbersome/disorienting and the combat would feel so much more natural if the eyetoy was supported. Actually, I'd pay for eyetoy support. Seems to me like developers have simply ignored what can be done with that thing - PD will change that with GT5, but seriously, all the developers must be too chicken-youknowwhat to develop new ways to experience games. Hopefully NATAL will cause some activity and Sony and MS developers will do these things more often. |
#257
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Hi Anton and devs,
I'm sure you guys are probably already past Gold, and let me state that I also design multiplayer games for the Playstation (Zipper) so I know this is also a much-requested feature but I have to add my voice to those begging for co-op multiplayer ![]() For me, competitive multiplayer is a nice distraction, but the meat in some of the greatest MP flight/space sims has been the ability to fly as a squad in campaigns or instant-action missions. Even if the Strike gametype could support AI for the other team I'd be over the moon. The fantasy fulfillment for me, and my co-workers (some of whom are veteran developers from Dynamix) and friends is flying as co-ordinated squadrons in the big battles, or against waves of bombers and their little friends. Anyway, maybe DLC? ![]() |
#258
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#259
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To the Devs:
After the demo was released this week i checked boards all over the net about some feedback from the demo. Guess what: You hardly find any threads about il2. People who did play it, liked it, but still this game is not being recogniced much from the gaming community. The only good thing about this would be, that there will be a small hardcore base of players online, no kids, no problems. BUT: Bad sells = maybe no support, ´cause you guys dont make enough money with this franchise. Why did you not put a little more effort into marketing? This game is still hardly known out there, and that is sad, since the demo alone is awesome! I am aware that a "sim" game draws a smaller crowd of players to the franchise, but there are many players out there, which where looking forward to a game like this (me for example ![]() I still hope that more previews/reviews (positiv!!!) pop up the next two weeks prior to launch. Otherwise this game will not sell too much i am afraid! |
#260
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It's nothing new that the game is not widely known. But most who care for this sort of game should know about it by now. Most, not all. I do know anyone who is looking to DL a demo on XBL will see BoP as the second most popular demo after Batman.
Consoles have been sorely missing games such as BoP. So even a small, loyal following can support it. Just imagine all the DLCs that could be made. I think we could get new DLC every other month or so and most of us here would happily buy them all. And word will spread soon enouph. For my money, there is only a few more games coming this year that I will buy. Last edited by Riceball; 08-24-2009 at 04:15 AM. |
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