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#161
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A seperate volume control for "in-game" music and "menu" music.
I love the music and would like to hear while navigating the menus, setting up matches, etc. But when I'm flying I just like to concentrate on the sounds of the aircraft, guns, etc. |
#162
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I'm dribbling coffee out of both nostrils again...
![]() This guy is pure genius- you couldn't write this stuff-is Sod16 Moss from the IT crowd? DambustersDLC =- Peter Jackson is producing the film- you know it makes sense- just making sure I've gotitposted in this thread. I'm done... ![]() ![]() ________ MATIZ Last edited by juz1; 02-24-2011 at 08:00 AM. |
#163
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My thoughts:
1. Fix the gear brakes on the flight sticks 2. Fix the flip glitch on the sim landings 3. Controll editor for gamepad users Otherwise I think everything else is perfect. Thanks again for listening Anton! |
#164
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At the very least the ground target models needs to appear at much farther ranges than they currently do. Obviously some ground targets should be intentionally hard to see - but when you can't see a Tiger tank sitting in the middle of an open snowy field until you're right on top of them there's a problem. If you're close enough to see the muzzle flash you should be able to see the target's model as well. Another solution (if showing the models from farther out couldn't be done for performance reasons) would be to do temporary target call-outs (the icon overlays put over planes and ground targets in Arcade/Realistic) on enemies you view through 'zoom'. So if you're lining up a strafing run on ground targets and zoom in, you'll get call-outs for any ground targets in view for a short time. You still have to find general target locations via the muzzle flash, but when you're lining up your strafing run the zoom call-outs work like a real pilot getting a bead on their targets, giving you exact positions to aim at. |
#165
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Alternatively you could revert to something that was in the original Il2 but was taken out as increasing PC power allowed further draw distances. This was having a small dark coloured marker shaped like the target appearing over targets that are further away than the computer can afford to draw their model. It should apply to ground targets only and would make spotting ground targets easier without appearing as a HUD.
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#166
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Another small detail, but important and easily changeable: no automatic mission cut-off after the objectives are completed! I love red skies over dover, but normally after the Stukas I like to dogfight the 109s and try to land, almost every time I get cut off on my final approach ITS TRES ANNOYING! Really its a small tweak, but the final version of BoP would be way better if its left up to the player to end the mission. Player control=good; game control=bad. As for big things I would like but probably won't get: having the option to take-off on every mission, get into formation and fly to objectives, then land after the mission is over would really majorly improve the immersion factor and I (+many others) would be overjoyed to have it. Please? |
#167
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Arena Mode
8 players(human) engage the AI on one huge map which contains 2 friendly air fields, and one carrier surrounded by an escort fleet. Enemy AI are on regular patrol routes at various altitudes. Enemy has 2 airfields defended by anti air cannons which the buildings and the air defenses can be destroyed. Objective of Arena Mode is for friends to take off from the main airfield and rid the skies of all Germans, and destroy all the enemy bases. Players are limited by fuel, and ammo so cooperation among teamates is critical to survive, in order to refuel and rearm, players simply land at a friendly base and re-up, then take off and get back into the fight. Simulation Control Scheme OPTION RS-looking around LS-Pitch/Roll LB-Throttle Down RB-Throttle Up RT-Yaw Right LT-Yaw Left A-Guns B-Bombs X-Rockets Y-Zoom Dpad Left-Landing Gear Up/Down Dpad Right-Map Dpad Up-Command menu .......at which point UP/DOWN/LEFT/RIGHT on the dpad will determine wingman commands Dpad Down- Bail Out Last edited by Xx RTEK xX; 08-08-2009 at 09:26 PM. |
#168
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#169
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#170
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