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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 08-07-2009, 05:06 AM
Riceball Riceball is offline
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Quote:
Originally Posted by sod16 View Post
Heres a suggestion anton, why dont you release a DLC called Ultra realistic pack, were damage models are unretarded and the physics are tightened up a bit more, its not so much budget hollywood film but more of a simulator, also sell it for points ms points/ cash whatever, i mean it cant harm you, and its far less lamer then DLC planes which i doubt would sell.
Hey stupid. If you could read, you'd see this is a thread for update suggestions. NOT DLC!
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  #2  
Old 08-07-2009, 01:57 PM
sod16 sod16 is offline
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Originally Posted by Riceball View Post
Hey stupid. If you could read, you'd see this is a thread for update suggestions. NOT DLC!
Look because your pc is crap, its clear you have a problem understanding what update suggestions can mean, DLC ASWELL it could be that they are a russian company and are not clear about things but you still like to make your self god of forums hoping you'l get a promotion one day. Its almost impossible to get a decent update with a file thats like 1kb big. Unless of course they are changing small details such as acuracy and multiplayer stats ect...
Now really go brush your teeth.

Heres another suggestion, customisable paint on planes with a brush tool, i mean not historical but itl atract a lot of artists.
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  #3  
Old 08-07-2009, 02:41 PM
trk29 trk29 is offline
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Guys this thread is here to give suggestions to the devs none of us want to hear you argue and say rude comments. Stay on topic and do not repeat suggestions.

Thanks

Last edited by trk29; 08-07-2009 at 02:44 PM.
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  #4  
Old 08-07-2009, 04:02 PM
butterfield butterfield is offline
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A seperate volume control for "in-game" music and "menu" music.

I love the music and would like to hear while navigating the menus, setting up matches, etc. But when I'm flying I just like to concentrate on the sounds of the aircraft, guns, etc.
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  #5  
Old 08-08-2009, 08:19 PM
Doktorwzzerd Doktorwzzerd is offline
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Quote:
Originally Posted by butterfield View Post
A seperate volume control for "in-game" music and "menu" music.

I love the music and would like to hear while navigating the menus, setting up matches, etc. But when I'm flying I just like to concentrate on the sounds of the aircraft, guns, etc.
Thats a small detail, but important and easily changeable; I agree 100%! Even simpler would be the music volume just affect mission music, which is what I assumed i did before going back to the menus and thinking "hey wheres that great score?"


Another small detail, but important and easily changeable: no automatic mission cut-off after the objectives are completed! I love red skies over dover, but normally after the Stukas I like to dogfight the 109s and try to land, almost every time I get cut off on my final approach ITS TRES ANNOYING!

Really its a small tweak, but the final version of BoP would be way better if its left up to the player to end the mission. Player control=good; game control=bad.

As for big things I would like but probably won't get: having the option to take-off on every mission, get into formation and fly to objectives, then land after the mission is over would really majorly improve the immersion factor and I (+many others) would be overjoyed to have it. Please?
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  #6  
Old 08-08-2009, 09:22 PM
Xx RTEK xX Xx RTEK xX is offline
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Arena Mode
8 players(human) engage the AI on one huge map which contains 2 friendly air fields, and one carrier surrounded by an escort fleet. Enemy AI are on regular patrol routes at various altitudes. Enemy has 2 airfields defended by anti air cannons which the buildings and the air defenses can be destroyed.

Objective of Arena Mode is for friends to take off from the main airfield and rid the skies of all Germans, and destroy all the enemy bases. Players are limited by fuel, and ammo so cooperation among teamates is critical to survive, in order to refuel and rearm, players simply land at a friendly base and re-up, then take off and get back into the fight.

Simulation Control Scheme OPTION
RS-looking around
LS-Pitch/Roll
LB-Throttle Down
RB-Throttle Up
RT-Yaw Right
LT-Yaw Left
A-Guns
B-Bombs
X-Rockets
Y-Zoom
Dpad Left-Landing Gear Up/Down
Dpad Right-Map
Dpad Up-Command menu .......at which point UP/DOWN/LEFT/RIGHT on the dpad will determine wingman commands
Dpad Down- Bail Out

Last edited by Xx RTEK xX; 08-08-2009 at 09:26 PM.
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  #7  
Old 08-08-2009, 10:09 PM
Flanker15 Flanker15 is offline
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Quote:
Originally Posted by Xx RTEK xX View Post
Arena Mode


Simulation Control Scheme OPTION
RS-looking around
LS-Pitch/Roll
LB-Throttle Down
RB-Throttle Up
RT-Yaw Right
LT-Yaw Left
A-Guns
B-Bombs
X-Rockets
Y-Zoom
Dpad Left-Landing Gear Up/Down
Dpad Right-Map
Dpad Up-Command menu .......at which point UP/DOWN/LEFT/RIGHT on the dpad will determine wingman commands
Dpad Down- Bail Out
I've decided this is a superior layout after having a play with my controller.
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  #8  
Old 08-08-2009, 10:43 PM
David603 David603 is offline
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Quote:
Originally Posted by Xx RTEK xX View Post
Arena Mode
8 players(human) engage the AI on one huge map which contains 2 friendly air fields, and one carrier surrounded by an escort fleet. Enemy AI are on regular patrol routes at various altitudes. Enemy has 2 airfields defended by anti air cannons which the buildings and the air defenses can be destroyed.

Objective of Arena Mode is for friends to take off from the main airfield and rid the skies of all Germans, and destroy all the enemy bases. Players are limited by fuel, and ammo so cooperation among teamates is critical to survive, in order to refuel and rearm, players simply land at a friendly base and re-up, then take off and get back into the fight.

Simulation Control Scheme OPTION
RS-looking around
LS-Pitch/Roll
LB-Throttle Down
RB-Throttle Up
RT-Yaw Right
LT-Yaw Left
A-Guns
B-Bombs
X-Rockets
Y-Zoom
Dpad Left-Landing Gear Up/Down
Dpad Right-Map
Dpad Up-Command menu .......at which point UP/DOWN/LEFT/RIGHT on the dpad will determine wingman commands
Dpad Down- Bail Out
This is going to produce a lot of accidents Especially since there are a number of regularly used functions on the Dpad anyway. Apart from that good layout, I would like to see this as an option, because at the moment I'm playing with a similar layout on a 360 controller on the PC Il2, and I prefer it to the current layout.
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  #9  
Old 08-09-2009, 10:40 PM
guiltyspark guiltyspark is offline
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Quote:
Originally Posted by Xx RTEK xX View Post
Arena Mode
8 players(human) engage the AI on one huge map which contains 2 friendly air fields, and one carrier surrounded by an escort fleet. Enemy AI are on regular patrol routes at various altitudes. Enemy has 2 airfields defended by anti air cannons which the buildings and the air defenses can be destroyed.

Objective of Arena Mode is for friends to take off from the main airfield and rid the skies of all Germans, and destroy all the enemy bases. Players are limited by fuel, and ammo so cooperation among teamates is critical to survive, in order to refuel and rearm, players simply land at a friendly base and re-up, then take off and get back into the fight.

Simulation Control Scheme OPTION
RS-looking around
LS-Pitch/Roll
LB-Throttle Down
RB-Throttle Up
RT-Yaw Right
LT-Yaw Left
A button-Guns
stopped reading there

it would break the game

Hands on throttle and stick , the flight and combat controls need to be on the players hands at all times

That means moving the gun/bombs/to the face pad is taking the ability to shoot away from the stick


Here is the correct layout that will put gamepad players at the same level as joystick users
.

Rstick-elevator/ailerons (switchable to left stick for southpaws)
Lstick-Throttle/rudder//// When activated will let players look around cockpit
Rstick click down-target camera(toggle, not hold down)
Lstick click down-cockpit lookaround (toggle or hold down *selectable in options" , this way the player can manuever the plane with the right stick while still having the ability to look around the cockpit during a dogfight with the left, downside is no throttle control when activated)

Right button-zoom (toggle)
Left button-trimming
Right trigger-Guns/cannons
Left trigger-Bombs/rockets

A button-switch targets//Hold to switch to objective
B button-Landing gear
X button-flaps
Y button- empty / new feature?


THATS HOW YOU DO THE CONTROLS [/B][/U]

Last edited by guiltyspark; 08-09-2009 at 10:46 PM.
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  #10  
Old 08-22-2009, 07:43 AM
Adonai Rifki Adonai Rifki is offline
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Posts: 1
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First, allow me to say that this is my first post, and so far I am enjoying the community. Secondly, I have read up to page 18 currently, and I am continueing to read on. But I needed to post my suggestions before I forgot them a third time. So if this has already been said a couple times prior, I give you my apologies.


Quote:
Originally Posted by Xx RTEK xX View Post
Arena Mode
8 players(human) engage the AI on one huge map which contains 2 friendly air fields, and one carrier surrounded by an escort fleet. Enemy AI are on regular patrol routes at various altitudes. Enemy has 2 airfields defended by anti air cannons which the buildings and the air defenses can be destroyed.

Objective of Arena Mode is for friends to take off from the main airfield and rid the skies of all Germans, and destroy all the enemy bases. Players are limited by fuel, and ammo so cooperation among teamates is critical to survive, in order to refuel and rearm, players simply land at a friendly base and re-up, then take off and get back into the fight.

Simulation Control Scheme OPTION
RS-looking around
LS-Pitch/Roll
LB-Throttle Down
RB-Throttle Up
RT-Yaw Right
LT-Yaw Left
A-Guns
B-Bombs
X-Rockets
Y-Zoom
Dpad Left-Landing Gear Up/Down
Dpad Right-Map
Dpad Up-Command menu .......at which point UP/DOWN/LEFT/RIGHT on the dpad will determine wingman commands
Dpad Down- Bail Out
I think someone might of been playing Over-G for the xbox [or whatever it was called under the original name]


Suggestion for the controls, to be added on. The R3 button, could function as the "track target" as well. Just moving it around would allow players the ability to look, while clicking it down would allow the tracking. And perhaps to allow the zoom, have it so that when an aircraft is centered relativly infront of you, it will automatically zoom in.


As for someone else's post about R1 and L1 being eject [or something along those lines]. I would suggest keeping it as the D-pad down, while making L2, and R2, the brake ability. Or possibly, a Chromehounds inspired suggestion. Holding down the select button for 3-5 seconds, could function as the eject.



Now, for the repeated belly landings, subject. I have a solution that might be able to influence score/points, and the landing issue. In the game Metal Gear Solid [online], you are awarded points for stunning enemies, or killing them. Why not have it so that a kill would result in a +2 point increase for your teams score, and give the killed pilot a 5 second respawn or something along those lines. While just downing a pilot [Either by belly landing, or him ejecting] Will give your team a +1, but allow the shot down pilot either an immediate, or shortened respawn... It would also give some incentive for pilots to try and eject, rather then being killed.


And unfortunately I forgot my previous suggestions, so I will probably make a second message later... Anyways, thank you all for taking the time out of your day's to read my message, and I wish you all a good day.




-Edit- Just a little addition... part of the reason I want the belly landing is because some friends and I would attempt to go bob-sledding down a mountain in the Russian bombers [the ones that looked like boats]. We just found it highly entertaining, to cut throttle, land on the slope of a mountain, and to try and slide our way to the bottom without crashing.

Last edited by Adonai Rifki; 08-22-2009 at 07:57 AM. Reason: Addition
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