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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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Thread Tools | Display Modes |
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#1
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#2
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Now really go brush your teeth. Heres another suggestion, customisable paint on planes with a brush tool, i mean not historical but itl atract a lot of artists. |
#3
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Guys this thread is here to give suggestions to the devs none of us want to hear you argue and say rude comments. Stay on topic and do not repeat suggestions.
Thanks Last edited by trk29; 08-07-2009 at 02:44 PM. |
#4
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A seperate volume control for "in-game" music and "menu" music.
I love the music and would like to hear while navigating the menus, setting up matches, etc. But when I'm flying I just like to concentrate on the sounds of the aircraft, guns, etc. |
#5
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Another small detail, but important and easily changeable: no automatic mission cut-off after the objectives are completed! I love red skies over dover, but normally after the Stukas I like to dogfight the 109s and try to land, almost every time I get cut off on my final approach ITS TRES ANNOYING! Really its a small tweak, but the final version of BoP would be way better if its left up to the player to end the mission. Player control=good; game control=bad. As for big things I would like but probably won't get: having the option to take-off on every mission, get into formation and fly to objectives, then land after the mission is over would really majorly improve the immersion factor and I (+many others) would be overjoyed to have it. Please? |
#6
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Arena Mode
8 players(human) engage the AI on one huge map which contains 2 friendly air fields, and one carrier surrounded by an escort fleet. Enemy AI are on regular patrol routes at various altitudes. Enemy has 2 airfields defended by anti air cannons which the buildings and the air defenses can be destroyed. Objective of Arena Mode is for friends to take off from the main airfield and rid the skies of all Germans, and destroy all the enemy bases. Players are limited by fuel, and ammo so cooperation among teamates is critical to survive, in order to refuel and rearm, players simply land at a friendly base and re-up, then take off and get back into the fight. Simulation Control Scheme OPTION RS-looking around LS-Pitch/Roll LB-Throttle Down RB-Throttle Up RT-Yaw Right LT-Yaw Left A-Guns B-Bombs X-Rockets Y-Zoom Dpad Left-Landing Gear Up/Down Dpad Right-Map Dpad Up-Command menu .......at which point UP/DOWN/LEFT/RIGHT on the dpad will determine wingman commands Dpad Down- Bail Out Last edited by Xx RTEK xX; 08-08-2009 at 09:26 PM. |
#7
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#8
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#9
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it would break the game Hands on throttle and stick , the flight and combat controls need to be on the players hands at all times That means moving the gun/bombs/to the face pad is taking the ability to shoot away from the stick Here is the correct layout that will put gamepad players at the same level as joystick users. Rstick-elevator/ailerons (switchable to left stick for southpaws) Lstick-Throttle/rudder//// When activated will let players look around cockpit Rstick click down-target camera(toggle, not hold down) Lstick click down-cockpit lookaround (toggle or hold down *selectable in options" , this way the player can manuever the plane with the right stick while still having the ability to look around the cockpit during a dogfight with the left, downside is no throttle control when activated) Right button-zoom (toggle) Left button-trimming Right trigger-Guns/cannons Left trigger-Bombs/rockets A button-switch targets//Hold to switch to objective B button-Landing gear X button-flaps Y button- empty / new feature? THATS HOW YOU DO THE CONTROLS [/B][/U] Last edited by guiltyspark; 08-09-2009 at 10:46 PM. |
#10
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First, allow me to say that this is my first post, and so far I am enjoying the community. Secondly, I have read up to page 18 currently, and I am continueing to read on. But I needed to post my suggestions before I forgot them a third time. So if this has already been said a couple times prior, I give you my apologies.
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Suggestion for the controls, to be added on. The R3 button, could function as the "track target" as well. Just moving it around would allow players the ability to look, while clicking it down would allow the tracking. And perhaps to allow the zoom, have it so that when an aircraft is centered relativly infront of you, it will automatically zoom in. As for someone else's post about R1 and L1 being eject [or something along those lines]. I would suggest keeping it as the D-pad down, while making L2, and R2, the brake ability. Or possibly, a Chromehounds inspired suggestion. Holding down the select button for 3-5 seconds, could function as the eject. Now, for the repeated belly landings, subject. I have a solution that might be able to influence score/points, and the landing issue. In the game Metal Gear Solid [online], you are awarded points for stunning enemies, or killing them. Why not have it so that a kill would result in a +2 point increase for your teams score, and give the killed pilot a 5 second respawn or something along those lines. While just downing a pilot [Either by belly landing, or him ejecting] Will give your team a +1, but allow the shot down pilot either an immediate, or shortened respawn... It would also give some incentive for pilots to try and eject, rather then being killed. And unfortunately I forgot my previous suggestions, so I will probably make a second message later... Anyways, thank you all for taking the time out of your day's to read my message, and I wish you all a good day. -Edit- Just a little addition... part of the reason I want the belly landing is because some friends and I would attempt to go bob-sledding down a mountain in the Russian bombers [the ones that looked like boats]. We just found it highly entertaining, to cut throttle, land on the slope of a mountain, and to try and slide our way to the bottom without crashing. Last edited by Adonai Rifki; 08-22-2009 at 07:57 AM. Reason: Addition |
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