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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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So...how bad is the deadzone using a flightstick?
Just curious because in Ace Combat it is horrendous... it's not the fault of the stick though it's just the programming of the deadzone within the game.
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#2
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Quote:
It is nowhere near as bad as Ace Combat or HAWX. |
#3
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I'm using the Ace Edge flightstick and noticed that the Spitfire has a bit of a dead zone, not bad, but noticeable. However, when compared to the Mustang I can tell that the P 51 is much tighter with only a small amount dead of zone.
With the Mustang when trying to draw a bead on a FW 190 I would generate PIOs until I turned down the elevator and aileron sensitivity by about a third and viola! ...almost no more PIOs. Based on what I observed in the demo I'm going to venture a guess that based on performance levels, different airframes may have different dead zones profiles in an attempt to mirror real world handling characteristics. Just a guess. Last edited by Steiner; 08-05-2009 at 04:21 PM. |
#4
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PIO? pilot induced ocilation? (spelling?)
Last edited by P-51; 08-06-2009 at 08:52 AM. Reason: typo |
#5
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I don't think there is really much of a deadzone. It seems to be more about how twitchy or smooth the plane handles like Steiner has observed. This is even more obvious if you switch from Arcade to Sim mode.
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#6
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I would like to think that this apparent dead zone on the Spitfire is a result of the real life early Spitfires having more than average slack in their control wires, resulting in a certain amount of control fuzziness, but this is probably wishful thinking.
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#7
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I've never been in the cockpit of a WW2 fighter but I doubt the mechanical controls were very tight after a few thousand hours of flight.
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