OK, so I got the Russian version, and got through about a third of it. To be honest, I was expecting an atmosphere created by yells in the native language (like it was in Stalker), but the voicing was unimpressive. It was rather bland. I could well get an English version, and would not lose on the atmosphere.
The gameplay is uncomplicated and is probably what the first year students in game development would have done. Some people liken it to Penumbra, but it lacks the Penumbra atmosphere, in my opinion. The game lacks polish -- for example, once I slipped into the water (which means death), and the game made an automatic save. (This means each time the game loaded the last save, I died.) The other moment was when I opened the door and hid behind it from the monster. The problem was that I got stuck behind the door. Oh, and I could not get through the introduction stage of the game, the very first seconds -- I was constantly falling through the cracks when trying to get to the icebreaker. That was ridiculous. I had to resume to the walkthrough to get past that stage.
The other thing which confuses me is the mental echo. I just could not relate the actions of the protagonist and the actions of the dead character on the floor during mental echo and during the 'replay' of what was happening on the ship. They are just disconnected in my mind, i do not know where I am going and why. This does not add to the atmosphere, but rather to the confusion.
But the game has some positive moments, too. For example, it was an original find when the protagonist had to fight off the monster trying to climb into his boat.
The game has some influence from Dead Space, however Dead Space was a highly polished game. If Cryostasis was as polished, it would be a winner.
I will finish the game, because I am suitably motivated. However, I told to my gamer friends that they did not lose much by not playing the game.
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