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IL-2 Sturmovik The famous combat flight simulator.

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  #211  
Old 07-16-2009, 03:48 PM
Feuerfalke Feuerfalke is offline
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The free Albatros convinced me - luv that plane - , but I got to say that I'm not impressed that much. It has potential, no doubt, it's fun and it looks great, but I also know now why 4 hours were enought to see it all...

If it only would have adjustable sensitivity (at least they are considering that, now...), I could say something about flight-modell and stuff. With a Saitek-HOTAS, you are fighting your input a lot more than the flightmodel itself.
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  #212  
Old 07-16-2009, 04:03 PM
Al Schlageter Al Schlageter is offline
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Originally Posted by Feuerfalke View Post
Neobq also added the D.5 Ablatros, the Nieuport 28 for free.
As they should have as they were to be there in the first place.
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  #213  
Old 07-16-2009, 04:12 PM
Feuerfalke Feuerfalke is offline
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True.
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  #214  
Old 07-16-2009, 05:36 PM
virre89 virre89 is offline
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Anyway abit offtopic for the discussion but a "in your face" kinda thing..
Command and Conquer 4 , yes as far away from a ww2 simulation you can get , have just announced that they require constant internet connection while playing, even for Single Player à La RoF.. just thought some people should realize this is a buisniss model that is gonna get even more common with the years to come... even for casual games..
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  #215  
Old 07-16-2009, 05:55 PM
Igo kyu's Avatar
Igo kyu Igo kyu is offline
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Originally Posted by virre89 View Post
Anyway abit offtopic for the discussion but a "in your face" kinda thing..
Command and Conquer 4 , yes as far away from a ww2 simulation you can get , have just announced that they require constant internet connection while playing, even for Single Player à La RoF.. just thought some people should realize this is a buisniss model that is gonna get even more common with the years to come... even for casual games..
It might become more common, if people knowingly buy software that behaves that way. I won't be buying software like that.
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  #216  
Old 07-16-2009, 06:44 PM
Thunderbolt56 Thunderbolt56 is offline
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Originally Posted by Al Schlageter View Post
As they should have as they were to be there in the first place.
Actually, not true. It's the same type of snafu that plagued 1:C maddox regarding the Betty bomber and a few other flyables that the publisher put on the box art thus giving the impression they would be included. 1:C responded by finishing that (and a few other things) and putting them in a free patch. Not much difference really.

As far as fighting your inputs, trim adjustments were only present in a few models (like the SE5a for one) and it was limited. The standard practice for many was to set their control surfaces to be slightly nose-up at a certain airspeed and fly with constant forward stick pressure. Sounds awkward (and it is), but it was common then.

To what extent should we have to apply forward stick pressure to achieve level flight (as one example) is still being worked out.


TB
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  #217  
Old 07-16-2009, 07:27 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Originally Posted by Feuerfalke View Post
The free Albatros convinced me - luv that plane - , but I got to say that I'm not impressed that much. It has potential, no doubt, it's fun and it looks great, but I also know now why 4 hours were enought to see it all...

If it only would have adjustable sensitivity (at least they are considering that, now...), I could say something about flight-modell and stuff. With a Saitek-HOTAS, you are fighting your input a lot more than the flightmodel itself.
"I could say something about flight-modell and stuff. With a Saitek-HOTAS, you are fighting your input a lot more than the flightmodel itself. "

I disagree with that Feurfalke, ( I have an X52 Pro setup myself) but this is how it was anyway by all accounts, big adjustment from the comparitively "fly by wire" IL-2 birds lol and you can't relax much at all. Throttle/RPM adjustment is key, its very difficult at first but its as Thunderbolt says, its the way it was. Wind and turbulence are also big factors, you will find yourself crabbing due to a strong gust alone, these things were lightweight. You go full throttle, and unless you "Trim" your stick with some rope you will end up with a sore arm (I was one of the first in Europe to get it retail) Adjustable sensitivity would be great for those who want it, but not flying at full throttle all the time and getting mix and radiator settings right works wonders too, especially in dives. Personally, I feel the FMs are hands down the best thing about it by a country mile, a lot of others feel that way too.

Agree that its fun, but yes at present 4 hours tells you pretty much the whole story so far. GUI and Map interface improvements are pending.....and maybe more in next patch. Like you say, the key word is potential and lets hope it fulfills it. Something to amuse myself with until "Storm Of Waiting" shows up anyway I'm enjoying it despite its flaws, particularly the Albatros which is my fave ride by far, and looks great (Fokker too twitchy for my liking ).

Roll on September, hope theres something worth seeing from 1c.

Last edited by RCAF_FB_Orville; 07-16-2009 at 07:33 PM. Reason: Spelling
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  #218  
Old 07-16-2009, 08:59 PM
Feuerfalke Feuerfalke is offline
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Yes, Orville, that was my impression at first, too.

I though "Wow, the wind feels great on the light planes" and was fascinated by the sluggish feeling. Then I tried the game with my CH HOTAS and adjusted curves and I could snipe a pilot from 500m in a Albatros - not even to mention the much more stable Spad13.

It's also not really realistic how the planes respond. Okay, I only flew once in a radial-engine biplane, but it felt a lot different - especially on the ground. In RoF if you kick the rudder you can turn without moving forward and against the skid the back of your plane is lying on. We had a wheel on our biplane and it didn't like that without applying that much throttle, that the plane at least slightly moved forward when turning.
It also has little to no effect when starting or stopping the engine. In IL2 this effect is like 10 times stronger and they had a much different prop-weight/resistance to planeweight ratio.

You should also play the game online a bit. Some people also know about the sensitivity trick. Depending on who you fly against, they'll shoot 10 times in a row with less 1 second burst, no matter from what angle they're coming, while other planes twitch and twiggle around like you and I do with the X52

As I posted: Great potential, but not quite there, yet.
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  #219  
Old 07-16-2009, 09:20 PM
Al Schlageter Al Schlageter is offline
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Quote:
Originally Posted by Thunderbolt56 View Post
Actually, not true. It's the same type of snafu that plagued 1:C maddox regarding the Betty bomber and a few other flyables that the publisher put on the box art thus giving the impression they would be included. 1:C responded by finishing that (and a few other things) and putting them in a free patch. Not much difference really.
TB
You do know who Albert Zhiltsov is, don't you?

PC Pilot Magazine, Jan-Feb 2009, Page 59.

Albert Zhiltsov - "On initial release the end-user will be able to fly the legendary Albatros D.V, Fokker D.VII, Niewport 28 and SPAD 13."

There it is for you in 'black and white'.

All 1C patches for Il-2 were free.
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  #220  
Old 07-16-2009, 09:48 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by Al Schlageter View Post
You do know who Albert Zhiltsov is, don't you?

PC Pilot Magazine, Jan-Feb 2009, Page 59.

Albert Zhiltsov - "On initial release the end-user will be able to fly the legendary Albatros D.V, Fokker D.VII, Niewport 28 and SPAD 13."

There it is for you in 'black and white'.

All 1C patches for Il-2 were free.
Not patches.........updates

Last edited by KG26_Alpha; 07-16-2009 at 09:59 PM.
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