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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Watch out, this is a no whining thread about BoB SoW, if you want to whine about IL*2, I advise you to do it in the thread you posted a link to.
I am not a moderator, this is not official, just friendly advice. |
#2
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i am not whining, i am underlining a inadequence that is obvious in the current game in order to not to repeat it.
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#3
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All games have problems with gunner accuracy. They are either too inaccurate (European Air War), or too accurate (IL2).
The post you referenced was mine. I'm not saying AI is one of the strong points of IL2, it never was. I love this simulator and fly it more than anything else, but the truth is like that. On the bright side of it though, we know enough about gunners in IL2 to avoid getting repeatedly killed in annoying ways. Heck, even in the new Rise of Flight some people have complained about gunners. They are accurate out to a range of 500 meters or more and that's with rifle-caliber machine guns and unstable biplanes. In contrast, the flyable fighters that the player can use are so unstable that they bob up and down all the time. I don't have that game but people who have it say that you need to get VERY close, less than 100m, to score a good % of hits. Anything above 150m the Spads and Fokkers shake so much that you're lucky if you get 5 hits or so in a 2 second burst. And yet, the gunners can shoot to 500m or so. I think it's a combination of factors. On one hand, it would consume too much CPU power to calculate G-effects and realistic AI routines for so many gunners, so they use some simplified algorithms that will look more or less ok in the grand scheme of things. Maintaining a grand scheme of things that agreees with casualty rate reports from real combat is the second reason. Because the algorithms for gunners are simpler than the algorithms for AI pilots, they would be too easy and the player would get too many bomber kills. For example, in European Air War i could kill 18 B17s with my FW190 before running out of ammo and i was attacking from their dead six, they were that bad. So, the designer has to make sure that killing bombers is not too easy, while saving CPU power for other more important stuff. And that's why in the end the gunners can shoot very accurately and very far, but they can't really follow you through certain attack maneuvers because they are "stupid" due to their simplified algorithms. I have a track of me killing 4 B17s with a FW190A3 in IL2 and they are set to veteran or ace (don't remember which). They didn't even damage my engine. You can do it, as long as you observe the way they function. It doesn't matter if you come from dead six, from the sides or from the top. Fly in a line that looks straight to the gunner and he will get you. Fly in a way that might be straight but looks different from the gunner's point of view and you will survive. They can't really follow you if you do it right, they can shoot very well and very far but only if it looks like you're going straight from where they are sitting. ![]() |
#4
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I kind of enjoy the AI they don't seem to be that uber to me. Naturaly if you come straight at them they will get ya. Vary alt. slightly on approach and you will find that throws them off well
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#5
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ok ok ok,
seems that everyone is ok with the game, how silly and how stupid i am to try to point out something like that! i wouldnt aware there was that much people who are more royalist than the king... |
#6
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Do you really believe that maddox games are not aware of those things? Especially a perfectionist like oleg has reduced them and will reduce those shortcomings as far as possible for the game(s) to come. So your post was superfluous and the tune might be interpreted as "aggressive - whiner"
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#7
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Simmer down there dude, take in a deep breathe you'll be ok. This has been a long standing problem with this sim and frankly more than likely will be for other new sims in the future for a while as Blackdog_kt has pointed out. Most of us have just reclunctly accepted it and moved on still enjoying the sim, it sounds like you are a new comer to the world of 1946. The only major beef I had with the gunners is they can get you from angles that are impossible to shoot at unless you are physically holding the MG out of the a/c and aiming. This is usually seen in the dive bombers but still, I just have to keep moving and don't sit in one place. Though I have noticed myself, not sure if others have noticed this as well but when coming straight down on a bomber the gunners usually don't do much, not sure maybe they are just giving up and accepting whats coming to them.
![]() Flyingbullseye |
#8
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They are not totally uber and they are not totally useless, they are a mix of both depending on individual factors and most of all, how you approach them in your attack. It's just that this is almost a 10 year old game and at the time it was made, that's the best they could do with the code they had. I'm not saying they aren't "broken", because they are. What i'm saying is that we know how they work now, so we have found ways to overcome their "broken" behaviour. Ways that are not only easy after a little practice, they are also realistic and will improve your tactics and flying ![]() |
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