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Tips and Hints Different solutions, tips and hints. |
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#1
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The point isn't to compare to warrior but to mage with attack spell use. You should look at it in this way. It' not because a warrior will perform better that a mage with attack spells will perform better.
About some of the points you bring, and only from a KBTL point of view:
And I agree that warrior seems better but not that this imply that mage is better by using attack spells in imposible mode. EDIT: There's also an important disadvantage to focus on attack spells in impossible mode with a mage. That means that you'll focus on magic order or/and magic chaos level 3 first when mage distortion level 3 asap is a huge advantage. In my current game I even get it before level 2 for chaos and order. Last edited by Vilk; 06-27-2009 at 07:21 AM. |
#2
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I apologize for the misunderstanding then. I thought we're still on the topic of why using a mage for something that isn't for him.
You are correct in the pointers you give out in that case. However, the 12k difference in leadership is precise. The most leadership I've seen on a mage is about 19k (I got up to 18k something with a lot of leadership items). The most leadership I've seen on a warrior is more than 30k (I've had close to 31 once with a ton of + leadership items). You are correct that Glot's armor isn't exactly the same, because even if it does fully protect the first unit from the attack of a dragon, for example (which takes out all movement points), it doesn't protect the second unit in the line of fire, provided there is one. Still, most of the dragons will close up on your units in just 1 turn, so even if you force them to lose it, with lower army strength it will be somewhat hard to drop that dragon down in just 1 turn. I do not argue that it's a good tactic though. I've used it quite a bunch of times myself. The is one trait I do not like about the cursed ghosts. They sometimes tend to get out of control when they hit too hard, which is nasty and can cut through your own lines in record time ![]()
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#3
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DGDobrev: Yes that's about it, that non attacking spells are for mage too, not a mage vs warrior comparison.
For traps my comment about spending movements points wasn't against dragon. For your comment about dragon second round I don't fully agree it's more complex than that. red dragon will almost always try use their special attack at second round if they didn't in first. And they'll almost always target for the special attack hurting the most stacks and you can have a good predict about that. The same goes for Black dragon but it's more difficult to predict where the special attack will end. For Green dragon they'll also try use their special attack in order to hurt most of your units. If they have used their special attack red dragon will most often if not always attack in order to hurt two stacks with their normal attack that has a range of 2. All of that mechanism offer plenty possibility to use traps against dragons even after first round. Yes that's quite complicate but again magic attack against them will be very weak approach. Drop down a stack of dragon stack in one turn is difficult for a warrior too and with attack spell it's even harder and more a waste of mana. Yes it's useless to try protect a unit for the reason you describe that's why using traps and tempt dragons to do so move can be more efficient than any magic attack. But I clearly agree that there's an unpleasant part of random, that this won't do all the job and that a warrior will do better. I compared with Calenda save right before freeing king dwarf son and I had almost same Leadership but quite more mana, much more int and Calinda warrior had much more attack. That's quite far from the 15k leadership you mention. In records included with the game quote the bast mage has 22k, that's quite more than the 18k you mention. Check crepuscule mage record in 7 days, his mage has 23k. The difference is more about attack at price of mana and int and attack too increase damages. That's right about cursed ghost you can use them blindly and then they can be a curse as you describe but there are many other way to use them. A typical one is target when it's a good choice and keep them in back line and after stack lower enough your cursed ghost go in contact to restore deads. But there are many other trick including using Peacefulness that decrease their attack and increase they HP making them much mroe easy to manage or taking care to lower their stack before end of turn. |
#4
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Update
Karador Dead. (arg1) Baal Dead. (arg2) |
#5
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i wonder how u have killed them with no loses
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#6
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I realised after failing alot that I couldent take them with brute force or even close to it (that is a shocker for alot of you I recon).
So on both encounters I went with 40 int and 160+ mana. So I would cast mass shackles and geysir turn 1. Then depening on how clustered they would be I would either cast geysir times 2 or fire rain/frost snake times 2 for turn 2 and 3. During this I cast thorns with my dryads and lullaby in order to block their units from reaching mine. On Baal I had the imps zerg infront and block off everyone else and that helped me quite a bit. I also used soul drain whenever I could and both the walls when I could. vs Karador I got to the end and had him spawn vampires like you can see in the screenshot. Same went with Baal and his imps. Both of these have no retaliation so you can milk them for mana for ages. Its boring, but it works. Threw in a screenshot of a fight vs alot of black dragons in Demonis. This was also quite a hard fight for me. But hurray for the imps. Baal Dead. Karador Dead. Karador mana. Black Dragons and Arch Demon army. And my stats + gear + army: My Character. (As you can see Im going for spell pain for offense and a very defensive playstyle with my units in general.) |
#7
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well i am not shocked, actuallly i suspected such answer.I Was just curious that maybe someone invented something new but i think its all the same ^^
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