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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#2
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Well, good to hear from the Gaffer again. I think most know that 1C are top dog in this field, and I have no doubt they will prove it again with SOW. Now get back to work lads, and stop dilly dallying!! Hehehe
![]() Looking forward to updates again hopefully in Sept, keep up the good work ![]() |
#3
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Oleg, it's great to see you replying to posts here
![]() Since you seem to be online right now, I'd like to use this opportunity to suggest a new feature in BOB. Please have a look at the image below. ![]() (Image hosted by ImageShack.us) What I'm suggesting here is a guns test map where we can do the thing shown in that picture. The most important thing we do in such a map is to test where the bullets will hit on the "blackboard" which is at a chosen distance from the fighter: the "blackboard" can be placed at different distances from the stationary fighter, and we can certainly set different convergences for the cannons for testing. Of course, when we have set the convergence for an aircraft's cannons, we know exactly the point where the cannon shells will meet, theoretically, and their paths in the horizontal plane. But we the sim pilots do NOT know the shells' trajectories in the VERTICAL PLANE. [But we may not do exactly the same thing as did they in the photo. They were possibly also adjusting manually the elevation values of the gun barrels to make them match the convergence (bullets reach the pilot's sighting line at the convergence point). We perhaps do not need to do the same thing with elevation values because every gun's elevation value and its convergence are automatically matched in game (as in IL-2) when you set the gun's convergence.] So if such a map exists, then the sim pilots will know much more about the bullets' behaviour in the vertical, by placing that "blackboard" at different distances from the stationary fighter. Such knowledge is very much valuable to one's gunnery. ` PS: Sorry this post is not related to the topic ![]() Last edited by zxwings; 06-24-2009 at 12:09 PM. |
#4
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However I'm not sure that we will use it for direct purpose. Becasue of time limitation. Also it isn't very useful for many types of aircraft that to make it looking realistic... and it will be not so useful for the beginners... So probably we will have it as static objects on some airfields. |
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#6
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Big work really. And then bug problems for third party.... and later with each addition of new aircraft type or model we need to make separate code and new holder in 3D for just this purpose. Way too expencive just ofr the nice feature. |
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#8
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