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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 06-24-2009, 09:55 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by tagTaken2 View Post
*waves flag with black shark on it*

flight sims just get harder and more expensive to produce as time goes by, and sell to fewer people. I wish we wouldn't whine so hard, when the alternative is considered.
Right said
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  #2  
Old 06-24-2009, 10:05 AM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Well, good to hear from the Gaffer again. I think most know that 1C are top dog in this field, and I have no doubt they will prove it again with SOW. Now get back to work lads, and stop dilly dallying!! Hehehe

Looking forward to updates again hopefully in Sept, keep up the good work
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  #3  
Old 06-24-2009, 10:23 AM
zxwings zxwings is offline
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Oleg, it's great to see you replying to posts here

Since you seem to be online right now, I'd like to use this opportunity to suggest a new feature in BOB. Please have a look at the image below.


(Image hosted by ImageShack.us)

What I'm suggesting here is a guns test map where we can do the thing shown in that picture.

The most important thing we do in such a map is to test where the bullets will hit on the "blackboard" which is at a chosen distance from the fighter: the "blackboard" can be placed at different distances from the stationary fighter, and we can certainly set different convergences for the cannons for testing.

Of course, when we have set the convergence for an aircraft's cannons, we know exactly the point where the cannon shells will meet, theoretically, and their paths in the horizontal plane. But we the sim pilots do NOT know the shells' trajectories in the VERTICAL PLANE.

[But we may not do exactly the same thing as did they in the photo. They were possibly also adjusting manually the elevation values of the gun barrels to make them match the convergence (bullets reach the pilot's sighting line at the convergence point). We perhaps do not need to do the same thing with elevation values because every gun's elevation value and its convergence are automatically matched in game (as in IL-2) when you set the gun's convergence.]

So if such a map exists, then the sim pilots will know much more about the bullets' behaviour in the vertical, by placing that "blackboard" at different distances from the stationary fighter. Such knowledge is very much valuable to one's gunnery.


`
PS: Sorry this post is not related to the topic.

Last edited by zxwings; 06-24-2009 at 12:09 PM.
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  #4  
Old 06-24-2009, 10:57 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by zxwings View Post
Oleg, it's great to see you replying to posts here

Since you seem to be online right now, I'd like to use this opportunity to suggest a new feature in BOB. Please have a look at the image below.


(Image hosted by ImageShack.us)

What I'm suggesting here is a guns test map where we can do the thing shown in that picture.

The most important thing we do in such a map is to test where the bullets will hit on the "blackboard" which is at a chosen distance from the fighter: the "blackboard" can be placed at different distances from the stationary fighter, and we can certainly set different convergences for the cannons for testing.

Of course, when we have set the convergence for an aircraft's cannons, we know exactly the point where the cannon shells will meet, theoretically, and their paths in the horizontal plane. But we the sim pilots do NOT know the shells' trajectories in the VERTICAL PLANE.

[But we may not do exactly the same thing as did they in the photo. They were possibly also adjusting manually the elevation values of the gun barrels to make them match the convergence (bullets reach the pilot's sighting line at the convergence point). We perhaps do not need to do the same thing with elevation values because every gun's elevation value and its convergence are automatically matched in game (as in IL-2) when you set the gun's convergence.]

So if such a map exists, then the sim pilots will know much more about the bullets' behaviour in the vertical, by placing that "blackboard" at different distances from the stationary fighter. Such knowledge is very much valuable to one's gunnery.


`
We did such devices(test targets) already.
However I'm not sure that we will use it for direct purpose. Becasue of time limitation. Also it isn't very useful for many types of aircraft that to make it looking realistic... and it will be not so useful for the beginners...
So probably we will have it as static objects on some airfields.
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  #5  
Old 06-24-2009, 12:38 PM
zxwings zxwings is offline
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Quote:
Originally Posted by Oleg Maddox View Post
We did such devices(test targets) already.
However I'm not sure that we will use it for direct purpose. Becasue of time limitation. Also it isn't very useful for many types of aircraft that to make it looking realistic... and it will be not so useful for the beginners...
So probably we will have it as static objects on some airfields.
Thank you for your reply! Very glad to hear that your team have made somthing similar. At least it can be hoped that the test map will be seen in one of BOB's expansion packs.

Quote:
it will be not so useful for the beginners...
I agree, haha. But I'm not sure what you mean by the following sentence. Could you add a few more words to it?

Quote:
Also it isn't very useful for many types of aircraft that to make it looking realistic
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  #6  
Old 06-24-2009, 01:16 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by zxwings View Post

I agree, haha. But I'm not sure what you mean by the following sentence. Could you add a few more words to it?
This means that for each aircraft we need to make special holders, visual and program.
Big work really. And then bug problems for third party.... and later with each addition of new aircraft type or model we need to make separate code and new holder in 3D for just this purpose. Way too expencive just ofr the nice feature.
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  #7  
Old 06-25-2009, 01:39 AM
zxwings zxwings is offline
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Quote:
Originally Posted by Oleg Maddox View Post
This means that for each aircraft we need to make special holders, visual and program.
Big work really. And then bug problems for third party.... and later with each addition of new aircraft type or model we need to make separate code and new holder in 3D for just this purpose. Way too expencive just ofr the nice feature.
Ah, I see. Indeed that's complicated. Thanks again for the reply .
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  #8  
Old 06-25-2009, 01:42 AM
Bearcat Bearcat is offline
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Originally Posted by nearmiss View Post
This is the IL2 forums, what do you expect?
SimHQ has a bunch different flight sims in their forums. You can share your joy of ROF there with like minded people. If you go to the iL2 boards there you'll probably get some more of the noise you don't want to hear.

Duuuuuhhhhhhhhhhhhhhh


Quote:
Originally Posted by Chivas View Post
zapatista
ROF will be the next benchmark combat flight sim and at 39 bucks plus a few dollars for updates, its a steal. I'm sure I payed atleast 70 dollars Canadian for the first addition of IL-2 and it totalled alot more when you added all the later additions of the series. What we pay for Combat flight sims software is like stealing in my opinion.
SOW will be the new benchmark combat flight sim when its released in a year or two. ROF will go thru many years of updates before they can even think about building a WW2 sim on the ROF engine.
I'm sure the SOW developers are having considerable headaches putting
all the detailed terrain, hundreds of aircraft, advanced Weather Systems, FM's, DM's, and AI with playable frame rates. SOW could have been released a couple of years ago if they wanted the detail that ROF provides, but they are working on something they hope to be more advanced and cinematic.
ROF will do well to stick with WW1 combat flight sims for awhile until they refine their new ROF engine. They certainly seem to have the drive and talent to be a player in the combat flight sim genre for years to come. I know I'm looking forward to buying their products.
Is that all it will be? A few dollars... Or will this be like the CFS/FS model.. where you could be dropping $30+ just for one plane.... because if that is the route they are taking then I will just as soon pass on the sim entirely before I go that route.
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