Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #11  
Old 06-21-2009, 09:42 PM
trk29 trk29 is offline
Approved Member
 
Join Date: Mar 2009
Location: NC USA
Posts: 1,800
Default

Quote:
Originally Posted by Anton Yudintsev View Post
Rear-gunners are by default controlled by AI, but you can change camera to control rear-gun directly.

So this means you loose control of the plane right? The plane will keep going in the direction you were going when you switch seats?
Reply With Quote
  #12  
Old 06-21-2009, 09:43 PM
Anton Yudintsev Anton Yudintsev is offline
Approved Member
 
Join Date: Jun 2008
Posts: 466
Default

Quote:
Originally Posted by xNikex View Post
Speaking of bombs, will there be any in multiplayer? Like in Defend the Airfield?
Yep.
Using different types of planes is essential in some MP modes.
Reply With Quote
  #13  
Old 06-21-2009, 09:46 PM
Anton Yudintsev Anton Yudintsev is offline
Approved Member
 
Join Date: Jun 2008
Posts: 466
Default

Quote:
Originally Posted by trk29 View Post
So this means you loose control of the plane right? The plane will keep going in the direction you were going when you switch seats?
Not exactly all control, but you loose most of plane controls.
Reply With Quote
  #14  
Old 06-21-2009, 09:49 PM
trk29 trk29 is offline
Approved Member
 
Join Date: Mar 2009
Location: NC USA
Posts: 1,800
Default

Quote:
Originally Posted by Anton Yudintsev View Post
Not exactly all control, but you loose most of plane controls.
Can you shoot up your rear rudder?
Reply With Quote
  #15  
Old 06-21-2009, 10:20 PM
Anton Yudintsev Anton Yudintsev is offline
Approved Member
 
Join Date: Jun 2008
Posts: 466
Default

No. That frustrutes most of the players.
Reply With Quote
  #16  
Old 06-21-2009, 10:47 PM
guiltyspark guiltyspark is offline
Approved Member
 
Join Date: Jun 2008
Posts: 622
Default

Quote:
Originally Posted by Anton Yudintsev View Post
No. That frustrutes most of the players.
im glad this isnt in , anton are there any videos on the way that actually show the game being played?

I like the trailers but thats just showing off the engine , when will we get to see some dev diaries?

and if so , will simulation mode be featured or will it be swept under the rug for casual mode?

Last edited by guiltyspark; 06-21-2009 at 10:51 PM.
Reply With Quote
  #17  
Old 06-21-2009, 11:09 PM
Anton Yudintsev Anton Yudintsev is offline
Approved Member
 
Join Date: Jun 2008
Posts: 466
Default

Quote:
I like the trailers but thats just showing off the engine , when will we get to see some dev diaries?
You need to understand, that all trailers that developer/publisher releases are, at least, edited/composed. All current trailers were made from in-game content/engine - simply in highest possible resolution and without HUDs (sometimes, we used in-game movie cameras, of course).

But I understand what you are talking about. There will be more trailers, and yes, at least one of it will be showing realtime in-game capture with HUDs/etc (from Arcade mode, due to obvious reasons).

Quote:
and if so , will simulation mode be featured or will it be swept under the rug for casual mode?
I don't get this one.
Theere will be simulation mode, of course.

Last edited by Anton Yudintsev; 06-22-2009 at 12:05 AM.
Reply With Quote
  #18  
Old 06-22-2009, 12:03 AM
guiltyspark guiltyspark is offline
Approved Member
 
Join Date: Jun 2008
Posts: 622
Default

[QUOTE=Anton Yudintsev;80293][QUOTE=guiltyspark;80291]
I like the trailers but thats just showing off the engine , when will we get to see some dev diaries?
Quote:
You need to understand, that all trailers that developer/publisher releases are, at least, edited/composed. All current trailers were made from in-game content/engine - simply in highest possible resolution and without HUDs (sometimes, we used in-game movie cameras, of course).

But I understand what you are talking about. There will be more trailers, and yes, at least one of it will be showing realtime in-game capture with HUDs/etc (from Arcade mode, due to obvious reasons).



I don't get this one.
Theere will be simulation mode, of course.
im just asking if simulation mode will be ignored for the new trailers to show off the Arcade part instead. IMO your PR focus should be not towards the everyday gamer , but how hardcore your flight realism is.

Like instead of showing simulation mode , you will show all the gameplay when its dumbed down in arcade mode, that would be dissapointing for alot of us.


anyway , i have to ask 2 more things, please answer it honestly for me as i know its hard to do from a PR perspective.

first of all will this game feature vertical sync ?

and second

Will the game ship with anti aliasing quality of this level on xbox 360 ? or are these "doctored" shots.


Reply With Quote
  #19  
Old 06-22-2009, 12:12 AM
Anton Yudintsev Anton Yudintsev is offline
Approved Member
 
Join Date: Jun 2008
Posts: 466
Default

Quote:
im just asking if simulation mode will be ignored for the new trailers to show off the Arcade part instead. IMO your PR focus should be not towards the everyday gamer , but how hardcore your flight realism is.

Like instead of showing simulation mode , you will show all the gameplay when its dumbed down in arcade mode, that would be dissapointing for alot of us.
Yeah, sorry, but that's actually reasonable.
Console audience is much less hardcore, than PC (original IL-2) is.
Flightsim fans know what IL-2 was, and probably are looking for more info here (or other sites).
That's casual audience, that can be frightened by IL-2 legacy, and publisher wants to convince them, that the game will still be fun, even if you don't have flight-stick and years of flight-sim experience.

Quote:
first of all will this game feature vertical sync ?
Yes. Without any options - only 'v-sync on'.

Quote:
Will the game ship with anti aliasing quality of this level on xbox 360 ? or are these "doctored" shots.
They are not 'doctored'. But they were grabbed from highest possible resolution (1080p) with 4x antialising. We have about 20fps in that case, which is bad, so the released game will have 2x antialiasing, which is almost as good, and 30 fps.
Reply With Quote
  #20  
Old 06-22-2009, 12:38 AM
guiltyspark guiltyspark is offline
Approved Member
 
Join Date: Jun 2008
Posts: 622
Default

Quote:
Originally Posted by Anton Yudintsev View Post
Yeah, sorry, but that's actually reasonable.
Console audience is much less hardcore, than PC (original IL-2) is.
Flightsim fans know what IL-2 was, and probably are looking for more info here (or other sites).
That's casual audience, that can be frightened by IL-2 legacy, and publisher wants to convince them, that the game will still be fun, even if you don't have flight-stick and years of flight-sim experience.



Yes. Without any options - only 'v-sync on'.



They are not 'doctored'. But they were grabbed from highest possible resolution (1080p) with 4x antialising. We have about 20fps in that case, which is bad, so the released game will have 2x antialiasing, which is almost as good, and 30 fps.
thank god
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:44 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.