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#11
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So this means you loose control of the plane right? The plane will keep going in the direction you were going when you switch seats? |
#12
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Using different types of planes is essential in some MP modes. |
#13
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Not exactly all control, but you loose most of plane controls.
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#14
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Can you shoot up your rear rudder?
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#15
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No. That frustrutes most of the players.
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#16
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im glad this isnt in , anton are there any videos on the way that actually show the game being played?
I like the trailers but thats just showing off the engine , when will we get to see some dev diaries? and if so , will simulation mode be featured or will it be swept under the rug for casual mode? Last edited by guiltyspark; 06-21-2009 at 10:51 PM. |
#17
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But I understand what you are talking about. There will be more trailers, and yes, at least one of it will be showing realtime in-game capture with HUDs/etc (from Arcade mode, due to obvious reasons). Quote:
Theere will be simulation mode, of course. Last edited by Anton Yudintsev; 06-22-2009 at 12:05 AM. |
#18
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[QUOTE=Anton Yudintsev;80293][QUOTE=guiltyspark;80291]
I like the trailers but thats just showing off the engine , when will we get to see some dev diaries? Quote:
Like instead of showing simulation mode , you will show all the gameplay when its dumbed down in arcade mode, that would be dissapointing for alot of us. anyway , i have to ask 2 more things, please answer it honestly for me as i know its hard to do from a PR perspective. first of all will this game feature vertical sync ? and second Will the game ship with anti aliasing quality of this level on xbox 360 ? or are these "doctored" shots. ![]() |
#19
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Console audience is much less hardcore, than PC (original IL-2) is. Flightsim fans know what IL-2 was, and probably are looking for more info here (or other sites). That's casual audience, that can be frightened by IL-2 legacy, and publisher wants to convince them, that the game will still be fun, even if you don't have flight-stick and years of flight-sim experience. Quote:
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#20
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