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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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Seems that he's done a great job of it. Nice to see a game with an appropriate score to accompany it in the spirit of the game.
As for forum questions, we need to get our game questions answered first. Been waiting months for that. ![]() From 4/28 Quote:
http://forum.1cpublishing.eu/showthread.php?t=6700 Thanks! Last edited by Raw Kryptonite; 06-17-2009 at 01:19 PM. |
#2
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No questions here either...just compliments. The music is awesome and really sets the mood. I can't wait for the game.
Thanks Jeremy and Anton! |
#3
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does the mood of the music change from campaign to campaign?
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#4
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As soon, as website will be live, they'll be publsihed (in a few bunches) on site and cross-posted here. Sorry for delay - but it isn't my fault. |
#5
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how is it with music online when you game
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#6
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it looks awesome , but it needs ALL the planes (even multiplayer) it also needs to list some of the simulation information and stuff like take off and landing |
#7
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here is another question for jeremy
why the strong use of brass sections for the music? |
#8
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Should we expect to see you in the dangerous skies of BoP? LoL
![]() BTW, thank you very much for the amazing music! Everytime I play any flying game I always catch myself whistling one of your songs from the trailor. Last edited by xNikex; 07-06-2009 at 04:44 PM. |
#9
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I do have questions for Mr. Soule:
The music we've heard simply sounds perfect. How is that? Seems we're programmed for a certain type of score to accompany action like this to go well with the bravery of the men in that war, particularly air battles. To get that dna-coded tie-in, did you research movie scores that would tug at that cord or straight orchestral music not composed for movies? What movies and pieces inspired you the most for your original creation? Also, great work in general. You seem to know how to add "epic" musically to games. Thoroughly enjoyed SW:KOTOR in particular. |
#10
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Just my compliments on the best video game music EVER.
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