I used knights in a normal game with warrior and highly enjoyed them. The glot armor use could limit options and won't protect that much anyway because it will be destroyed fast. Also knights have a very good defense. Often there's a better rage skill to use. I like use sometimes glot armor on a long range.
Beside using teleport on them in a similar way you describe but without glot I also used sometimes haste, or wait end of turn to make them move and attack, stay back to protect long range and slay dragons, used them to block a point, used invisibility on them when they are right into enemy lines because that disturb a lot enemy units, used some times Fit of Energy to redo a good circle attack, used a lot trap with them in enemy lines to protect a side or path to them, and more.
But I feel knights are even more a mage unit because they take profit of more spell support. I definitely plan use them in my current impossible mage game alas they appear quite late because in impossible mode you don't get them in knights camp until vary late.
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