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Tips and Hints Different solutions, tips and hints.

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  #21  
Old 04-27-2009, 11:15 PM
Vilk Vilk is offline
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In fact for long range Thorn Hunter has a better ratio Leadership/damage. It has also a better attack but Skeleton Archer and this Thorn has a so low attack that even with bonus, against dragon it won't change anything.

Undead has more bonus there and there but the Blackthorn crown could compensate as it double damages... But as their initiative is lower particularely because you can increase those of undead more easily and this could change all.

I haven't yet get the opportunity to use Skeleton Archer during a long time, never get enough of them but for a short time, unlike Thorn Hunter. I could have use sacrifice to build a pack and reserve but well.
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  #22  
Old 04-28-2009, 12:08 AM
Razorflame Razorflame is offline
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about sacrifice can u get more more units by using sacrifice than u first had?

for example i have 10 demons but my leadership is able to keep 40

can i just sacrifice peasants to increase my demons?
^^
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  #23  
Old 04-28-2009, 07:29 AM
Elwin Elwin is offline
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Yes
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  #24  
Old 04-28-2009, 01:21 PM
Razorflame Razorflame is offline
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ahh now that is something i was missing haha

i thought i had a limit like resusurrection ^^

never get above your normal limit u had when the fight started

this is gonna save me a hell lot of trips of back and forth xD
^^
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  #25  
Old 04-28-2009, 01:44 PM
Vilk Vilk is offline
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Quote:
Originally Posted by Razorflame View Post
ahh now that is something i was missing haha

i thought i had a limit like resusurrection ^^

never get above your normal limit u had when the fight started

this is gonna save me a hell lot of trips of back and forth xD
^^
That requires a large amount of mana but about the limit generally you use this during last turns of a battle and then it doesn't matter if you lost control of a unit pack.

About lost of control, there's two of them, one the pack wanderer or attack enemy randomly. Another the unit pack attack everything including you. In this case the health bar is red.
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  #26  
Old 04-28-2009, 01:55 PM
Razorflame Razorflame is offline
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i know about that but that doesn't matter to me
i just use my gosu maths to calculate how much i need to
^^
i will use time back to give my stack no casualties har har!
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  #27  
Old 04-28-2009, 07:42 PM
Vilk Vilk is offline
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In fact sacrifice cost much more than resurrect in term of mana/number resurrected and I won't mention using Cardinal when you have some in your troops and your troops get bigger. So prefer resurrect and Cardinal if you can before looking at sacrifice. But with charmed units and enough mana then obviously sacrifice is better.

If with sacrifice you get a unit with red bar the fight doesn't end and you'll have to fight the red unit until it come back to normal state. That point is perhaps linked to int level like is a troop that become crazy after a wolf attack.

Yes the key point is to remember what's your current max for each pack.

Last edited by Vilk; 04-28-2009 at 07:45 PM.
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  #28  
Old 04-28-2009, 08:03 PM
Razorflame Razorflame is offline
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gonna use it to get more demons with my warrior
then i sweep the lands with demons ^^
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  #29  
Old 04-30-2009, 06:45 AM
Vilk Vilk is offline
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It's weird but despite I post here, I get stuck in the crystal problem with my current warrior! After playing a mage that has a cost reduced by half I didn't put enough care into that!

I use this thread for this post despite the character is a warrior because my choices are closely linked to spells choice.

I'd be curious to have your feeling. Here my current warrior state:
  • Close to level 29 with 25k leadership.
  • With items int from 15 to 21 (all Learning points but one and all Knowledge points but few gave int +1)
  • Maze finished but few fights still open.
  • Only last tournament fight to do.
  • 1.5M but runes and crystal you can buy have already a cost of 300k.
  • 44 power runes
  • 12 spirit runes
  • 19 magic runes
  • 34 crystals
  • I haven't yet found any Hypnosis or Weakness scrolls nor items giving them. Both are spells I could want increase to level 3.
  • Distortion level 3 I have: Magic Shackles, Magic Spring
  • Distortion level 3 I look to: Hypnosis if I finally find it, Precision (no archer in my current army but I like change), perhaps Phantom and Stone Skin, Haste if I don't have better use of Crystals or if I want change for a slow army.
  • Order level 3 I look to: Resurrection, Bless, Battle Cry, Helplessness if I don't have better use of Crystals.
  • Chaos level 3 I look to: Weakness if I finally find it, Doom, Necro Call and Sacrifice if I don't have better use of Crystals.

And the skills I could look to increase:
  • Concentration from 2 to 3
  • Order Magic from 2 to 3
  • Power Magic from 2 to 3
  • Frenzy from 2 to 3
  • Dark Commander from 2 to 3
  • Bowmen Commander from 2 to 3
  • Combat Readiness from 1 to 3
  • Iron Fist from 2 to 3
  • Diplomacy from 1 to 3

My current choices are:
  • Don't do anything to let all options open.
  • If I had more Crystals I'd go for Order Magic and Concentration making me giving up on other skills because of a lack of Spirit runes.
  • An option I'm looking to is to get Chaos Magic level 3 and will probably get few more rune for Concentration. That option don't use any Spirit rune and allows me increase the Might skills but dark commander. But get Chaos before to have find the Weakness spell don't appeal me much.
  • Another option is Concentration level 3 (I wonder why I forget it before), Dark Commander level 3 and increase few more Might skills but then few or zero chance I finally succeed learn Order or Chaos level 3. And Hypnosis level 3 could be open for later if I find the spell.
The point is that I'm freeze to give up Order or Chaos level 3 and make a choice closing those options but I don't have enough crystals to make wise any of those option. Also the spells Hypnosis and Weakness not yet found freeze me a little, if I stop waiting them, spend crystals and get them later...

Last edited by Vilk; 04-30-2009 at 06:48 AM.
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  #30  
Old 05-04-2009, 09:07 PM
agrael agrael is offline
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Quote:
Originally Posted by Vilk View Post
This list is a bit limited, I'm feeling it's the best magic system I ever seen in term of balance, meaning that ton of spells are great to use in some cases.

When playing a mage a priority could be the Alchemy skill, when it is at the top it half the cost of crystal that's huge in comparison with other hero classes. I definitely second the care to have about crystal use, but with Alchemy on max asap I'd suggest more: Learn all spell at level 1. Don't learn all spells at level 2 but only good selected choice. Learn only few spells at level 3.

My own list of spells that are my favorite candidates for level 3:
  • Resurrection (target units level 4)
  • Demon Slayer (mass) keep for later game
  • Hypnosis (target units level 4 and bigger pack)
  • Magic Spring (for the best efficiency for this handy spell)
  • Haste (mass) if you plan use some slow army
  • Magic Shackles (mass)
  • Precision (mass)
  • Bless (mass) worth more for some troops to have an idea of the gain don't compare the min and max but average and max.
  • Weakness (mass)
  • Gift (target units level 5)
  • Battle Cry (mass)
  • Blind/Sheep/Pygmy (target units level 4) all 3 are quite close and get one or two is handy. Sheep costs much more mana but disable the troop and make it easy to attack, Pygmy cost less mana and can allow kills much more, Blind cost less mana than Sheep but don't change unit type.
  • Lightning (the point of this attack spell is that some items increase its power unlike other attack spells and if I'm not wrong unlike fire/poison/cold no units has a special protection against it. The negative point is that at level 3 you can't always use it without to hit your own units so you need at least one other attack spell to the max)
Clearly all are optional and many other worth to be increased to level 3, as already mentioned you need restrain your choice. those I listed are only my favorite candidate to be perhaps increased at level 3 with a mage with at least int 15 (to have spells duration increased by 1).

About the mage hero mana level, 80 for impossible? Then I wonder how low at normal. For a mage the Higher Magic skill is an incredible skill but it requires ton of mana and then a good option seems to pick mana very often during mage level up.
I'm not sure is this is right place for this question but anyway.... can someone give me a whole list of magic in game /and maybe location of scrolls/
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