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Originally Posted by ZippyDSMlee
Probably best since I have a very annoying grammar/speaking style
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that's
SO true!
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Originally Posted by ZippyDSMlee
But I will be more than happy to share thoughts on anything! Just don't mind the drool 
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I'll spam the board with my questions whenever I feel so. Answer at your discretion.
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Originally Posted by ZippyDSMlee
Kinda like epic and UT3.....WTH textures and sht are locked?
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locked textures? I've got 3.3Gb of .dds textures to edit at your heart's content. The only problem is editting the pkmdl models. (you like file format reverse engineering?)
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Originally Posted by ZippyDSMlee
uhg need to dig the fan captured textures and do my "Punisher" Enforcer pistol....
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If you just want to edit dmg/ROF/ammo, that's easy=a good start. If you want to change its looks, give up (see comment above).
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Originally Posted by ZippyDSMlee
God mode is boring and should only be used for testing.
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Or by 455holes like me who love mindless butchery.
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Originally Posted by ZippyDSMlee
There's 3 ways to mod the pistol from my view point, give a explanation of some kind as to why the bullets shared with the C96 do more damage from the Colt either a magical boost from the player, or a magical boost to the colt itself or a tech explanation like mag rail or gas assist. But it would be easier to say its been heavily modified to use rifle rounds, 5 shots a clip like the rifle or 6 shots like a 6 shooter.
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mag rail=?
tech explanation:
-longer barrel=more speed=power
-vs damaged/overused barrel (more friction/gas leaks)
When I said "can you fit a rifle round in a gun handle" I didn't mean that the problem is how many rounds you can stack in a clip, but instead that the bullet are contained in the clip and the clip is contained in the gun handle and the gun handle in contained in the hand. So would the handle fit in the hand?
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Originally Posted by ZippyDSMlee
I know there are a few pistol mods that use crazy sized bullets.
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600 NE?
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Originally Posted by ZippyDSMlee
One of thigns that still has me up a tree in UT04 is ammo as I can not get ti to change what ammo a weapon uses without other weapons having trouble....morons go and make ammo a child class of the weapon throwing off easy codeing looking to fix it but so far what info I found dose not work...or I am doing it wrong...
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ammoPICKUP being a child of the weapon is somehow defendable (weapon pickup gives ammo, ammo pickup=weapon pickup with different looks)...but ammo itself shouldn't even be a class, just a number in the AmmoAmount array. WTF did they come up with this time?...
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Originally Posted by ZippyDSMlee
I think just tweaking the pistols a bit would result in what I am after,speaking of which can you have it use 2 ammo per shot making it more pistol ammo hungry?
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The line is (in Colt1911.lua): w._ammoInMagazine = w._ammoInMagazine - 1
Think you can manage on your own?
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Originally Posted by ZippyDSMlee
And prehpas defang the shotgun some.....that thing is much to OTT....
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That's your point of view. Many people say it's the only way to beat Zimmermann in hard mode. (Personally I'll wait until I've finished my mod before playing in hard)
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Originally Posted by ZippyDSMlee
For me its gameplay options>all weapons the same, really just died a little inside from Fallout 3's weapons all practically being the same I just like to see more differentiation in like weapons..and weapons in genreall.
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Ok, both assault rifler are similar,but do you use the minigun like the .38 rifle? Shishkebab like fatman? Flamer and shotgun?
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Originally Posted by ZippyDSMlee
I don't so much as code but cut and past, bad habbits I picked up doing unreal 1 ages ago and still I can not process code so well but there again I been codeing on and off for the last few years.
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You begin to know how to code by knowing how to copy&paste the right things.
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Originally Posted by ZippyDSMlee
Took my PC....and shes in need of a new PSU..... the old one is getting ready to stop working its got capacitor whine and signs the slows down the higher the whining gets I been checking tis volts and its seems like its enough to run it for now...
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Do you get continuous whining or just during gfx stresses? 'Coz mine whines when the gfx card does intensive work... Did check whether it's from the psu of the gfx card though.
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Originally Posted by ZippyDSMlee
(what you said went over my head)
....bbbwwaaiinnnssssssss......*shuffle shuffle* LOL
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1-"I am thus I rush toward the player."
2-Did you check its psu?
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Originally Posted by ZippyDSMlee
I still think the AI in System shock 2 was better....
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It wasn't built for confort. It wasn't built for finesse. It was built for one thing only: total destruction. And for this, the serious sam AI is perfectly fit.
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Originally Posted by ZippyDSMlee
Speaking of ODD fps/games have you played Dark Messiah, there's another game I loved despite itself I'll take wonky innovation over blantly tried and safe designs anyday!!?
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No. If you want innovation you can try zeno clash, tower of goo, crayon,perhaps dead space, monster madness...'Kay those aren't fps.
BTW: I loved CB jericho, me.
EDIT: I forgot to say: the luger is a P08 not a C96