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  #1  
Old 09-04-2022, 09:26 AM
_1SMV_Gitano _1SMV_Gitano is offline
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Hi Mike,

I checked both airfields:

- Sidi Rezegh: it seems the runway is too short to allow anything larger than a single-endined fighter to slow down and turn in the middle of the runway. I guess adding taxi points at both ends of the runway could solve the problem.

- Fort Pilastrino: again guessing here, the taxi points for SW->NW runway are connected further from the runway point with respect to the opposite runways and out of its "influence" radius. Moving the taxi points closer could solve the problem.

in both cases the solution could cause problems with existing missions if objects have been placed along the taxi path...
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Last edited by _1SMV_Gitano; 09-04-2022 at 09:32 AM.
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  #2  
Old 09-04-2022, 11:00 AM
JacksonsGhost JacksonsGhost is offline
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Thanks for the quick response Nicola!

Hopefully you saw my edit on the wall collisions in my previous post.

Regarding broken old missions, I would trade that to fix map bugs in the current game any day. Mission builders can fix broken missions, but not broken maps. Almost every patch affects old missions in some way anyway. It is kind of expected. I think it is a small price to pay for a better end product.
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  #3  
Old 09-04-2022, 05:42 PM
_1SMV_Gitano _1SMV_Gitano is offline
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Quote:
Originally Posted by JacksonsGhost View Post
Thanks for the quick response Nicola!

Hopefully you saw my edit on the wall collisions in my previous post.

Regarding broken old missions, I would trade that to fix map bugs in the current game any day. Mission builders can fix broken missions, but not broken maps. Almost every patch affects old missions in some way anyway. It is kind of expected. I think it is a small price to pay for a better end product.
Thanks Mike,

I will make the changes and share them for everyone to test
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Old 09-06-2022, 12:34 AM
JacksonsGhost JacksonsGhost is offline
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Quote:
Originally Posted by _1SMV_Gitano View Post
I will make the changes and share them for everyone to test
Thank you.
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  #5  
Old 09-09-2022, 06:10 PM
stugumby stugumby is offline
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Default Ardennes map issue

Hi , know the main topic is new guinea maps but on the ardennes summer and winter maps if you use the eindhoven concrete runways they both have spawn points at each end. However if you place your take off points on wider runway you still spawn on the lesser width runway.
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  #6  
Old 01-07-2025, 05:45 AM
JacksonsGhost JacksonsGhost is offline
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Latest map bug report (stock 4.15.1):

AI Taxi bugs for Namatanai (Namatani) Airfield on the New Britain, New Guinea Jan’44 and Jun’44 maps (map reference CY44). Results of testing with multiple formations of undamaged aircraft with 50% fuel as follows:

• A6M2-21s landing from the north = no problem,
• Beaufighters landing from the north = all aircraft despawn instead of taxiing to park,
• A6M2-21s landing from the south = all aircraft despawn instead of taxiing to park,
• Beaufighters landing from the south = taxi collisions occur once an aircraft parks at the southernmost spawn point, so this point should be moved further from the taxi path,
• Aircraft landing from the south also land short of the runway.
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