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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 08-11-2021, 03:02 PM
Ruthless Reuban Ruthless Reuban is offline
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Originally Posted by fc_bayern View Post
Ruthless Reuban your mod is crazy. How even is possible to pass the first battle of my training only with 5 paladins? Enemy has 12 bowmen, 16 swordsmen,32 marauders and so on. My paladins burn out only from a single arrow shot. I'm starting as a warrior and I'm going to adjust the difficulty something between your mod and the original.
As I clearly stated on rules, you must play with mage. Otherwise even training session might prove impossible. Training is not mandatory however. You can also use cheats.

Also because game is randomized, you might be f***d on training battle if there are "wrong" enemies. Start new game and hope better luck. It takes less than 30 seconds.

I agree that training battles are ultra hard but I have managed to get past all of them without losses so they are not impossible.

Feel free to adjust difficulty for your liking
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  #2  
Old 08-11-2021, 08:14 PM
fc_bayern fc_bayern is offline
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Quote:
Originally Posted by Ruthless Reuban View Post
As I clearly stated on rules, you must play with mage. Otherwise even training session might prove impossible. Training is not mandatory however. You can also use cheats.

Also because game is randomized, you might be f***d on training battle if there are "wrong" enemies. Start new game and hope better luck. It takes less than 30 seconds.

I agree that training battles are ultra hard but I have managed to get past all of them without losses so they are not impossible.

Feel free to adjust difficulty for your liking
I start again with the same stats and better enemies but only 2 paladins survive for the second training After all I take only 'locations' file from your mod because I like harder Rhea and Shettera; I'm not so experienced player to play it and also I like to try in battles some of the weaker units on the max level. I set my parameters:
exp=4.0
alead=4.0
spexp=4.0
money=0.4
rage=0.2
manarage=0.5
and the game runs perfectly. Also reduce starting gold up to 2000, cristals and spellbook space close to the original. The only thing I'm fixing during my game is logical corrections of some units because I don't like Cyclops to summon snakes and droids or Red Snakes without 10% fire protection and Green Snakes without 10% fire penalty. By the way last time I was playing Red sands was 5-6 years ago with 1.6 version and this fact keep my interest alive with some new locations.
By the way at level 1 I always take all leadership from banners in Debir and Bola. I noticed that using your mod it drops me 5to10 leadership per banner while using original Red sands - 10to20. I look through all files and data under blue, green and red flags are the same. Would you help me to find them because maybe I don't search in the right location? Banners drops too much leadership and I want to reduce it.

Last edited by fc_bayern; 08-12-2021 at 12:44 AM.
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  #3  
Old 08-12-2021, 03:24 PM
Ruthless Reuban Ruthless Reuban is offline
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Quote:
Originally Posted by fc_bayern View Post
I start again with the same stats and better enemies but only 2 paladins survive for the second training After all I take only 'locations' file from your mod because I like harder Rhea and Shettera; I'm not so experienced player to play it and also I like to try in battles some of the weaker units on the max level. I set my parameters:
exp=4.0
alead=4.0
spexp=4.0
money=0.4
rage=0.2
manarage=0.5
and the game runs perfectly. Also reduce starting gold up to 2000, cristals and spellbook space close to the original. The only thing I'm fixing during my game is logical corrections of some units because I don't like Cyclops to summon snakes and droids or Red Snakes without 10% fire protection and Green Snakes without 10% fire penalty. By the way last time I was playing Red sands was 5-6 years ago with 1.6 version and this fact keep my interest alive with some new locations.
By the way at level 1 I always take all leadership from banners in Debir and Bola. I noticed that using your mod it drops me 5to10 leadership per banner while using original Red sands - 10to20. I look through all files and data under blue, green and red flags are the same. Would you help me to find them because maybe I don't search in the right location? Banners drops too much leadership and I want to reduce it.
Two paladins is much more than one

That's how it goes. Take what you need and leave/modify rest. Settings look quite balanced but somewhat easy. Cyclops snake summon is quite powerful, yes.

Banner experience is k_lead on logic.txt.
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  #4  
Old 08-12-2021, 04:23 PM
fc_bayern fc_bayern is offline
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Originally Posted by Ruthless Reuban View Post
Two paladins is much more than one

That's how it goes. Take what you need and leave/modify rest. Settings look quite balanced but somewhat easy. Cyclops snake summon is quite powerful, yes.

Banner experience is k_lead on logic.txt.
Haha. I would not forget to mention that there was more fun with your mod than the original. Lately I noticed how much you boost pet spells (from 2 to 4 times) and playing with warrior hero is even easier. I'm afraid that in late game you are going to kill the whole army casting one spell by your dragon. I just don't pay enough attention to this correction. I would advice you playing with Mage caracter to focus enhancing common spells than pet ones. Especially destructive spells are pathetic. And I'm telling you that fact NOT judging by my warrior hero and by trying a lot of mods by using mage caracter. Thank you for your help. Unfortunatelly those stupid and illogical units abilities are maden with purpose corresponding to the hero companions and fixing all of them means to make a clear new mod. I don't have time for this and going to play as they are.
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  #5  
Old 08-12-2021, 04:41 PM
Ruthless Reuban Ruthless Reuban is offline
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Originally Posted by fc_bayern View Post
Haha. I would not forget to mention that there was more fun with your mod than the original. Lately I noticed how much you boost pet spells (from 2 to 4 times) and playing with warrior hero is even easier. I'm afraid that in late game you are going to kill the whole army casting one spell by your dragon. I just don't pay enough attention to this correction. I would advice you playing with Mage caracter to focus enhancing common spells than pet ones. Especially destructive spells are pathetic. And I'm telling you that fact NOT judging by my warrior hero and by trying a lot of mods by using mage caracter. Thank you for your help. Unfortunatelly those stupid and illogical units abilities are maden with purpose corresponding to the hero companions and fixing all of them means to make a clear new mod. I don't have time for this and going to play as they are.
Pet dragon was adjusted for much higher a_lead. You can "fix" it by removing mod_pet_atom.kfs from Mods folder. No need to start new game and then it's like on Red sands.

Destructive spells are pathetic on purpose. Not very ultimate challenge if just using few spells destroy everything

Sadly, it's quite time consuming modding games. I know this but it's also rewarding. Glad you like my changes.
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  #6  
Old 11-09-2022, 09:41 PM
Ruthless Reuban Ruthless Reuban is offline
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After switching to Windows 10 (many years ago), King's Bounty Crossworlds no longer worked. I basically forgot this game but few months ago I tried again and this time game worked for some reason. Some caves were buggy but Windows 7 compatibility solved that. I continued my years old save (Ultimate Challenge 6) and so far almost all seems to be good. Some issues and workarounds:

- Tower of Eventus is (at least with my luck) impossible on Room of Fire (fifth floor) and afterwards. Not surprising because I wasn't able to modify it with editor. Solution: at level 37 cheating is allowed for Room of Fire, on level 38 same for Halls of Death and on level 39 same for Halls of Purest Life. Easiest cheating is probably: modify sessions\red_sands\config\spells.txt (take backup first) Armageddon for example, damage 5000000-7000000 and prc=0,0,0 is insta kill everything except your troops. For those thinking reaching level 37 is "too early", I can tell it requires huge effort since experience from battles is very low.

- Item Alukard works too well and I don't want to take any risk about breaking game disabling it hard way. Solution: Alukard works 5 times. After that it must be destroyed (having Neatness skill 1-3 is allowed).

- When King Harl reaches level 20 (gains enough experience for levelup from level 19 to 20), game crashes immediately. Solution: Put attached exp_system_cfg.txt into sessions\red_sands\exp_system and overwrite before King Harl is about to reach level 20. Levels 1-19 seem to work fine without it.

Still cannot be sure if endgame is too hard or not. It's very hard to balance this type of game to be ultra hard but not impossible. To be seen...
Attached Files
File Type: txt exp_system_cfg.txt (9.6 KB, 2 views)
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  #7  
Old 11-23-2022, 08:27 AM
bofas75 bofas75 is offline
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Hello everyone. I want to share my experience and ask for help. First of all, thanks for the mod. Very impressed with the work done. The underground caves are great. As for the balance, there are some nuances. I managed to get all the cards of new islands or those that are extremely important for further advancement without fighting, deceiving enemies through these dungeons. Already at level 12, I received dragons and the necessary spells. Now, having returned to the debir, it just became boring to clear it. I would very much like to play at a super-impossible level with a 400% enemy. I would be grateful if they could explain to me how it can be connected. The Extended 0813 file I copied to red sends folder. But nothing is happening yet. Strength enemy still 240%
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  #8  
Old 12-01-2022, 06:15 PM
Ruthless Reuban Ruthless Reuban is offline
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Quote:
Originally Posted by bofas75 View Post
Hello everyone. I want to share my experience and ask for help. First of all, thanks for the mod. Very impressed with the work done. The underground caves are great. As for the balance, there are some nuances. I managed to get all the cards of new islands or those that are extremely important for further advancement without fighting, deceiving enemies through these dungeons. Already at level 12, I received dragons and the necessary spells. Now, having returned to the debir, it just became boring to clear it. I would very much like to play at a super-impossible level with a 400% enemy. I would be grateful if they could explain to me how it can be connected. The Extended 0813 file I copied to red sends folder. But nothing is happening yet. Strength enemy still 240%
Hmm, email notifications do not work again.

To install "400% enemy difficulty", go to extended 0813 archive, open Ultimate Challenge File folder, copy files from there to (kbdirectory)/sessions/red_sands/config and start new game. Game may still show 240% strength however.

If that is still too easy, you may try 770% difficulty (it's ultra hard, be warned) http://forum.fulqrumpublishing.com/s...&postcount=141
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  #9  
Old 12-03-2022, 06:23 AM
bofas75 bofas75 is offline
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Thank you for your feedback. But I still have questions..
Firstly, how can I know that this is already 400% difficulty if it is not marked anywhere. By what signs? And how do I save my old saves, just in case. Since they will most likely be overwritten on the C drive.
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