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I find the Tail turret in most planes to be the best position to jump into, both FoV wise, and it's easier to keep the plane level once you get used to left is right and right is left.
And most guys will attack from that angle after their first pass if they do have alt when attacking. Level Bombers flying at 300km/ph are hard to keep up with. Having 20 or more guns firing at you makes it that much more difficult. The bottom Turrent on the B-24 should also be good, but again, you can't see anything, and that gun site needs studying/training. Did the Germans have the sophisticated system that the B-29 eventually employs, (not the radar obviously). Good thing about that is the fighter will be aiming for the gun flashing, not the gunner who is a many meters back or front of the actual turrent. I guess there is no reloading in those positions, just a belt and a few hundred bullets. I was being sparing when firing not wanting to empty the clip and having to wait to reload. Should have done a walk around before flying it against real people. *(and the wingspars, can TD make those more sturdy, Don't know how many times a fighter has blown a wing off a heavy, when the only time I have seen that in "Guncam" footage is the B-24 that was apparently hit by a direct flack hit (I think they had a bomb dropped on them from a plane above, it happens fast and the footage is really grainy so hard to tell, but it really looks like the impact came from above) (I have a German gun cam compilation and there are FW190's 109's and 110's parked on a bombers six just pouring bullets into it and other than small parts falling off, there is no real structural damage. It even has the Distance when the film starts and when the Bomber goes out of the frame. And the plane type both sides and the Fighter Pilots name. very grainy but gives a good idea of what a bomber formation looks like from a fighter cockpit ) Title : WW2 Jäger Greifen An! German Luftwaffe captured Gun Camera 1944 Last edited by Music; 11-26-2019 at 01:41 PM. Reason: *wing spars |
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