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#1
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I finally installed this campaign (giving up my current Armoured Princess run).
To my disappointment I get an immediate crash if I try to play as (my favourite) Mage ![]() Paladin appears to work, so I'll try that. |
#2
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Have you been modding in the original game? because my mod loads this first, then overwrite with Trent. If this is the case, then reinstall the original game. BTW this is a mod based on ORCS ON THE MARSH, if you dont have this installation, you will have problems since the mod overwrites these files but also need the ones I havent touched... hope it helps Last edited by raknefne; 04-14-2019 at 11:20 AM. |
#3
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#4
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I have changed the Paladin skill 'Glory' to Leadership 100-450-900 (was 100-350-700). Mind Runes 5-7-9 ( was 6-7-8 ). Is it enough, would u sometimes develop it?
Wonder about the Mage medal 'Fire Mage' if it is ok with Fire Arrow, Shroud, Hell Fire and Fireball. $?!? Could be other name than FireMage, 'Magician', with more used spells like Fire Arrow, Poison Scull, Ice Snake, call of nature and Slow (mage has 3 of the spells from start). I noticed I often cast FireArrow just for the medal and nothing else, with the Slow, Poison Scull included I will probably less think of medalling and just play (I hope). It is also possible to make Ice Snake and Call of Nature count as double. That can be done with other expensive spells too: Life light, Divine armor, awake dragon... Any comments on Warrior and Paladin spells to use for the medals (Iron Knight / Holy Knight)? I'll leave the paladin bonus for Holy Knight as it is for now. With the new changes, all hero classes can start working on medals from the start. The Warrior had to develop Distortion fast to start working on medals, and often it was spells you didnt need, just for the medals, like Berserker etc. - it is sort of lame or zombie-like casting spells just for medals and nothing else... Last edited by raknefne; 04-14-2019 at 08:25 PM. |
#5
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But yes, the selection of spells you mention are more reasonable. Glory tier three granting 900 leadership is more appealing, yes. Although I would raise that quantity a bit more, up to 1000. As a level 21 paladin now I'm getting around 325-350 points of leadership per level already, and the rune cost for Glory level three is 21 mind runes. Last edited by Sirlancelot; 04-14-2019 at 09:15 PM. |
#6
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Trent version 1.5:
================= - Different small adjustments - Pet dragon's Mystic Egg only has 1 rest now. - Pet dragon's Lava only has 1 rest now, but same startprice as vanilla, 35 Rage, it was lowered in earlier Trents, but instead with no rest. - Paladin skill 'Glory': Leadership 150-450-950 (was 100-350-700). Mind Runes 5-7-9 ( was 6-7-8 ). Medals - u can see pictures of some of the changes in Post no. #2: - 'Magician' (former 'Fire Mage' for the Mage): New spells for the medal; 'Flaming Arrow', 'Poison Skull', 'Call of Nature', 'Ice Snake' and 'Slow'. - 'Iron Knight' (warrior): The spells needed are now: 'Haste', 'Precision', 'Battle Cry' and 'Awaken Dragon'. - 'Holy Knight' (Paladin): The spells needed are now: 'Healing', 'Peacefulness', 'Bless' and 'Holy Light'. - A larger amount of spells needed for each hero class for medal leveling. - 'Grand Strategy', now called 'Pirate Slayer': No longer measures 'no loss', instead numbers of enemy pirates slain. Gives Leadership 100-250-500. This is to help player use other strategies than always using strong units for 'no loss'. - 'Treasure Searcher': 3-6-9% experience (was 3-5-7 but more chests to find for reward than earlier Trent). Items: - Farmer Set bug fixed: Didnt give +1 Mana per round, fixed. Spells: - Poison spit: Same damage as vanilla, but poison chance higher and duration 4,5,6. Mana 6-8-10. - Stone Rain: Area 3-7-19. Mana 10-22-35 (was 30-35-45 vanilla) Last edited by raknefne; 04-15-2019 at 11:29 AM. |
#7
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I had some fun with v1.5, was losing part of a stack, useally I'd start thinking of reloading or accepting the loss... then I realized it doesn't matter so much any more... with the Grand Strategian transformed into Pirate Slayer. Time will show about if we need to adjust Pirate Slayer, it is 75-250-600 pirates to slay for the medal. Ofc higher difficulties will spawn more troops, so it is easier to get the medal on higher difficulties.
I found the Fjong-Fjong hat for 10k, and extracted 19k from it, good deal... wonder if the set bonus is too strong or? ... I posted pics of the set a few posts back. The Hula-Hula Set... |
#8
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I have tried it several times. Quote:
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Unfortunately it doesn't. I do have to give you a HUGE compliment though for an excellent campaign so far (Í'm halfway through the second Island) : I love it ! It's so much more dense, difficicult than the original...and I'm constantly in need of troops, that's a new thing for me too. I love the simple solutions/for timing on quests you've implemented, like gather 15 thornsprouts. Simple, efficient....and extremely elegant : me like ![]() |
#9
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I'm glad u enjoy it!!! About crash, could it be a antivirus program? Have u tried cleaning for malware etc? I have not heard of this crash before.
About. Runemage: I will add other skills so all can develop it. Could add 1-2 runemages to hire in castle lower TRENT? No leadership lowering? No other changes? I guess I Will keep skill price as vanilla, u need other runes like ur hero to develop it. U get them at the monk. Awake dragon: playing warrior now. It is a very strong spell. 13 Mana? Was 10. I can use it to level pet. Casting awake dragon then Mana Ball, repeat... |
#10
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With the Archmage skill maxed out, Runemage leadership is reduced to 1500. That should be enough, I think. Remember we already set Destruction talent reloading time to 2 (one less than vanilla), and raised their attack +5. I'm using WoTN attack and defense as a reference, though. (+10 attack and +2 defense instead of +5 /+0 (Trent current version) and +0/+0 (Crossworlds vanilla) From Vigaroe: Quote:
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Last edited by Sirlancelot; 04-17-2019 at 01:20 AM. |
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