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Mods King's Bounty: Crossworlds Mods

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  #241  
Old 03-30-2019, 01:24 AM
raknefne raknefne is offline
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When updating your Trent version:

If you have finished Trent before, you might want to keep your high score recordings. To do so, extract 'records.txt' from your old TRENT\Trent.kfs and overwrite in new installed TRENT\Trent.kfs
- else it will be erased.
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  #242  
Old 03-30-2019, 09:32 AM
raknefne raknefne is offline
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Just wonder if the pet only should be able to dig up 1 chest and not 2 ...
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  #243  
Old 03-30-2019, 10:59 AM
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Quote:
Originally Posted by raknefne View Post
Just wonder if the pet only should be able to dig up 1 chest and not 2 ...
That change could affect dramatically the game experience, and not necessarily for the better. With the latest updates there're tons of things to test, hence I would keep for a while the mod like it is now, with just little changes here and there.
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  #244  
Old 03-30-2019, 12:33 PM
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Quote:
Originally Posted by raknefne View Post
I just checked code for ghost sword. It halves physical resistance not subtract. Still op?
Could reduce to 25% reduction
Yep, 25% reduction for now. We'll se whether is not strong enouh or not.

Quote:
- Divine Armor: Duration 3-3-4 (was 2-3-4). Resistances 15-22-30 (was 20-25-30). Mana 12-18-24 (was 15-20-30)
Fine. Yes, I have used this spell several times. If I remind correctly, it's the only option you have when you want to raise your resistance to elements like poison or fire.
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  #245  
Old 03-30-2019, 03:56 PM
raknefne raknefne is offline
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Pet chests: I leave it for now, was just a thought. It's just kind of repetive, digging twice each battle...

Divine Armor: Yes, think it is only way to raise all resistances. It was too expensive before though. In vanilla it was 30 mana at level 3... I never used it. Did you use it when it was expensive, or was it in The LEgend? Ghoulking's "spell guide" said it was more useful mana-wise in The Legend than Xworld. In general, I used his guide - as you suggested - it was very helpful. I guess, I tend to use spells like a habit... so some spells might be good, but never came around them, like Turn-back-time.

Pet spells: I'm eager to see how the cheaper Grot's Armor and Orb works regarding balance and if players actually use it. Also the 3 spells that cannot be learnt but only used as scrolls to cast to get an edge: Icethorns, Stone Rain and Gizmo. They cost 1000-2000 with bigger damage than they would have as level 1 spells. The spells cost 1000 crystals to learn, that's how I did it...

Right now, I'm focused on adding new items and sets.
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  #246  
Old 03-30-2019, 07:25 PM
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Quote:
Originally Posted by raknefne View Post
Divine Armor: Yes, think it is only way to raise all resistances. It was too expensive before though. In vanilla it was 30 mana at level 3... I never used it. Did you use it when it was expensive, or was it in The LEgend? Ghoulking's "spell guide" said it was more useful mana-wise in The Legend than Xworld. In general, I used his guide - as you suggested - it was very helpful. I guess, I tend to use spells like a habit... so some spells might be good, but never came around them, like Turn-back-time.
Yes, because I played vanilla on Impossible, and at that level some fights were very difficult without this spell. I'm thinking about the Spider boss battle, for example.
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  #247  
Old 03-31-2019, 12:13 PM
raknefne raknefne is offline
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Some more items / new set, for next version, as you can see some of you are represented..:

rust knife.bmprusty knife text.bmp

rusty shield.bmprusty shield text.bmp
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  #248  
Old 03-31-2019, 12:17 PM
raknefne raknefne is offline
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Default some new items

A new set, there arent much for orcs:

anger amulet.bmpanger amulet text.bmpanger painboot.bmp

I gave +1 Damage for the amulet. A goblin will get about 33% more damage (normally do 2-4 damage, will be 3-5 now), but level 5 much less relatively. I was thinking of +2 damage, but wouldn't it be too much for the goblin with 66% more damage ...? or would u use the goblin anyways?


2 standalone items:

lizzy.bmpraknefne.bmp
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  #249  
Old 03-31-2019, 01:50 PM
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Quote:
Originally Posted by raknefne View Post
I gave +1 Damage for the amulet. A goblin will get about 33% more damage (normally do 2-4 damage, will be 3-5 now), but level 5 much less relatively. I was thinking of +2 damage, but wouldn't it be too much for the goblin with 66% more damage ...? or would u use the goblin anyways?
Heh,heh,heh, my own amulet

What about +1 for levels 1-2, +2 for level 3 and +5 for levels 4-5. Or something like that... is that viable?
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  #250  
Old 03-31-2019, 02:21 PM
raknefne raknefne is offline
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Then it would be easier just giving like 15% extra damage all orc. I gave +1 dam to help low levels more. But not sure if low levels 1-2 will be used anyway so perhaps 15%
there is a long spear that gives 15% dam to orcs
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