![]() |
|
#1
|
|||
|
|||
![]()
Interesting readings thx
I Will use inputs. Did u c the new 3 sets I posted sirlancelot? Last edited by raknefne; 03-24-2019 at 03:59 AM. |
#2
|
||||
|
||||
![]()
Yep, all seem balanced, except the Invisible set which sounds OP. The ghost sword for example is rather OP. -50% physical resistance is a lot.
By the way I tried some of these items in vanilla and they appeared to be broken. For example, Ray of light didn't work. Or at least didn't seem to work. The HUGE attack bonus wasn't noticeable at all. It looks like they were only made to spice up the game without worrying too much about balance. They were part of Crossworlds addons. |
#3
|
|||
|
|||
![]()
I just checked code for ghost sword. It halves physical resistance not subtract. Still op?
Could reduce to 25% reduction Using your spell link to balance even more. Life light costed 50.000!!! I reduced the mana as well etc |
#4
|
|||
|
|||
![]()
I'm playing in the second island and really enjoying. Hope you will have enough strength creating new campaigns
![]() |
#5
|
|||
|
|||
![]() Quote:
Not sure about such a big project. Actually I'm working on a smaller project with Terroin, an even shorter campaign in Xworld, inspired by the Huntiro mod with all possible creatures from all the KB releases, plus some more. He just made a 'Gold Dragon' whith NO battleskill but gives a certain amount of gold after battle. It is more a fun project we make together, don't know if we release it. Right now, he is working on the 10 races. The 10 medals equals the 10 races (instead of Statregian, Dragonslayer; then Orcs-killed, Lizard-killed etc). And you can win the game by fullfilling all medals by killing X armies from each race. You can also win by defeating the last boss. 2-3 different ways of winning. We'll see how it goes, so far I mapmake, and he mod. But right now, I'm onto Trent update-making; I will use the balancing of items and spells in the small project I talked about, the project is called 'Kvulm' ... like strange silly names, lol. It doesn't mean anything, even in my language, Danish. About next release, having a balance look at the spells in Trent, this is what I have changed. Spell balancing, inspired by GhoulKing's old 1C post about Crossworld spells, listening to his view, also if I never use a spell, well... time to look at it: ORDER: - Dragonslayer: Mana 5-8-22 (was 5-10-25). Crystal 2-3-12 (was 2-5-25). - Demonslayer: Mana 5-8-22 (was 5-10-25). Crystal 2-4-15 (was 2-5-20). - Resurrection: Crystal 8-12-20 (was 10-15-25). - Divine Armor: Duration 3-3-4 (was 2-3-4). Resistances 15-22-30 (was 20-25-30). Mana 12-18-24 (was 15-20-30). - Life Light: Price 14k (was 50k). Mana 8-15-22 (was 10-20-30). Crystal 3-6-14 (was 4-8-16). - Battle Cry: Crystal 3-6-9 (was 3-12-20). - Ice Thorns: Only as scrolls, cannot be learnt (cost 1000 Crystal now since it was broken, summons in a 15 cell area!). Price 1500. - Earth Blades: Mana 18-28-38 (was 25-35-50). Crystal 8-14-22 (was 10-20-30). Price 16k (was 10k). - Gizmo: Only as scrolls, cannot be learnt (cost 1000 Crystal now). Price 1000. Damage 200% more, Heal 300% more. CHAOS: - Fishes: Crystal 5-10-15 (was 10-15-20). - Stone Rain: 20% more Damage. Mana 12-25-35 (was 30-35-45). Crystal 5-10-15 (was 10-15-20). - Soul Drain: Kills 13-23-33% (was 10-20-30). Mana 8-17-28 (was 10-20-40). Crystal 5-15-25 (was 10-20-30). - Fire Rain: 7% Burn (was 5%). Crystal 5-8-20 (was 7-10-25). - Death Star: Mana 25-32-38 (was 30-40-50). Crystal cheaper too. U can use the Gizmo or Icethorn scrolls in tough battles, for instance icethorns against the Boss Spider... I will place a few in shops, but random if you find them.. and not too early. What do u think of Divine ARmor, I never used it... The last 2 are The Legend spirit spells. Earth Blades hit all enemies.... Often in Xworld singletarget spells are used if using damaging spells, IMO, maybe except from Amageddon. Hope Earth Blades can be an alternative to Amageddon. Coming back with more on Distortion magic later. We'll keep an eye on changes... often I use same tactic over and over again... so perhaps new ones will appear now. Last edited by raknefne; 03-25-2019 at 08:29 AM. Reason: updating |
#6
|
|||
|
|||
![]()
Trent version 1.4 (big version) uploading today later.
- A few scenic surprises... only scenic, nothing regarding creature, story etc. Just for the randomness. - Shipwreck in Sprudne: Bigger amount of troops, but still random amount. Also level 1 undead units. You can still be lucky to get Dragons or other level 5 units. - Upper Trent: Around 80% chance of a shipwreck with evil/neutral units to hire. More Crystals to find. - Lower Trent: A bigger chance to find Undead troops in the Church at the graveyard. - Sprudne: 15% more exp against the Boss Turtle - Late game shops: Bigger chance of buying items and high level scrolls. The skill changes have the SAME overall cost if whole skill tree is maxed: - Higher Magic: 13-16-18 Magic Runes (was 12-14-16) - Destruction: 7-7-10 Magic Runes (was 8-9-10). 3 Might Runes cheaper overall when maxed. Damage 15-30-60% (was 15-30-50). Makes Damage spells a little more interesting. - Linguistic: 4-7-11 Magic Runes (was 4-8-12). - Distortion Magic: 1 Might Runes more expensive at level 3. - Concentration: Overall 2 Might Runes more expensive when maxed. - Frenzy: 4-6-8 extra Attack after a kill (was 2-4-6). Last 2 levels each cost 1 Might Rune more (2 in all). - Onslaught: Level 3 costs 2 Might Runes less (still gives +3 Initiative in the first round). Medals (only minor bonuses in v1.4 for the dragon pet, until tested for balance endgame): - Headhunter: Added 5-10-15% extra Damage to dragon pet 'Crushing Blow'. - Guardian Angel: Resistances reduced to 1-3-5% (was 3-5-7%). Added 5-10-15% extra Health to dragon pet 'Stone Wall'. - Dragonslayer: Added 2-6-10% extra Damage to dragon pet skills. Pet experience lowered to 10-25-40% (was 10-30-50%). - Reptile Slayer (warrior hero): 3-7-12 Lizard kills (was 5-10-15). Dragon Pet: - Dive: 10% cheaper at level 1 (was 20). 8-10% more Damage from level 2. - Lava: 10% cheaper at level 1. - Fiery Phantom: 10% cheaper at level 1. - Mystic Egg: A little more 'base' leadership if you choose the other choice than % of your leadership. - A little faster dragon pet experience. Still Normal difficulty equals same pet exp as vanilla Impossible level! Creature: - Looting gives 35% more gold (Marauder for instance). - Foremen: New talent 'Recruit Miner' which summons around 25% of Foremen's leadership and with a reload. Price as vanilla again. 10% Phys. Res (was 0 in vanilla), 25% Fire Res. (was 10%). Let me know if he is OP now... The AI cannot use the new talent, sorry, just cannot find a way to make it happen, nor could Terroin who helped me... Items and sets: - Raven bug fixed: Crash when talking to it, dialog removed. Price only 4500k now (was 29k). Level 1 (was level 3). - Shovel: Reduced to +40% Health Dragon 'Stone Wall', -1 Attack Penalty (was +1). Price lowered. - Former 'Princess Dress' is now called 'Dress of the Lady' - Undertaking Mask: -30% Leadership req. for zombies (was 20%). - Insanity Staff: Not in Madman Set anymore. 15% Attacking spells (was 10%). Still with a morale. - Ghost Sword: Higher start morale. Only reduced enemy phys.resistance by 35% now (was 50%) - it doesn't subtracts -35%, but reduces by 1/3. Price lowered by 1/3. - Invisibility Hat: Now called 'Lady Gugu Hat'. Price is still 10k, but you can rip 6k Gold from it. So if you find it without buying, you get an extra bonus of 5k. - Invisibility Set (changed): Only Ghost Sword and Ghost Armor required (was also the Invisibility Hat). - New set, 'Elven Set': Elven bow + Elven crown. Was part of a 4 item 'Forest Defender Set'. Gives +2 Intellect, +2 Mana per turn in battle. - Changed set, 'Forest Defender Set': Silver Chain Mail + Silver Rapier now. Gives +4 Intellect, +2 Mana for dragon pet 'Mana Accelerator'. - Princess Set: Only Cat Collar + Shoes (was 3 items). Set bonus stats reduced. - Knight Set: Only Boots, Armor and Sword are needed now (was 5 items). - Valor Set (new): 2 remaining items from previous Knight Set; Shield and Helm: +15% Physical Resistance to Swordsmen and Guardsmen - Ogre Set: Only Ogre Club and Ogre Belt now (was 3 items): Only gives 1500 Leadership (was 2500). - Life set: Only Life Bow and Shield now (was also the Raven). - Set of the Dead: Only 2 items now (was 3 including the amulet). - Light Set: Only 2 items now, the sword 'Ray of Light' removed. Ray of Light price reduced to 35k (was 50k). - Madman Set: Only White Slippers + Dress now (was 4 items). Bonus reduced to -2 Intellect, -500 Leadership, +20 Rage, +10% Crit. (was -1000 Leadership, +40 Rage, +20% Crit.) - Shaman Set: Only Weapon + Scull now (was 3 items). +5 Att/Def/Crit of undead/orcs, +10 scrolls (lowered a little). - Hunter Set: Only Boots + Gloves (was 3 items). Bonus -25% leadership req on Bears, Wolves and Werewolves. - Ingeneer Set: Only 2 items (was 4). Set name changed, was 'Set of Techno-Alchemist' or so. Bonus changes. New items and sets: - Nature's Shield: +4 Mana, +2 Attack/Defense of spiders, animals and snakes including unicorns. - Hunters Horn: +2 Mana and Rage, Dragon 'Hunt': +1 more chests and objects - Used Wide Belt: +2 Defense to allied level 1-3 units, +5% gold after battle, +10% Health Dragon 'Stone Wall'. - Enriched Armor: +2 Defense, Dragon 'Hunt': +1 more chests and objects, rip for gold (get 9000 gold once). Price 29000. - Gold Set (Used Wide Belt + Enriched Armor): +1 Morale to dwarves, +15% gold after battle, +25% Health Dragon 'Stone Wall'. - Pisling Set (Invisible Armor + Very Used Sword): A set of just 2 items that combined gives +25% Health Dragon 'Stone Wall' and +10% Physical Resistance of level 1-2 units. - Summoner Set (Nature's Shield + Hunters Horn): +10% Fire Resistance, +20% on the spells 'Call of Nature' and 'Demon Portal'. Spell balancing, inspired by GhoulKing's old 1C post about Crossworld spells: ORDER: - Dragonslayer: Mana 5-8-22 (was 5-10-25). Crystal 2-3-12 (was 2-5-25). - Demonslayer: Mana 5-8-22 (was 5-10-25). Crystal 2-4-15 (was 2-5-20). - Resurrection: Crystal 8-12-20 (was 10-15-25). - Divine Armor: Duration 3-3-4 (was 2-3-4). Resistances 15-22-30 (was 20-25-30). Mana 12-18-24 (was 15-20-30). - Life Light: Price 14k (was 50k). Mana 8-15-22 (was 10-20-30). Crystal 3-6-14 (was 4-8-16). - Battle Cry: Crystal 3-6-9 (was 3-12-20). - Earth Blades: Mana 18-28-38 (was 25-35-50). Crystal 8-14-22 (was 10-20-30). Price 16k (was 10k). - Ice Thorns: Only as scrolls, cannot be learnt (cost 1000 Crystal now since it was broken, summons in a 15 cell area!). Price 1500. - Gizmo: Only as scrolls, cannot be learnt (cost 1000 Crystal now). Price 1000. Damage 200% more, Heal 300% more. DISTORTION: - Pygmy: Mana 5-10-18 (was 5-10-20). - Hypnotize: 60-80-100% of hero leadership (was 40-60-80%, but Trent has stronger armies). - Precision: Attack 25-35-35% (was 25-30-30). Mana 1 less at level 2-3. Crystal cheaper at level 3. Halved gold price. - Invisibilty: Mana 10-15-20 (was 10-20-30). - Excorcism: Mana 10-18-25 (was 10-20-30). Crystal 5-10-15 (was 8-14-20). Damage 15% more. - Balance: Mana 2-6-10 (was 5-10-15). Crystal halved. Bonus 2-4-6 (was 1-3-5 adrenalin). Chance of speed/ini other race 50-75-100% (was 33-66-100%) - Glot's Armor: Mana 8-12-16 (was 15-18-23). Crystal 5-7-10 (was 10-10-10). Health about 30% more each level. - Poison Spit: Duration 4-5-6 (was 3-4-5). Damage 25-85 (was 20-60). Poison 20-30 (was 10-30). - Ice Orb: Mana 18-24-30 (was 20-30-40). Crystal 8-10-20 (was 10-20-35). Not rare anymore. CHAOS: - Fishes: Crystal 5-10-15 (was 10-15-20). - Stone Rain: 20% more Damage. Mana 12-25-35 (was 30-35-45). Crystal 5-10-15 (was 10-15-20). - Soul Drain: Kills 13-23-33% (was 10-20-30). Mana 8-17-28 (was 10-20-40). Crystal 5-15-25 (was 10-20-30). - Fire Rain: 7% Burn (was 5%). Crystal 5-8-20 (was 7-10-25). - Death Star: Mana 25-32-38 (was 30-40-50). Crystal cheaper too. ONLY USE version 1.4 FOR NEW GAMES!!!! You cannot use for saved games. (it might work if you don't use LOCATION folder from v1.4 which is landscapes changes, and often this is what makes it impossible to load saved games when I change something here. But no guarantee for the use of saved games if you use v1.4 in any way...) Last edited by raknefne; 03-25-2019 at 02:26 PM. |
#7
|
|||
|
|||
![]()
Having a play as mage on Hard. Balancing some skills, noticed that Avenging Angel is OP now, Fear is too weak at level 1 with just 1 turn, only worth if leveled up... adjusted for next v1.41:
- Stoneskin: 3-5-8 Mana. Duration 2-3-4 (was 3-4-5 in vanilla, 3-3-4 in Trentv1.4) - Fear: Duration 2-3-3. Mana 10-13-10. Crystal 4-4-4. The 3th level is just for a cheaper spell now. - Slow: Duration 2-3-3+. Mana 5-8-12. - Avenging Angel: Mana 7-10-13 (raised compared to v1.4 but lower than vanilla). Damage as vanilla now. Is OP in Trentv1.4. Mana was 9-13-18 in vanilla, was very expensive... |
#8
|
||||
|
||||
![]() Quote:
Quote:
|
#9
|
|||
|
|||
![]()
Pet chests: I leave it for now, was just a thought. It's just kind of repetive, digging twice each battle...
Divine Armor: Yes, think it is only way to raise all resistances. It was too expensive before though. In vanilla it was 30 mana at level 3... I never used it. Did you use it when it was expensive, or was it in The LEgend? Ghoulking's "spell guide" said it was more useful mana-wise in The Legend than Xworld. In general, I used his guide - as you suggested - it was very helpful. I guess, I tend to use spells like a habit... so some spells might be good, but never came around them, like Turn-back-time. Pet spells: I'm eager to see how the cheaper Grot's Armor and Orb works regarding balance and if players actually use it. Also the 3 spells that cannot be learnt but only used as scrolls to cast to get an edge: Icethorns, Stone Rain and Gizmo. They cost 1000-2000 with bigger damage than they would have as level 1 spells. The spells cost 1000 crystals to learn, that's how I did it... Right now, I'm focused on adding new items and sets. |
#10
|
||||
|
||||
![]() Quote:
|
![]() |
|
|