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#181
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I would continue.
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#182
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Problem is, I had another crash just a few minutes ago with Balroom Dress item upgrade. I think if I continue with my current playthrough I could end with difficulties to get good items at the endgame. I could make a backup of my current Trent version and start a new game with latest.
Last edited by Sirlancelot; 03-11-2019 at 04:57 PM. |
#183
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Well, after doing a backup I have started a new game with latest version. Let's hope item upgrades and key battles are stable.
Again Paladin and Hard. Despite the description, priests bless only last one turn. Last edited by Sirlancelot; 03-11-2019 at 11:46 PM. |
#184
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Sirlancelot:
- Could u try loading your old game in v1.31? Just to see if it is possible to load and if it crashes again in the upgrade fight? - I guess, we get to test the new Paladin skill adjustment since u have started a new game, thx. - Priest bless: I checked the code, I actually increased it in an earlier version from duration=2 to 3. Strange. Have to check in fight... Last edited by raknefne; 03-12-2019 at 07:17 AM. |
#185
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![]() Yes, the code seems fine, but the bless effect only last for one/two rounds. |
#186
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Any progress with the bless talent from priests?
I have recently reached Sprudne Islands. I'm trying out different combinations of troops. Level 4 units are still key in order to achieve Grand Strategy medals. That's why I'm reluctant to go with Level 1-2 units despite their bonuses. Their hit points are way smaller. It's difficult to keep them alive, specially without Target. Thanks God I found this spell recently. I have made a bunch of little changes to make the game more balanced I think: * Archmages: +1 maximun damage. 5-9 instead of 5-8. A bit more interesting on the DPS field. *Assasin: +15 HP. They resist a bit longer. *Goblin Shaman, astral damage talent halved. They were insanely broken. (OP) *Polar bear: +10 HP (hence, 140), +2 to maximun damage: 12-24 instead of 12-22. Still worse than a regular knight or paladin... but more competitive with moral bonuses. I rarely use them for long, but love their potential. *Knights and Paladins Steel Armor: 25% physical resistance instead of 30% or 35%. Still the best fighters out there, but a bit more vulnerable. Now Guardsmen are less obsolete. *Runemage: 45 attack and Destruction reload 2 instead of 3. Now they are really dangerous as an enemy, and a bit more useful to the player too. *Pacifism: +10% to health increase. 40,50,60 (was 30,40,50) Still much worse than Stone skin, but interesing to combine with Sacrifice, for example. *Magic Spring: Defense +7,12,18 (was +5,10,15) Makes the defense increase a bit more noticeable. Specially useful to low level units. *Hell Breath: Power +10% to each level. Now I actually use it sometimes against fire vulnerable units. *Doom: Mana cost 12 to each level. I wouldn't pay more for it. Helplesness is much cheaper and useful against high level creatures. * Fit of Energy: I would reduce the mana cost, but don't find it inside spells.txt |
#187
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Bug: The bonus to Defense from Diplomacy, is also applied to enemies.
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#188
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In my game the priest gave two rounds of bless... About diploma bug. Damn I know what's wrong...
Good inputs btw thx, using for v1.32. Fit of Energy is called 'spell_adrenalin' in spells.txt btw. Last edited by raknefne; 03-18-2019 at 05:45 AM. |
#189
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Uploading Trent version 1.32
- Skill bug fixed: The new bonus for Diplomacy for level 1-2 were also applied on enemies, fixed now. - Paladin has Holy Anger from start (was Scouting). - Diplomacy: Increased a little; now 5-10-15% diplomacy, 2-7-12 Defense for level 1-2. - Paladin Skill 'Trophy' (extra gold after battle): Price reduced by 2 Runes when maxed compared to Trent v1.31 - Paladin Skill 'Absolute Balance': Price increased by 2 Runes when maxed. Mind Skill Tree in v1.32 is now compared to vanilla: - Scouting: Intellect 0-2-4 (was 1-2-3). - Trophies: 2-3-5 Mind Runes (was 5-5-5 and a Magic Rune each level). Gold 5%-15%-30% - Prayer: 6-12-16 Mind Runes (was 10-12-14). Krit 3-7-12% (was 3-7-10%). Shifted with Diplomacy location in skill tree. - Learning: 7-13-17 Mind Runes (was 11-11-11). Experience 5-12-22% (was 10-15-20%). Intellect 0-2-4 (was 1-2-3). - Adrenalin: 6-7-11 Mind Runes (was 7-8-9). In addition, gives +1 Speed Level 1 units / +1 Speed Level 1-2 units / +1 Speed & Initiative Level 1-3 units. - Persuation: When maxed, +1 Moral all including Neutrals and Droids. Costs 2 extra Mind Runes for Level 3. - Diplomacy: 6-8-8 Mind Runes (was 8-8-8 or so). 5-10-15% (was 8-12-16%). Now gives Defense to Level 1-2 units: 2-7-12 Defense. - Spirit of Power: 7-8-9 Mind Runes (was 8-8-8 ), so total the same amount of runes. - Voice Dragon: 10-11-11 Mind Runes (was 9-10-11). - Resurrection: Costs 2 extra Mind Runes for Level 3. - Absolute Balance: 8-11-13 Mind Runes (was 8-10-12). Overall 2 extra Mind Runes. Creatures: - Assassin: +15 Health. - Archmage: 5-9 Damage (was 5-8 ). Leadership reduced to vanilla. Makes it more interesting as dps. - Priest: Bless last 2 turns. - Polar Bear: +10 Health, +2 to maximum Damage. - Runemage: Destruction reload 2 (was 3). +5 Attack. - Goblin Shaman: Astral Attack reduced by 33% (was OP). - Knight: Phys. Res. reduced to same stats as vanilla (30%). - Guardsmen: 60 Health (was 50). Smashing Blow 33% more Damage. - Foremen: 15% Phys.Res (was 0%), 15% Fire Res (was 10%). Price lowered by 10% Spells: - Stone Skin: Duration 3,3,4 (was 3-4-5 rounds). Mana 4-6-8 (was 3-5-7). - Doom: Mana 14-13-12 Mana (was 20-20-20 in vanilla, but 15-15-16 in Trent) - Hell Breath: +10% Damage all levels, now 30-40-50% extra Fire Damage. - Peacefulness: Health increases by 30-45-60% (was 30-40-50). Gold price halved. - Fit of Energy: 18-16-14 Mana (was 20-20-20). Can be used in existing games, will also work imediately (except Paladin's start skill). I tried making Diplomacy giving 1-3-5% Experience, but couldn't find out how, not sure if I can just copy the code from skills.lua about Learning to Diplomacy, don't dare.... it didn't work by giving experience in the skills.txt file. Would make sense to give experience, IMO. Don't dare to copy code from WotN... Last edited by raknefne; 03-18-2019 at 10:51 AM. |
#190
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As you can c Sirlancelot, I've taken many of your ideas in v1.32. For future updates, some ideas, plz comments:
- Higher Magic 1-2-2 Magic Runes more expensive, but Destruction 1-2-2 cheaper. - Adjustments in the Warrior skill tree? - Rage pet adjustments?? More damage to Dragon Dive?? Suggestions. Does rage skills develop fast enough? etc. - some troop randomness adjustments? Undead troops are not so easy to find in Trent, in Sprudne a ship offers undeads, but don't think there are other options. - other? - Foremen: I didn't have time to make something funny new talents for him in v1.32, I just gave him more resistance and made it cheaper, still I don't think many will use him... could be summon/recruit 1 stack of Miners, 33% of leadership or so. ?? |
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