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#1
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Avenging Angel: I just did some math. It will be overpowered in 1.21 with 8 rounds. At level 3 it does 245-410 damage, which is 343 damage in average. Multiplied by 6 it is around 2k damage! (often all the charges with Avenging Angel is not used, therefore I used 6 and not 8 in the math)... Sounds like vanilla rounds like 4,5,6 is better then 5,6,8...
Ingeneer: I remember you, Sirlancelot, suggested a lower chance like 50% for blindness, I just couldn't do it in the code. This was easier. That's why I didn't change the chance of blindness but instead reduced it to just 1 bottle. Skill from Sprudne Island: I didn't change anything, due to out of time... but could easily be increased in strength - I mean the 3 different skills you get depending on the hero class. Trent is hard in itself, so it won't inbalance things. |
#2
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![]() Quote:
But the reality is that often such conditions do not happen in Trent. You could be very lucky and find several items that augment the resistances, though. So in the end, I suppose you're right. Besides, is not that difficult to summon or even have a unit you don't mind to lose. Quote:
Yes, but I proposed that 50% chance for blindness with the vanilla reloading time. Now, with three or four turns before being able to use the talent again, I see more reasonable a higher chance. And please, don't forget these are just my impressions/opinions. Quote:
-- By the way, I have played KB Crossworlds (and Armored Princess before), for near two thousand hours, but roughly 80-85% of the time, as a warrior. So that's the character I know better. Last edited by Sirlancelot; 02-13-2019 at 12:40 PM. |
#3
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Hehe, no I'm not angry with you, Sirlancelot, on the contrary it's good with feedback!
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#4
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Good to know. It's a relief.
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#5
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Alchemists are broken. Or so it seems. Venom and energetic potions are missing from their list of talents.
However, at least when controlled by the AI, they are able to throw venom potions even with Magic Shackles or a troop upon them. |
#6
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I suppose you are both right about item upgrades. I have to see myself, I'll start a new game.
PS. Steam counts that I have played almost 600 hours, but I may have played that many hours already before Steam. Last edited by Erkilmarl; 02-16-2019 at 06:40 AM. |
#7
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I have already lowered it a little more for next version. So overall it is 30-50% easier to item upgrade than vanilla. Some items have just a little bonus, like Steel Band that only get +2 Attack and +1 Defense when upgraded. Therefore I made such one easier than something that gives bigger bonus.
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