Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 07-07-2018, 10:12 PM
Oh Chute! Oh Chute! is offline
Approved Member
 
Join Date: May 2010
Location: Vancouver, Canada
Posts: 74
Default Like to see changed in 4:14

Daidalos Team put into campaign the individual AI pilot technique of standing on wing tip to monitor 6 O’clock. This manoeuvre cost many in air collisions/deaths and for that reason I would like to see it replaced with a lazy S pattern originating with flt. Leader so the entire flight isn’t jinking independently.
Helpful comments to resolve this issue would be appreciated. Cheers. Oh Chute!
Reply With Quote
  #2  
Old 07-13-2018, 10:44 PM
Oh Chute! Oh Chute! is offline
Approved Member
 
Join Date: May 2010
Location: Vancouver, Canada
Posts: 74
Default One other thing

The “Rejoin” command doesn’t bring in your second flight during campaign. The second flt leader acknowledges in the affirmative but never rejoins.
Reply With Quote
  #3  
Old 07-21-2018, 12:20 AM
Marabekm Marabekm is offline
Approved Member
 
Join Date: May 2013
Location: USA
Posts: 243
Default

Quote:
Originally Posted by Oh Chute! View Post
The “Rejoin” command doesn’t bring in your second flight during campaign. The second flt leader acknowledges in the affirmative but never rejoins.
Are the flights attached to each other?
IE in the mission builder does the second flight have a target set to the first one?
Reply With Quote
  #4  
Old 07-21-2018, 02:09 AM
Oh Chute! Oh Chute! is offline
Approved Member
 
Join Date: May 2010
Location: Vancouver, Canada
Posts: 74
Default

Quote:
Originally Posted by Marabekm View Post
Are the flights attached to each other?
IE in the mission builder does the second flight have a target set to the first one?
My comment was referring to the games campaign(s) not mission builder. In the campaigns squadrons exceeding four aircraft are automatically broken into flights. So for example a six fighter Squadron would have the first four fighters assigned red flight, and the next two assigned blue flight. It is this second flight which doesn’t return to the squadron when the rejoin command is given.
Reply With Quote
  #5  
Old 07-21-2018, 05:58 AM
Music Music is offline
Approved Member
 
Join Date: Mar 2015
Posts: 132
Default

Would attaching a "escort" command from the second flight to the lead, (players), flight make them come when called?
Reply With Quote
  #6  
Old 07-21-2018, 06:57 PM
Oh Chute! Oh Chute! is offline
Approved Member
 
Join Date: May 2010
Location: Vancouver, Canada
Posts: 74
Default

Quote:
Originally Posted by Music View Post
Would attaching a "escort" command from the second flight to the lead, (players), flight make them come when called?
There is no way to attach or detach flights in the campaign(s) as the sorties are scripted. Targets, flight paths, aircraft, altitudes, ground objects all fixed. The sorties are so rigidly scripted you can not even alter a waypoint and if enemy aircraft attack a squadron while midway in flight to a target, your planes generally fly on while the enemy aircraft shoot several down before breaking off. Repeated calls to attack fighters goes unanswered and soon you are left naked, with out cover and outnumbered four or six to one.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:43 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.