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#1
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I've been off line the past month, and it has given ma a good spell of 4.13.3 testing.
My request for GunCamTracers is not necessary, veryt good job TD, shooting % is up to 3+ (some days 5%, against Average fighters), and I can see when I have hit by the Cloud of smoke from my target. And am I seeing random belt startups, seems to be with the fighters, but AA still have tracers grouped. Flack bursts look great, and smoke from GRN targets burning is lush, and dark. All in all, great job again TD, (Sita). I still have every enemy fighter chasing ME, but I will be back on the IRSS server soon, lets see if I have learned to "fly fast". ![]() FS~Music **EDIT** I just finished playing last last few days on the AleXserver, closed pit, w externals, I am not shooting 3%, more like 0.45%. lol Last edited by Music; 03-31-2017 at 07:54 PM. Reason: Gunstats OpenPit |
#2
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the map to follow the plane once it leaves the edge you have to move it up manually.
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#3
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My wish.
Gun shooting of AI's fighter more inaccurately. Detail. http://forum.1cpublishing.eu/showthread.php?t=229400 I'm still waiting. I always hope this. And every time I'm disappointed, when the new version is announced. But I keep waiting. |
#4
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Totally unreal and exaggerated good. They hit always from every situation. A revision would not be bad. |
#5
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Have you never think that the best thing to do is to learn to never be in the ennemi line of sight/fire?...
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#6
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agree with all members above and wish to add a wish to have Ki 44!
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I'm dreaming of it a lot of years and think now they never fix it because apparently they cant handle it, just they dont know what to do, how to do, or something. They are out of this league. so now I can only dream about french planes... ![]() |
#7
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#8
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I know I've posted already, but I've just thought about this.
-Sometimes, in a Dgen generated campaign, you get two missions in the same date. The issue with this is, completing the second mission erases all kills and deaths of the first mission. Like it never happened. -In the Berlin DGen Campaign you sometimes get help from Americans, but after their participation, these guys go to the southwest corner and loiter there, permanently. It would be nice to have an outside borders airfield, so they can land. When Americans appear, I just place a test strip, in -5000,-5000 and make them land there. |
#9
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Concerning AI ace you may be right, but it may also be perception, you always remember when AI killed you with a freak shot. But I can live with AI ace blasting me from ridiculous angles, I do the same to them if I can, though there I get a clear picture of success ratio. If AI can shoot me down, then most likely I was in a place where I should not have been, usually due to some mistake on my side. If fights end in insane losses for both sides, it is not due to shooting ability it is due to DISABILITY to DISENGAGE. Not helping are their LOUSY EVASIVE MANEUVERS when in front of other AI - it should be a RARE occasion for a Fw190 to get shot down by a I-153, and yet in this game it happens often, and most of the time because AI does not just use its plane's superior speed. |
#10
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If not already stated; the B-26B Marauder. I have the flight training manual if the team needs it. This plane is essential to a Midway scenario.
Flight Training Manual B-26B: http://www.mediafire.com/file/f56uxh...ing+Manual.pdf B-26B, 44-01373, 69th BS
![]() Emblem by me ![]() |
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