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Star Wolves 3D space RPG with deep strategy and tactical elements |
View Poll Results: What should I Prioritize on? | |||
Basebuilding! |
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1 | 25.00% |
Balancing! |
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0 | 0% |
The Mod Manager! |
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0 | 0% |
Asteroid ore-dropping! |
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0 | 0% |
Intensive Bugfixing! |
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3 | 75.00% |
Voters: 4. You may not vote on this poll |
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#1
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Np, I started a new game with rc2 - Back in the vanilla Unitrans tug
Hired The Joker, Alexander, Duke and Gordon at the canteen and was disappointed that they all have the same talent template. I would think Duke would be more of a cannon guy with big guns loaded which would be nice since no hireable currently has the cannon proficiency. Gordon more of a engineer type with repair / antimissile, also his avatar is real stretched out. Alexander seems like he'd be a former Templar I guess but since the Anime char is melee with wards and self heal, not sure what he would use. The Joker, I am unsure what the hell he's even doing as a hireable hero, keep him with the standard template I guess, also may be confusing as there is also a pilot named Joker from previous games that is also hireable. And um, balls of steel and crowbar aren't exactly backstories ![]() Tried buying the Stone Arrow Player Edition/Interceptor which is listed for 50,000. I have 51,250 but I get an insufficient credits message and no sale. Heading to bed, more tomorrow. |
#2
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The thing about the pilots is they were purely intended just as gimmick and nothing more.
I will look into that that bug, Thanks!
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#3
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OK gotcha on the gimmick. I know I can push ideas beyond what is worth doing but I am a dreamer.
![]() Changing my opinion about the walrus at start. Playing a new game without those early upgrades the walrus gives your Heavy Transport (scutum, eagle and veil) is kind of brutal. I forgot about the star rover no shield regeneration "feature" and I am having a real tough time now surviving, more so than is fun. Angorian Frigate that is buyable at the maintenance station is missing it's template. Scanning process aborted: Unknown source Also, I know I've reported it in the past but the Hephestus asteroid monitors still drop unknown Major caliber turrets Not found string: #M_Name_GK1 Not found string #M_SDEC_GK1 Major caliber turret Damage 900 Rate 12 Range 100 Accuracy High Not found string: #M_LDESC_GK1 Not found string: #M_Name_GK4 Not found string #M_SDEC_GK4 Major caliber turret Damage 800 Rate 15 Range 110 Accuracy High Not found string: #M_LDESC_GK4 And speaking of old bugs I cannot find Bryna & Kt at any maintenance station again. When I first started the game and docked at the station in Corino they were there but I did not have the cash to hire them. I have since been to a dozen maintenance stations and they cannot be found anywhere. So I flew back to Corino and they are no longer there. All the stations I visited have the option to teach them new perks, suck a pilot skill etc. Last edited by Lotrek; 12-23-2016 at 03:27 PM. |
#4
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Quick update. I figured out the Bryna & Kt issue finally.
I went tinkering through the files looking at the Pilots.xml file and could not find Bryna. After opening more files, I found out that they are not considered pilots but as firmware. So, not changing any files, I reloaded my game. I went to the maintenance station and bought firmware mark 1 from the base game section of the station. I then went to the GW canteen and poof magically Bryna & KT reappeared. I think what I did at the beginning was click on them in the canteen and got the insufficient credits message and that is what took them off the listing. I tested this with a new game start and that is what happened. Seems there is a function hook that is different for pilots that stops them from being removed from the list that Bryna & KT lack since they are considered firmware. |
#5
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And about the Hephaestus turrets: I have honestly no clue whats-o-ever why these things drop, I mean... they didn't in vanillla, did they?. I did not change any drop functions or anything like that, so I have no idea on how to fix that bug at all. Still working on that RC3, the save game helped me great, thanks for providing me with it, it speeds up the bugfixing process very much.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#6
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The little monitors always dropped the shining turrets but the large ones never dropped guns to my knowledge in vanilla. Those major caliber turrets have to be a star rover thing because I have played with the fleet, mothership and missile mods installed several times and never had them drop.
For a point of reference, I installed one of each on the silver arrow that is buyable under the "other" mothership menu and are huge on the ship. They do not fire on fighters but they did fire on a butcher and I assume they work like major caliber cannons in that they only target capital ships. My guess is they are installed on similar asteroid monitors that Star Rover added to the game and they just used the Hesphestus ones as a template. Np on the save. I have taken to making hard saves at several points in case you need them so just ask. |
#7
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https://drive.google.com/open?id=0B0...XdQVGppUnhjcWM
Game saved attached for the following bug: In the Argon sector I took the quest to escort the two FTU Walrus to Al-Ariash. I take the portal to Aurora, which is the next step, and the two Walrus follow me. I am now stuck at the portal in Aurora and cannot move. I can launch fighters but they cannot move once they are in space. I have reloaded, quit game and loaded fresh and saved/reloaded a new save. I have tried manually attacking the Walrus but neither the mothership or fighters attack. I can open all function menus. I am currently flying the Radamanta with Bryna & KT as my "firmware" |
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