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  #241  
Old 09-18-2016, 07:38 AM
Asheshouse Asheshouse is offline
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Quote:
Originally Posted by Pursuivant View Post
CAM ships and catapult take-offs exist as mods, so they are feasible - although I don't know if the "under the hood" details of the mods iin question would be acceptable to the stock game.
The existing catapult mods dont really work properly for CAM ships.

Aircraft should take off with landing gear folded and supported on an animated launch trolley. If TD were to add these elements then that would be something new, not in current mods.

Of course a properly modelled CAM Ship would also be required, but that is not a big deal.
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  #242  
Old 09-19-2016, 10:48 PM
Verdun1916 Verdun1916 is offline
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Quote:
Originally Posted by Asheshouse View Post
The existing catapult mods dont really work properly for CAM ships.

Aircraft should take off with landing gear folded and supported on an animated launch trolley. If TD were to add these elements then that would be something new, not in current mods.

Of course a properly modelled CAM Ship would also be required, but that is not a big deal.
That would make it possible to use other ship borne aircraft aswell, like the Arado 196 direktly from the German battleships and battlecruisers for example. That would be cool! A reason to make ship borne planes like that flyable aswell
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  #243  
Old 09-21-2016, 03:03 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Verdun1916 View Post
That would make it possible to use other ship borne aircraft aswell, like the Arado 196 direktly from the German battleships and battlecruisers for example. That would be cool! A reason to make ship borne planes like that flyable aswell
Once the catapult feature gets worked out it should be possible to add it to all appropriate ships.

I'm not sure it would be possible to add seaplane pickup, however.
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  #244  
Old 09-22-2016, 01:10 AM
RPS69 RPS69 is offline
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Quote:
Originally Posted by Pursuivant View Post
Once the catapult feature gets worked out it should be possible to add it to all appropriate ships.

I'm not sure it would be possible to add seaplane pickup, however.
Actually is already there.
Pick up is well represented by getting near and using the same sistem as chocks or whatever.
Or like the docking function on i16, the oine you activate to get attached to a TB-3
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  #245  
Old 09-22-2016, 07:17 AM
Asheshouse Asheshouse is offline
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Pickup mod does not work for ai only "piloted" aircraft.
The stock ship models like Essec Class CV, were modelled to allow for animated AI action after landing. The model would allow for taxi to lift and descent inti hanger to despawn, rather than existing despawn on deck. This feature still needs some coding in the stock game to bring it to life. An easy gain for a coder with access to all the code maybe?

With this code added other stock carriers could quickly be modified to benefit from the same feature.
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  #246  
Old 09-25-2016, 06:24 PM
Ice_Eagle Ice_Eagle is offline
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Originally Posted by Spudkopf View Post
however I'm of the opinion that getting all the existing flyable's (both their externals and especially their cockpits) up to the same visual standards as the newer
editions in the officially patched default game would only serve to keep this sims longevity ongoing.
I agree.

Results so far;
~ Squared off the forward carb opening
~ Squared off the 50cal gun fairings
~ Rounded 50cal mgun barrels
~ Lowered the carb scoop
~ Lowered the angle front top cowl right behind the prop
~ redid the rudder (no longer looks like a waffle)
~ added full wheel strut doors (original had 1/3 doors, original mod by ME)

Not-A-Mod :


Also added a couple key features to the Hawk81-A cockpit, infamous prestone warnings among many other things:
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  #247  
Old 09-26-2016, 12:17 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by RPS69 View Post
Actually is already there.
Pick up is well represented by getting near and using the same sistem as chocks or whatever.
I was thinking of the proper animation sequence for plane to land and be loaded aboard the ship.

To recover the plane, the parent ship had to turn 30-60 degrees to windward (across the wind) to create a relatively calm wind-free zone. Simultaneously, a "sled" was lowered overboard from the ship's stern using a crane.

On a signal, the plane then landed the wind-free zone, then taxiied until it was floating over the "sled". The plane was then hauled up and the crane swung inboard so that the plane could be placed back on its catapult rail.

http://www.pacificwar.org.au/Midway/...Crecovery.html

This requires not just a bunch of animation for each ship that has catapult-launched aircraft which could be recovered (obviously, not needed for CAM ships, so they'd be easiest), plus some AI programming for ships, which doesn't exist at all!
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  #248  
Old 09-26-2016, 05:59 AM
Jumpy Jumpy is offline
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Originally Posted by Sita View Post
ouch .... long list ....
Since this list is so big, one more aircraft will not seem too much.

If I could choose just one, I would like to see the Fw-189 Uhu made flyable. It is also especially relevant to the Russian Patriotic War.

If this is not possible then please, more Hurricanes!
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  #249  
Old 09-26-2016, 06:56 AM
Sita Sita is offline
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Quote:
Originally Posted by Jumpy View Post
I would like to see the Fw-189 Uhu
good choice))
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  #250  
Old 09-26-2016, 02:44 PM
Verdun1916 Verdun1916 is offline
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Quote:
Originally Posted by Jumpy View Post
the Fw-189 Uhu made flyable.
That would be a cool aircraft to see as a flyable.
There are plenty off already present AI-aircraft that deserve to be upgraded to flyable status if possible. I'd rather see that beeing prioritized than adding other aircraft that are not present at all at the moment.

And of course I do hope to see the Wellington, the Blenheim or the Beuforts upgraded to flyable status to give the British atleast one light or medium bomber of their own and the Fulmar and the Swordfish to give them something more carrier borne than the Seafire.
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