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#4
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I put it in the "later if possible" section because I thought there might be issues with boss spawnpoints (spawning 3x the final boss....not good) but apparently I have plenty of choice to avoid that, like:
-editting the level itself: open .CSpawnPoint files, add mobs. -putting a(n adjustable?) factor in CSpawnPoint.lua ,using the o.IsBoss variable not to have serious boss troubles...and pray that the devs set up correctly the isboss variable... But atm I'm barely over with fixing the camera code (I'm not sure having game.lua turning/placing the cam is the most architecturaly correct, but it's better than the heap of spegettis the devs wrote (BTW lol@ ax = math.mod(math.pi*2 + math.mod(ax,math.pi*2),math.pi*2) ). While I'm at it, I have a question: When you aim down (or up) you can't go lower(or higher) than a certain angle. The question is: Do I keep that or not? 'Coz I don't see why I couldn't aim at my feet... |
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