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Star Wolves 3D space RPG with deep strategy and tactical elements |
View Poll Results: What should I Prioritize on? | |||
Basebuilding! |
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1 | 25.00% |
Balancing! |
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0 | 0% |
The Mod Manager! |
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0 | 0% |
Asteroid ore-dropping! |
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0 | 0% |
Intensive Bugfixing! |
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3 | 75.00% |
Voters: 4. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1
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So, i was able to purchase turrets since the last update and it goes as thus:
Working: Pulsans sol rapid pulse, Pulsan super pulse, purpura inferno, Sanctum Gladium. Working with rof bug: Anima exterminus, Coronam Working with display bug: Quies sanctum, Liquefacio, Pulsans sol pulse laser PS. Still cant buy the custom motherships, i can afford the Abbadon, but i get kicked out once i try to, however all this grinding allowed me to push the limit on the x8.exe. 3 hours working non stop without crashing, it does have problem loading the save in the same system but not in others, hope this helped |
#2
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Working on it, will edit this post when RC-6 is out.
btw: what exactly do you mean by display bug? Edit: RC-6 is out, the custom mothership should now indeed work. And yes, your bug reports are indeed Very helpful.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 03-13-2016 at 03:31 PM. |
#3
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no name and no description, also do you mind telling me what is the purpose of the repair turret? i "attacked" one of my fighters while having only repair turrets and i got the uss turn hostile
Last edited by tyrotrela; 03-13-2016 at 03:32 PM. Reason: edit |
#4
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Ok, I reuploaded RC-6 as RC-6.1
I have addressed most issues you mention, the only thing I did not do is the rof thing, I still have to come up with an idea how to work that out, and not reduce the actual 0.01 rate of fire of some weapons, try to ignore it for the moment. Thanks for the report as always. Added you to the frontpage credits btw.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#5
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I have no idea what the purpose of the repair turret in SW3 is, the only instance of them which got used is Star Wolves 1 in an story mission.
How did you even get an repair turret?. All of the "FRIENDLY" Factions will ALWAYS go hostile to you if you attack yourself, Thats just how the game handles the relation stuff things, it thinks PLAYERFACTION is attacking PLAYERFACTIONS so it needs to go hostile with PLAYERFACTION, thats kinda... yeah, I can't fix that since its deep in the game code.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#6
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I got 3 of them from the berserker carrier, the one guarding the precursor portal, they do seem operational, although they "may" work in fights by themselves, however with their minimal range not really worth it, you might want to consider working on those turrets since it would make tactical fights less reliant on the mother ship, at least in the early-mid stages of the game when money is scarce and pilots are not worth using.
On a side note, XT-24 causes crashing... I appreciate the credits ![]() Last edited by tyrotrela; 03-13-2016 at 04:59 PM. Reason: edit |
#7
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Im going to look into both of those.
I have never ever used the repair turret, so I have to see how exactly it functions.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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