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  #61  
Old 02-22-2016, 11:12 AM
Sita Sita is offline
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no he mean that object can be combine in game... no need make new object
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  #62  
Old 02-22-2016, 11:14 AM
Sita Sita is offline
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but from your model with small changes can be made that dispersal

https://scontent-lax3-1.xx.fbcdn.net...79116841_o.jpg
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  #63  
Old 02-22-2016, 11:22 AM
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Quote:
Originally Posted by Sita View Post
no he mean that object can be combine in game... no need make new object
Yeah I got that, just thought that making a dedicated model would have less polys than overlapping the two singles and tbus less impact on frame hits.

Besides I had few hours to kill and I was trying to cement in some of my new found skills
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  #64  
Old 02-22-2016, 11:31 AM
Sita Sita is offline
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practice is always good) keep up)

alot of objects still need )
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  #65  
Old 02-22-2016, 05:55 PM
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Spudkopf Spudkopf is offline
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Quote:
Originally Posted by Sita View Post
but from your model with small changes can be made that dispersal

https://scontent-lax3-1.xx.fbcdn.net...79116841_o.jpg
As the model was already split into to two for the mirroring step all it needs is to be resplit and some caps added and some mapping on those caps. Will have a play tonight.

Practice....... yes with this kind of skill, its a use it or loose it deal.
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  #66  
Old 02-22-2016, 09:48 PM
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Expanding on a suggestion from Sita, I've been toying around with concepts for the large C type revetments.

I still need to suck this model into 3ds-Max to remove some of the awkward surfacing, and to degrade some of the sharp edges. May also have to loose some of the barrel detail around the entrance but this gives you a general idea as to what I'm working towards.

Most pictures that I have found of WWII barrel lined revetments (fortifications) are dug into the terrain and the barrels act as shoring material to prevent the earth from collapsing back in, working with this concept I've placed a rammed earth berm feature around the structure.

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  #67  
Old 02-22-2016, 11:20 PM
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Looks great Spud!
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  #68  
Old 02-23-2016, 05:59 AM
Pursuivant Pursuivant is offline
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In one of the aerial photos Gitano posted there were some C-shaped revetments with straight sides and wide, possibly flat tops, like old fortifications. They'd be good low poly objects.

Sadly, its hard to make a low poly object using rounded forms, and its hard to create a decent illusion of a rounded form using textures.
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  #69  
Old 02-24-2016, 09:03 AM
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Still trying to refine the c type revetment, culled a few polys but then added some, not sure about it yet.

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Old 02-24-2016, 09:12 AM
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Quote:
Originally Posted by Pursuivant View Post
In one of the aerial photos Gitano posted there were some C-shaped revetments with straight sides and wide, possibly flat tops, like old fortifications. They'd be good low poly objects.

Sadly, its hard to make a low poly object using rounded forms, and its hard to create a decent illusion of a rounded form using textures.
This one......



I could probably build that from what I'm currently building.
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