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  #11  
Old 02-05-2016, 09:08 AM
_1SMV_Gitano _1SMV_Gitano is offline
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Quote:
Originally Posted by Sita View Post
good point ... but not everybody love do that stuff ... but it's need... for new map or something else ...

for example now we have long list of British hangars which will be use on new map ...
also good training for modeler is ordnance ... bombs rockets and other ....

...
Anyone willing to do such objects, and MTO buildings too, is welcomed
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  #12  
Old 02-05-2016, 11:06 AM
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Spudkopf Spudkopf is offline
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Quote:
Originally Posted by Sita View Post
for example now we have long list of British hangars which will be use on new map ...
also good training for modeler is ordnance ... bombs rockets and other ....
Waiting for my son to get his Uni/TAFE student card, then I'll attempt to get hold of the 3ds Max EDU edition.

Buildings and ordnance is something I think I could give a go, once I get the software and have had a chance to take look at it, no promises mind you.
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  #13  
Old 02-05-2016, 01:25 PM
76.IAP-Blackbird 76.IAP-Blackbird is offline
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@ Sia, i have offered you guys my 3D skills long time ago, and send you even my reference work.

It`s up to you to move now
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  #14  
Old 02-05-2016, 01:38 PM
Sita Sita is offline
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really? when? some holes in my memory ... sorry ...
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  #15  
Old 02-05-2016, 02:20 PM
_1SMV_Gitano _1SMV_Gitano is offline
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Found it: http://forum.1cpublishing.eu/showthread.php?t=40475

Would you accept suggestions?
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  #16  
Old 02-05-2016, 02:32 PM
Sita Sita is offline
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holy cow... that's looking nice!)
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  #17  
Old 02-05-2016, 03:20 PM
76.IAP-Blackbird 76.IAP-Blackbird is offline
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I have some more updated pics and model, what you see in that old topic are old pics of an old model.

And yes I accept also suggestions .... my suggestion is ... I build an amo crate for you

sorry to hijack this topic
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  #18  
Old 02-06-2016, 01:28 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Sita View Post
lods are a requirement of il2 engine ... and in most cases for lod01/02/03 used lod00 .... and it's not good ...
So, static objects need Lod00, Lod01, Lod02, Lod03 models.

Do they also need shadow model and "dead" Lod00, etc. meshes?

What are the recommended maximum polygon limits?

What are the size limits on skin textures?
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  #19  
Old 02-06-2016, 06:42 AM
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idefix44 idefix44 is offline
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@Pursuivant,

Do you know this:
http://www.smsp.org/il2/3d_modeling_bible/index.html
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  #20  
Old 02-06-2016, 08:24 AM
Pursuivant Pursuivant is offline
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The IL2 modeling bible has info on creating "surface objects" here:

http://www.smsp.org/il2/3d_modeling_...ceobjects.html

But, it's unofficial, and there is no information about designing buildings or similar objects - just vehicles. More info would be helpful.

I can't make airplanes, but I can do buildings - if I can figure out how to get the skins to look right.
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