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  #181  
Old 11-24-2015, 01:00 AM
IceFire IceFire is offline
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Quote:
Originally Posted by Marabekm View Post
Noticed this while looking through my rear mirror. In the first picture I am in an F4F-4 sitting on runway. Next picture is of same plane sitting in same spot. Note the rear mirror. The runway is missing.
Normal. Toggle the mirror a couple more times until it appears. There are three mirror modes: 'Off', 'Partial Render' and 'Full Render'. Remember, IL-2 1946 is a very old game and even a small mirror rendering behind the plane could cause performance issues back in 2002.
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  #182  
Old 11-27-2015, 07:22 PM
Marabekm Marabekm is offline
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Thanks Icefire, that fixed it. All this time playing and still learning new things about this game.
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  #183  
Old 11-28-2015, 12:02 PM
Baddington_VA Baddington_VA is offline
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Quote:
Could someone else at Airfield B then spawn using a plane that a previous player left behind? (Assuming you can spawn that sort of plane at Airfield B)

There are a set of conditions required in the mission that causes the plane to remain at airfield B.
It's been a while, so I've forgotten the setup for online missions that do it.
But I had been planning to make an online test mission (running on dedicated server) to allow pilots to deliver aircraft to front line fields.
IL2 doesn't have enough online players these days to justify putting in the time to experiment, so it's gone on the back burner.
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  #184  
Old 11-28-2015, 09:25 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by Baddington_VA View Post
IL2 doesn't have enough online players these days to justify putting in the time to experiment, so it's gone on the back burner.
Depends on your time zone.

I fly with at least one other Kiwi and some Aussies in CooP's @ 22:00 GMT in Hyperlobby.
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  #185  
Old 12-01-2015, 09:50 AM
Marabekm Marabekm is offline
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Default Russian speaking Dutch

Ok so I am playing around with a Singapore mission and noticed that if I fly as the Dutch, (NL airforce in game), and select the squadron 2-VI.G-5, they speak Russian. Now if I select None or any of the other squadrons from list, they speak correctly.
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  #186  
Old 12-02-2015, 07:45 PM
shelby shelby is offline
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missing numbers in new p40 in zoom out view
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  #187  
Old 12-03-2015, 05:58 PM
Tolwyn Tolwyn is offline
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Default Question (Concerns) with 4.13 and older 4.12 features (bomb loadouts)

Questions and Concerns with 4.13 and older 4.12 features (bomb loadouts)

The Razon Guided Bomb.
Can this bomb be added to the flyable B24 in-game?
Currently, I'm not sure how to implement this aside from "dumb bomb" level bombing for the AI B24.

But having the Razon on the flyable B24 would be awesome for Bridge busting missions.


More Importantly:

The Bat Bomb (SWOD Mark 9)
From the 4.12 readme:
"After being dropped it glided toward the target on a preset course using a gyro-stabilizer system to keep it on track."

However, when equipping this bomb to AI flown F4U-4 Corsair, they dive bomb.
There's no way to get AI F4U-4 Corsair planes to deploy this bomb correctly.

I will say that this feature IL2 really got right. Not even sure how they did it. If you equip the Bat Bomb to an AI B24, make sure Army is Red AND you select US Navy; otherwise it is unavailable. Set date => 1946 for coops.

From an altitude of about 5000 meters, and a distance of around 10km, just put the Ground Attack Waypoint. There's no need to select a target (unless you want to). Works great.

Just would love this option on the Human Flyable B24 and a way to get the Corsair to deliver properly.

Last edited by Tolwyn; 12-03-2015 at 06:33 PM.
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  #188  
Old 12-09-2015, 07:47 AM
Jeremiah_Weed Jeremiah_Weed is offline
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Default B-24 nose art bug

Howdy. Just getting back into the game after a long absence. No, not in prison, just VERY busy. Anyway, figured I'd download the newest version, 4.13, and check out the new bombsights. First, just want to say, AWESOME job, TD! Wish these had been in the game sooner. I like a slightly more technical and historically accurate game. Keeps the grey matter working.

Unfortunately, I noticed a bug pretty much right away...but quite by accident. If you add or look at ANY nose art, even if you don't apply it, you're stuck with it. And not only on the bomber you were in, but any other bomber that uses nose art. You can change it to another one, you can even have one on top of another one (by applying one on top of the one you didn't apply), but you can't get rid of it. The only way to get rid of it is to exit the game entirely.

I even checked the settings.ini file where the last loadout info is stored. It deletes the entry like it's supposed to, but the nose art remains.

Haven't been back playing long enough to notice anything else...other than the Betty cowling flaps and the outside air temp gauges still don't work But overall, it's still an awesome game.

Last edited by Jeremiah_Weed; 12-09-2015 at 09:08 AM.
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  #189  
Old 12-10-2015, 07:38 PM
daidalos.team daidalos.team is offline
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Quote:
Originally Posted by Jeremiah_Weed View Post
Howdy. Just getting back into the game after a long absence. No, not in prison, just VERY busy. Anyway, figured I'd download the newest version, 4.13, and check out the new bombsights. First, just want to say, AWESOME job, TD! Wish these had been in the game sooner. I like a slightly more technical and historically accurate game. Keeps the grey matter working.

Unfortunately, I noticed a bug pretty much right away...but quite by accident. If you add or look at ANY nose art, even if you don't apply it, you're stuck with it. And not only on the bomber you were in, but any other bomber that uses nose art. You can change it to another one, you can even have one on top of another one (by applying one on top of the one you didn't apply), but you can't get rid of it. The only way to get rid of it is to exit the game entirely.

I even checked the settings.ini file where the last loadout info is stored. It deletes the entry like it's supposed to, but the nose art remains.

Haven't been back playing long enough to notice anything else...other than the Betty cowling flaps and the outside air temp gauges still don't work But overall, it's still an awesome game.
Not confirmed. Works ok.
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  #190  
Old 12-11-2015, 06:39 AM
Jeremiah_Weed Jeremiah_Weed is offline
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Default Bug that wasn't a bug

Thanks for looking at that, DT. After I posted that, I started reading some of the other "bugs" that were being reported. Maybe I'm wrong, but many seem to be a corrupt download patch file, failing or corrupted GPU drivers, failing memory sectors in RAM, and maybe a few other things. Odds were good that I may be experiencing similar. I figured I'd try to download another 4.13 patch and see if it gives me better results.
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