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#1
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I've been asking for this for years. This area is a dream for strike fighters and patrol bomber fans. But, as you said, IL2 would need to add a number of planes, and perhaps a few more ships, to really bring the area to life. Also, it would require at least 2 maps to do the area justice, or perhaps just one large map at 1:2 or 1:4 scale. Quote:
I'd also like to see TD get actual night fighter and night bombing ops sorted out first. After all, intruders need night bombers and night fighters to bomb, and night fighters need something other than bombers to shoot. |
#2
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This would be incredible... Some of the planes would be more or less easy to add:
Mosquito F Mk.II: Modified from Mk.VI Beaufighter MK.VIC: modified cockpit + small external changes to Mk21 Ju-88C6: According ot TD, external is done, it would need new cockpit, but most of it could be ported straight from A4. Bf-110C4 and/or F2: Pilot's cockpit from G2 with modifications, gunner's cockpit would need some serious changes, especially the canopy. |
#3
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With all this talk about night fighting, perhaps the Japanese Irving, or Gekko, would be something to look into.
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#4
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But, I have to wonder if decent references on Japanese radar and night fighter ops exist. Lots of material was lost during the war and immediately afterwards. That might make it impossible to accurately recreate Japanese night fighters. But, no reason why the Japanese equivalent of "Wilde Sau" (night fighters without radar, directed by ground stations) ops couldn't be recreated. |
#5
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And gunner/navigator position... I like almost everything in Beau except my inability to watch my six.
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Q: Mr. Rall, what was the best tactic against the P-47? A: Against the P-47? Shoot him down! (Gunther Rall's lecture. June 2003, Finland) |
#6
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Proper work by gunners would be calls like: "[One/two/three/multiple] [bogies (AKA unknown planes)/bandits (AKA hostile planes/fighters/bombers] [inbound/outbound/holding station] at [1-12 o'clock] [low/level/high] [top/belly/tail/nose/right waist/left waist gunner catch him/them as he/they pass.] Consistently calling out advice like: Break [left/right]/Dive/Climb. Giving position reports for hostile/unknown/friendlies when asked. Ignoring bandits/bogies beyond a certain range, as well as bandits/bogies in the pilot's field of view, so you don't get repeated calls of "fighters, 12 o'clock" for a formation of fighters miles away and miles above which aren't likely to be part of any combat. |
#7
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I know certain gunners used to call away to break right or left. I think it was SBD, but don't believe they still do.
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#8
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I heard it on Il-2 but rarely. Probably on Bf-110 as well.
__________________
Q: Mr. Rall, what was the best tactic against the P-47? A: Against the P-47? Shoot him down! (Gunther Rall's lecture. June 2003, Finland) |
#9
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It would be nice to see two or three new versions of the Bf-110.
After all, it was one of the most famous airplanes of Germany during WW2 and just to the outbreak of war a feared weapon. Maybe some more earlier versions? Also, a Ju-88 C would be very nice. Well, there are so many planes are still missing, but I'm hoping for the Bf-110. Great Work TD! |
#10
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You hear it very occasionally. Officially, it's in all the voice packs.
Practically, it seems that very few multi-crew planes have gunners who will speak to you. The IL-2, SBD, and the Bf-110 have it, other multi-crew planes don't seem to have it. It must be something that has to be coded into the AI for each plane. But, having a "talkative" gunner is a mixed blessing. Often their calls to break left or right are wrong, and more often than not you get the "What are you doing!" gunner freak out, which is just annoying. (After all, you're in command of the damned plane, so you should be able to tell the gunner to put up and shut up or else.) Last edited by Pursuivant; 12-05-2015 at 06:17 AM. |
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