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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#11
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First things first:
[X] [ ] [ ] [ ] [O] [ ] [ ] [ ] [ ] Advanced chat function on: Yes the addition of an enemy to fear would make it less predictable for those of us with multiple play-throughs. May be a bit much for someone more casual so a configurable menu at start is a good idea. When you say you'll have multiple agents, will they all be a new faction or somehow tied in with the various game factions. If the latter I would suggest color-coding them according to which faction they belong to: Green - New Empire Blue - InoCo corporation Orange - Old Empire Yellow - USS corporation Red - Triad corporation Black - neutral, controlled by either pirates or separatist (* Credit Trucidation) My main concern is them somehow appearing during the campaign and really messing things up. I can think of a couple times where either stealth is key or where a friendly faction turns hostile if you attack anything in their systems. Overall a worthy pursuit and I will help beta test it if you need. OK now then to my monthly rant - C'mon devs what's it gonna be this month, trick or treat? I suspect trick but I blindly hope for treat. |
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