![]() |
|
#1
|
|||
|
|||
![]()
Is this like the 'H' key in Battle for Stalingrad? Basically all graphical helpers go away? So temporarily you hide the icons, the speed bar, the subtitles, basically anything that isn't graphically part of the sim itself?
I think it's a handy idea. I'm not sure how difficult the implementation is but it's not a bad idea. It's great for screen shot folks like myself... you can keep all of that stuff on but then you can remove it just for a moment when you want to snap a nice screen shot. Then you put it back on. Good idea.
__________________
Find my missions and much more at Mission4Today.com |
#2
|
|||
|
|||
![]()
Yes, that's the idea
![]() |
#3
|
|||
|
|||
![]()
In radio commands, in this section of «navigation» we need a new command – «take the combat course» (Can come up with another name). When this command is executed, for bots, who are subordinate to player, the checkpoint, which stands in front of the reference point for the purpose, shall be deemed passed and subordinate bots go to attack the designated purpose. This happens when the player give the command "return to base" to bots. This command is particularly relevant in difficulty mode when realistic navigation is on or markers on the map is off. It is clear that, if there is no certainty that the checkpoint in front of purpose is passed, you should give this command in the area of purpose.
There are many reasons for which the player can go to the purpose without going through the previous checkpoint, and a fortiori when it is not visible markers on the map or checkpoints. Sorry for mistakes in English. |
#4
|
|||
|
|||
![]()
In radio commands, in this section of «navigation» we need a new command – «take the combat course» (Can come up with another name). When this command is executed, for bots, who are subordinate to player, the checkpoint, which stands in front of the reference point for the purpose, shall be deemed passed and subordinate bots go to attack the designated purpose. This happens when the player give the command "return to base" to bots. This command is particularly relevant in difficulty mode when realistic navigation is on or markers on the map is off. It is clear that, if there is no certainty that the checkpoint in front of purpose is passed, you should give this command in the area of purpose.
There are many reasons for which the player can go to the purpose without going through the previous checkpoint, and a fortiori when it is not visible markers on the map or checkpoints. Sorry for mistakes in English. |
![]() |
|
|