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#1
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Not even a reference to some light object(s)?
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#2
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Save for the muzzle flash and various firing fx, yes - no lights at all.
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#3
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Ok, I have a few questions:
1-What's the diffrence between 3d mesh and 3d model? 2-What happens if I negate vertex uv coordinates (or rather only u cooridnates)? |
#4
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2. No guess on that one. ![]() |
#5
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hehehehe
..I had to write a special program to parse pkmdl files and invert vertex normals, though... ...And there are still some glitches...for example I wonder where that giant ammo bar popped from... But, hehe, Gniarf's HaPpY atm. Last edited by Gniarf; 03-13-2009 at 08:09 PM. |
#6
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The giant bar come from the amount of the ammo in the clips - at least the bars have grown in my Armour of God mod when I increased clip size. |
#7
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Yeah, but I did not mod clipsize!
I think it was because the weapon was stuck at the reload animation. After creating a patched pkmdl, you need to copy all the .ani files too and rename them [name of the pkmdl].[name of the anim].ani... And I hadn't done that when I took the screenie, so there was no reload anim (still, I don't get the no reload anim=infinite clip thing, but nevermind) |
#8
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OMG very nice idea! and what about two rocket launcher in both hands? ![]() ![]() ![]() btw, for dual weapons you should increase ammo capacity ![]() |
#9
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How can you hold two rocket launchers in one hand?
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