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#1
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I have to ask, but have you ever played CoH ? Or did you just pick that up from everybody else ? Because that is a load of nonsense.
Arcady ? And you are aware that it is MoW that has the direct control feature ? ![]() The fastest man wins ? Not really, but then, being fast is actually a viable strategy you know, question is, can you then hold what you have taken ? ![]() But of course if you have a problem with speed, intensity and making choices, sometimes quick ones, like you know.. they had to in the real world ![]() And i would like to see the proof that CoH was designed for arcade kids while MoV was for thinking men ![]() ![]() |
#2
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I have never lost a game in COH.
I follow a simply rule, I simply barrage the opposition with mortars and off screen artillery till it destroys practically everything. There is never any problem of ammo for artillery or mortar, that is endless. After every living thing I can see is destroyed I advance cautiously. If I lose even one unit I build it again. In games where I don't start with mortar there is a bit of a challenge, but once I start building things it is practically game over. If the above is not a description of arcade game then I don't know what is. In contrast to this ammo is limited in MOW, I am in the fifth mission of Soviet side and I am yet to encounter mortars. Every thing seems vulnerable. You have to take care of every soldier you have and every weapon you. Nothing can be built up like a production line. You have limited ammo. If you cannot see the difference between the two, then obviously Men of War is not the game for you. You should try Age of Empires, you will enjoy that more than COH. |
#3
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Was that in the singleplayer campaign or in multiplayer you pulled that off if i may ask ? And i have to say, that must be one of the most dull strategies to pull off in a singleplayer game nonetheless, and if it is all that you do, then sure it is going to be boring, but then, it is your own fault
![]() But i cannot imagine that working in multiplayer, especially not against any competent opponent.. Quote:
How about one where you take direct control of your units ![]() Quote:
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#4
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Played alot rated CoH. And yes its much more of an arcade game then MoW is. When it comes to realism MoW is light years ahead.
But CoH is still alot more realistic then the average RTS game out there and arcade isnt always a bad thing.' I like both CoH and MoW in different ways. Even tho CoH could need some fixes *cough* british faction *cough*. As for the whole mortar/arty spam thing Donjas think hes King of. That just sux in CoH and is only good fighting noobs on maps that are pretty much made for that. If you really think your so good try to play some rated 1vs1 and not fighting noobs/computers on BS maps. Last edited by Evilsausage; 03-07-2009 at 03:31 PM. |
#5
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I was talking about single player but if you are so interested in multiplayer then they are plenty of games that focus better on multiplayer. Warhammer is a good example. And Dawn of War.
I can't take a game seriously where you can produce human beings off a production line. A world where ammunation is unlimited. And that is what COH is. You talked about my artillery usage, but why shouldn't I when it gets me easy victories. I think we two belong in two differerent gaming universes. You belong to the camp of which of which warcraft and Age Of Empires are the prime examples, I of which Myth 2 Soulblighter is the prime example. We both have our tastes and each of us is right on our own way. |
#6
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I was talking about single player but if you are so interested in multiplayer then they are plenty of games that focus better on multiplayer. Warhammer is a good example. And Dawn of War.
I can't take a game seriously where you can produce human beings off a production line. A world where ammunition is unlimited. And that is what COH is. You talked about my artillery usage, but why shouldn't I when it gets me easy victories. I think we two belong in two different gaming universes. You belong to the camp of which of which warcraft and Age Of Empires are the prime examples, I of which Myth 2 Soulblighter is the prime example. We both have our tastes and each of us is right on our own way. |
#7
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I think you belong in an own universe all together.
Learn to read, i play both MoW and CoH. Thats why i said both games are good in thier own way. You know people can like several games even if they are different. "I can't take a game seriously where you can produce human beings off a production line" Dawn of war dose the exact same thing. And DoW is bassicly a more simple version of CoH. Its even made by the same company. "You talked about my artillery usage, but why shouldn't I when it gets me easy victories." Yes like you said, you play single player. CoH is not good in SP and never has been and if you only play it in single player your arguments mean nothing. Seriously your free to think and talk shit about any game out there, but atleast have some ******* VALID ARGUMENTS! Case closed. |
#8
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There are a multitude of good multiplayer games out there, many of them much better than COH because they make no false pretenses of being single player experiences. Dawn of War and Warhammer are much better than COH on any day, because their main focus is never on single player, and they work fine online without having a shred of realism between the two of them. If you cannot see that, you are living in cuckoo land. Case Reopened |
#9
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Okey so heres the deal... 1. You can't judge a game by only its singleplayer(like you did). And CoH has never made "false pretenses of being single player experiences." 2. You can't compare CoHs multiplayer to other games in MP if you havent even played CoH in MP. 3. Warhammer? What game is that? Warhammer online? Warhammer mark of chaos? Warhammer 40k? or warhammer dark omen? 4. You can't really talk smack about CoH and love DoW. Since they are basicallly the same game. Its like saying Counterstrike source is a Shitty game...but original counterstrike is 10 times better! |
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