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Technical issues Everything about technical problems and issues |
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#1
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30~50 in crysis warhead and 20~30 in cryostasis.
And here the multiple cpu core support start to talk and scream ![]() |
#2
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Please don't feed the trolls
![]() This issue is really interesting. Cryostasis supports SM 4.0, hardware PhysX, SLI, X-Fi sound and... not CPU multi-threading ?! ![]() On the other hand, there's not a lot of AI to take care of, so would multi-threading have made a big difference ? I wonder. Performance issues are more likely to be caused by improper PhysX support or resolution and graphical options set a bit too high... This game is as graphics-intensive as it gets, I'm not sure it relies a lot on CPU performance. To look their best and run smoothly, modern games demand an ok CPU and a killer GPU, not the contrary. I'll keep an eye on my task manager though ![]() |
#3
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Let's see then. Here are some results in a place that i am currently:
1024x768 + Max Settings: 34fps 1920x1440 + Max Settings (without Hardware Physics and Anti-Aliasing): 32fps 1920x1440 + Max Settings: (with Hardware Physics and Anti-Aliasing): 32fps This clearly shows a CPU limitation, as the results are the same in high and low settings! |
#4
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Good point, but I don't know what your config is
![]() I'm not sure I can really test this myself, as I'm using Vista64 and nvidia drivers are said to be efficiently multi-threaded in a 64-bit environment... Furthermore, 30% on each core compared to 60% on a single core IS effective multi-threading... I don't know what to think. Maybe I just need some sleep (of Reason). |
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