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IL-2 Sturmovik The famous combat flight simulator.

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  #21  
Old 03-01-2009, 09:48 PM
SturmKreator SturmKreator is offline
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Amazing work Emil
  #22  
Old 03-02-2009, 10:14 AM
JoeA JoeA is offline
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Should these links to mods even be posted here?????
  #23  
Old 03-02-2009, 10:59 AM
II/JG54_Emil II/JG54_Emil is offline
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Originally Posted by JoeA View Post
Should these links to mods even be posted here?????
Ups is thta the case?

If so I´ll delete my post!
  #24  
Old 03-02-2009, 11:42 AM
SturmKreator SturmKreator is offline
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Hi Emil I have a question for you, mi english suck, but you try to understand me, This mod is for better realism? new real data and velocitys more realistics?, i answer that becouse i test de Ta 152 H1 at 9000 meters, and the historic velocity is 700km/h, this didnt happen with this mod, I need activated other option maybe?, sorry but if you dont understand y try to write again, Salute
  #25  
Old 03-02-2009, 12:04 PM
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fly_zo fly_zo is offline
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Quote:
Originally Posted by SturmKreator View Post
Hi Emil I have a question for you, mi english suck, but you try to understand me, This mod is for better realism? new real data and velocitys more realistics?, i answer that becouse i test de Ta 152 H1 at 9000 meters, and the historic velocity is 700km/h, this didnt happen with this mod, I need activated other option maybe?, sorry but if you dont understand y try to write again, Salute
...ultrpack contains 98% AAA mods , not one mod has been madden by ultrapack's author ... he just compiled them ( poorly) . So do yourself a favor and come to AAA if need mods ( google it for the link) and you'll be sure that nothing " funky" hasn't get included in your installation. ( ultrapack had included weapons mod for stock planes without telling users, up to its 1.4version... so guys has cheated online with stronger guns unaware of anything ) .

Seriously come and get mods at the source ....

reg
Z

...
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Last edited by fly_zo; 03-02-2009 at 12:08 PM.
  #26  
Old 03-02-2009, 01:09 PM
SturmKreator SturmKreator is offline
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aaaa thanks you, but I dont want to play whits this mod obline because I play in Warclouds, my intention is use it in offline mode, the real velocity in this game is a crap
  #27  
Old 03-02-2009, 01:32 PM
JoeA JoeA is offline
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Originally Posted by SturmKreator View Post
aaaa thanks you, but I dont want to play whits this mod obline because I play in Warclouds, my intention is use it in offline mode, the real velocity in this game is a crap
According to who?
  #28  
Old 03-02-2009, 02:01 PM
II/JG54_Emil II/JG54_Emil is offline
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Originally Posted by fly_zo View Post
...ultrpack contains 98% AAA mods , not one mod has been madden by ultrapack's author ...
well that´s why it´s called Ultr@pack and not Ultr@mod
To be honest it´s quite practical to have them all together and being able to switch off the ones that you aren´t happy with, i.e. weapons-mod.
If AAA had managed to make make a sufficiently working compilation of mods, then I would have properly stayed with them. But that is not the case.

Quote:
Originally Posted by fly_zo View Post
he just compiled them ( poorly) .
he did a better there than AAA in any of their compilations.


Quote:
Originally Posted by fly_zo View Post
So do yourself a favor and come to AAA if need mods ( google it for the link) and you'll be sure that nothing " funky" hasn't get included in your installation.
Quote:
Originally Posted by fly_zo View Post
( ultrapack had included weapons mod for stock planes without telling users, up to its 1.4version... so guys has cheated online with stronger guns unaware of anything ) .
This mod has been removed from the ordinary installation since 1.5 now there is version 1.6 out.

Quote:
Originally Posted by fly_zo View Post
Seriously come and get mods at the source ....

reg
Z
Yes, and you will get free threats from PeaceLovinHippy personally once you should try spread those mods faster by uploading them on your website. With illegal claims like AAA own all right on any Sturmovik-based mod!



Well, I guess we can keep doing mudwrestling, I am convinced about the qualitys of Ultr@pack and you are not. Let´s leave it with that. Probably the community benefits from the fact that there are several talents out there that enrich the game.
  #29  
Old 03-02-2009, 02:30 PM
JoeA JoeA is offline
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Originally Posted by II/JG54_Emil View Post
With illegal claims like AAA own all right on any Sturmovik-based mod!

Oh my...
  #30  
Old 03-02-2009, 03:43 PM
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fly_zo fly_zo is offline
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Quote:
With illegal claims like AAA own all right on any Sturmovik-based mod!
there are no such claims ... and there never was any ... there was just misinterpreted request regarding asking for permission ( giving credits) from mod authors ( so mods wouldn't get used for cheating ... like they are now with ultrapack) . How long you gonna hide behind that ?


.. being one of those who actually make mods i believe i do have knowledge and understandings how mods are created , how they work and how they should get compiled ...so when i say that ultrapack is poorly done and doesn't allow users to clearly see which mods are included ( so they can disable some mods if desired) i know what i'm talking about .

but let the users decide whether they want to be compatible with 10000+ other players or 250 . Would they trust those who actually make those mods or bunch of guys who are running modding forum with cca 250 members and didn't come out with one single original mod since starting day.

my intention isn't to argue here .... just to let people know their options and what they are really getting with ultrapack ( one discovered cheat was addressed after being publicly exposed ... how many of such mods are still hidden ... one can only wonder ).

Z
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Last edited by fly_zo; 03-02-2009 at 04:06 PM.
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