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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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I flew IL-2 for 2 yrs with one of the top tier (as analyzed by third party audiofiles) Realtek ALC 889. I had read all the onboard vs add in comparisons and opinions. Then I replaced it with X-FI Extreme Gamer with the highest available EAX 5.0 an excellent onboard sound processor chipset. (Option of onboard soundcard Ram does nothing with semi modern system configurations).
I do a lot of audio listening, and the new card running Il-2 I noticed NO improvements to sound effects quality nor any improvement in immersion or surround. LOCKON was the same - NO improvements. However Battlefield 2 did show SIGNIFICANT sound quality and surround/directional improvements. General audio listening - SIGNIFICANT improvements. The improvements were hard to imagine untill I made the purchase. There are some very useful technical/functionality improvements with this card over the Realtek 889. I only wish I had done this noticeable upgrade earlier! CAVEAT: I have a good 5.1 sound system, Logitech G51. A good sound system and a good card are the basic tenets of audio quality. How the sounds are programmed in the specific application is the other indisputable key to your sound immersion. Different applications may not have received the audio programming they really deserve. Lockon and IL-2 are two of them. BF2 audio programmers really show the significant improvements to immersion that are possible. BEWARE: the x-fi Audigy series do NOT have the fundamental X_FI processor technology of the other X-fi series cards. ( I would not buy the AUdigy line). Last edited by SPUDLEY1977; 02-11-2009 at 01:28 PM. |
#2
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I expect Oleg will make some effort to improve the sounds over what we have in Il-2. He did say once on ORR that the sound system for Il-2 proved be a "mistake".
The thing that I am particularly worried about is the quality and diversity of Speech files for SOW. This is a crucial area for creating immersion, but unfortunately one that is frequently neglected. |
#3
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That said I'm sure the sounds in BOB SOW will be better than IL-2. |
#4
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I think the worst problem with sound is "sonic radar", almost all online pilots could hear other planes... this "cheat" make unsucesfull lots of sneak attacks at low six.
Oleg says new sound solve this "trick", i'm happy if servers could disable external sound in 4.09 |
#5
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I'm sorry that I can't provide a link to the post, as ORR no longer exists. I've always remembered this comment of his over the years though, particularly later when the sound mod came out. |
#6
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In the bonus dvd that came with 1946. I seem to remember some footage of sound's being collected at a airshow. I'm sure that the SOW sounds will be far better than those found in IL-2. For me sounds are as important as graphic's and fm
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#7
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#8
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I just hope SoW will be OpenAL audio and not DirectSound(3D) so it will work normal with soundhardware under Vista.
EcoDragon, you can hear an other aircraft in more cases than you think but in battle the first notice of an other plane would be a glint of sunlight reflecting of it or bullets flying past or hitting you plane from behind wich would give the sound of hail on a tin roof. Spudley might be runnin Vista in wich case the X-Fi cards dont work at all and the sound procesor simply gets bypased, or even worse can distort audio/ cause stutters or even system crashes. All hardware suport for Audio should be turned off under Vista, especialy EAX etc. Last edited by WhiteSnake; 02-17-2009 at 05:49 PM. |
#9
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#10
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This is one of the largest problems with the sound mods I've heard, they fully neglect slipstream noise, airframe buffeting, and the continuous prop tip drone that a pilot hears, instead playing sounds that are more like what a person outside the airplane would hear. Also, the "sonar" we have in game is another big issue - in the real world, you just don't hear another aircraft in most any circumstances. Even in cases where the aircraft noise signatures are very dissimilar! |
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