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#1
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Having an extra rank on most skills is nice. I gave myself a ton of runes and checked out the new ranks on the skills (and the new skill) before reloading. The 4th rank is always really expensive, which I'm guessing ties in with the new trapper medal changes. I got lucky and got the trap spell for free from the tower in Debir.
So, I tried an experiment Using the cheat code levelup to go from level 6->7 with no trapper: 1 might 5 mind 6 magic runes. Leveling up from 6->7 with trapper 2: 7 might/12mind/13magic Then I tried editing params { max1=15 max2=70 max3=170 max4=350 order=7 param=0 var=killed_by_trap to max1 = 5, max2 = 7, max3 = 17, max4 = 35. I did that for all 4 trapper medals. That of course, immediately gave me trapper 4 (since I was past 70). Then I tried the code to levelup again from 6 -> 7 and got 14 might/17mind/21magic. Now, there's a chance that I misunderstood something about what I was editing and that affected the runes awarded, but this is somewhat in line with what I was getting without editing the files @ trapper2. Theoretically, 2 is 130% of trapper 0, and 4 is 200% of trapper 0. I have no idea how the rounding works. That should be: Trapper0 = 1might/5mind/6magic Trapper2 = 1.3might/6.5mind/7.8magic Trapper4 = 2might/10mind/12magic But I'm actually getting trapper0=1/5/6 trapper2 = 7/12/13 trapper4 = 14/17/21 |
#2
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I like the trap-chests, but there's a weird glitch with them. If you hit X instead of the check mark, the chest keeps showing, but you can never activate the trap again.
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#3
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Have to look over the trap medal then, and prolly change it, about the trap chest, no clue how to change those chest if u hit x.
EA |
#4
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I encountered another of those trap chests that didn't give you an option. It might have been on scarlet wind.
I finished Debir. It's a lot bigger, and I mostly like the new areas. The purple cave was kind of dull looking, the outdoors areas were much better. The searchable map objects often having enemies is interesting. I think you should convert the grave armies to undead though. |
#5
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will have a look at purple kiras, and graves.
Did the other caves look ok on debir, personally I like magic circle Cave and blue collar. EA |
#6
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Blue Collar looked the best of the three, but I didn't finish it. Too many nasty enemies at this point (I'm looking at you, red and black dragons). Magic circle looked decent - I didn't realize I could loot the upscaled crystals at first. I didn't finish that dungeon either though, nasty hero. But, you know how it is with KB: When you're stuck, go fight somewhere else and come back later, stronger.
I keep making stupid mistakes around the witch hunters. Current army is Mistics, Beholders, Rune Mages, Monstera, and Royal Griffins. I keep accidentally doing some action after getting magic block on one of my stacks. On the other hand, the AI doesn't know what to do with magic block either, so when my rune mages clone some witch hunters, the enemy is in for some pain. |
#7
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Aye, I put random lvl5 units in blue collar, scarlet is much easier and so are bolo, so get strong there and get back to blue, it has an entrance from scarlet too.
Entrance to blue from debir is just a way from underground system to debir, so its not meant to be rdy for it after debir. I do the same mistake on the wich hunters, almost everytime, a bit in the fight. Im working on a Cave in the same style as blue collar to replace Purple with, making it much more interesting.. Replacing troops in graves to undead / lizarddead EA |
#8
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Ok i`m back ,and ready for contributing with my playthrough
![]() One quick question before i start game. I checked game files, and run in something. I localization folder, there are eng (35KB) and rus(27MB) folders. In eng are missing other and eng_quest. For quest no problems, i already know all quests, but in folder other, are located some of game mechanic files. I`m wondering will it work properly ? C`ya soon, with some impressions ![]() |
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