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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-29-2009, 01:08 PM
96th_Nightshifter 96th_Nightshifter is offline
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If they had the time to implement it then that would be great for the people that would wish to use it but IMO it is not required (note that is just my opinion).

Having flown in reality the thought of using a a mouse and pointing and clicking on something to make it work is rather unrealistic.
Surely physically pressing a button on a keyboard or joystick is more realistic than fiddling around pointing at something with a mouse and clicking?
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  #2  
Old 01-29-2009, 01:33 PM
KG26_Alpha KG26_Alpha is offline
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Not for me thanks

Nothing realistic about "clickpits" at all.

On the question of complex/full/realistic (however you want to term this) start up procedure, surely this will have to extend to the aircraft's performance from cruise to combat also, at present ALL aircraft simply roll/dive/bank from full cruise to combat, a lot of aircraft required fuel balancing trim adjustments and other engine fuel mixture adjustment before simply yanking the stick and diving at your enemy.
Landing procedures should also be made "realistic" instead of the point and slap it in approach I've seen and done .

If you are going to do "realistic" do it all the way through.............

>>>>>>>>>>>>>>>>Cue the clickpit brigade

Last edited by KG26_Alpha; 01-29-2009 at 01:49 PM.
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  #3  
Old 01-29-2009, 02:32 PM
flyingbullseye flyingbullseye is offline
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Its a decent idea but how many would actually use it and how much more time spent developing it will the clickable cockpits add to the over due sim?

Flyingbullseye
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  #4  
Old 01-29-2009, 02:51 PM
LEXX LEXX is offline
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Black Shark has only one cockpit right?

Chiz::
Quote:
What do you guys think?
At the top of this thread, there are two long quotes explaining this. Read them and you will figure it out.
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  #5  
Old 01-29-2009, 03:37 PM
Talisman Talisman is offline
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I am not interested in using mouse for clickable cockpit. I think Oleg has the right approach.

Happy landings,

Talisman
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  #6  
Old 01-29-2009, 04:33 PM
Thunderbolt56 Thunderbolt56 is offline
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"clickpits" are useless to me and I'm in accord with Alpha on this one too. If you want to make "complete" CEM a part of it, then that's cool. Having some additional toggle switches to enable certain aspects would be fun IMO. Besides, difficulty settings are set server-side anyway and if it's not done well (or too cumbersome for most) it could just be turned off.

I'm all for adding more elements of realism to CEM, but that aspect mostly appeals to the FSX crowd than to the average WWII virtual combat pilot. If shifting COG is modeled as fuel is burned and ordnance/ammo is used instead of just overall weight, then that would be a nice touch as well.

I wouldn't say no to having complete CEM modeled to its limits and having the ability to implement different aspects as collective pilot ability increases, but having it only on a single "on/off" switch would be too much for the vast majority IMO.
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  #7  
Old 01-29-2009, 05:04 PM
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robtek robtek is offline
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For me the cockpit doesn´t have to be clickable.
What i want is a more realistic engine management and that includes the starting procedure.
It will bring more immersion and would also, by chance, keep away the "join, throttle to 100%, start run in which direction the plane is pointing at this time - player"
Also it should be felt if you abuse your engine (too hot, too cold, too much rpm)
With the really complex engine management the different workload for the pilots would be simulated at last.
And if that is implemented it could also be clickable, for those who like it.
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Last edited by robtek; 01-29-2009 at 05:07 PM. Reason: adding thougts
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