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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 05-21-2014, 01:30 PM
MattCaspermeyer MattCaspermeyer is offline
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Question Thanks for posting this list! Did you send these to tech support?

@SlickDragon:

Thanks for posting these!

Did you perchance send these to tech support with steps on how to repeat each one?

I'm not sure how much the devs frequent the forums (if they even do) and so there might not be anything done about them if this list only lives here...

Anyway, thanks again for generating this list - it would be really nice to have all these bugs fixed by the devs in the near future as WotN never had all its bugs fixed.

/C\/C\
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Old 05-21-2014, 01:39 PM
SlickDragon SlickDragon is offline
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I have not sent these in yet, they are my own notes while going through the game, and as of yet its not completed (i hope not to encounter anymore, but fear that I will). Also none of these require complicated steps to recreate, they are bugs that are self explanatory and applicable in all games with 1.2 installed (I.e Warrior Maiden not granting Initiative can be verified immediately by just getting into combat and looking at the unit stats. With the scout leadership bug one just needs to equip the Elven Bow and see that the leadership hasn't changed etc etc).

Ironically there was just a patch released a few hours ago, that happens to address some of the bugs i mentioned.

Here is the Patch Notes link-
http://steamcommunity.com/games/KBWo...74867240593035

I will update the list when i see if the patch actually solved some of the problems. If unfortunately the new Patch has its own additional bugs added, which sadly is usually the case, then I will add them as well if I encounter them.

Last edited by SlickDragon; 05-21-2014 at 01:57 PM.
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Old 07-21-2014, 01:56 PM
BB Shockwave BB Shockwave is offline
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29) Christa's Gift- This STILL isn't fully fixed for years now. Works properly on level 1 or level 2 enemy units. However does not work on level 3 and level 4 units, even with the appropriate upgrades that supposedly would make that possible. If a level 3 unit or level 4 unit is actually trapped by the Gift (For example its own units on it's sides with the gold in front of it, so no hexes it can move to). it will actually defend instead of picking it up (obviously with the appropriate upgrade to work on level 3 or level 4 units).
Seriously? It's STILL not working? For me, it only ever worked on Ghost Pirates who are compelled to pick up any treasure, I guess. This just proves this game was not playtested at all, since this is like the second Rage ability you get, how come they did not notice that this doesn't work?
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Old 07-21-2014, 02:06 PM
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1darklord 1darklord is offline
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Originally Posted by BB Shockwave View Post
Seriously? It's STILL not working? For me, it only ever worked on Ghost Pirates who are compelled to pick up any treasure, I guess. This just proves this game was not playtested at all, since this is like the second Rage ability you get, how come they did not notice that this doesn't work?
It works fine for me in I&F, I use it quite often.

Daniel.
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