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#1
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I will thanks! It sounds better with every reply haha.
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#2
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Definetely, you should give it a chance. Since 4.12 it looks (and also sounds if you want) like a new game. The AI changed enomously since 4.09. Naturally you will always find some people who will say that they are so terrific, that AI is no challenge at all. Just ignore that. As an offliner I found that especially re-playing old campaigns is much more challenging than before, because the campaign designers used a lot of veteran and ace AI, that now is much better than before. I also think that they apply much more sophisticated team tactics like drag and bag (never try to attack the leader first and ignore the wing-man!). Sadly I have the impression that friendly AI got even more useless than before. Besides their old suicidal ground attack behaviour they now sometimes do just the opposite of what you want. ("Cover me!" "I'm with you" ... and off they go to land on the home base
![]() Since 4.10 I had to learn to fly smart, keep up energy and stay out of furballs at any cost (forget the bombers you have to protect, just try to survive.) Have a lot of fun, Der Da |
#3
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Clouds now will work both ways - I've shot down an entire flight of Mc205 in a P-40 - because I dove onto them from cloud cover, and hid back there again. And your own AI has a will of its own, with sometimes good and sometimes bad effects. It helps at least sometimes to order them around till they do anything nearly useful. I've manageed to survive in a 2 vs. 3 with me and my AI wingman in F4Fs and enemy in Zeros, co-alt, co-E - because my wingman actually did drag one of the Zeroes in front of my guns. AI teamplay is pretty good now, usually good AI will try to keep you busy with a pair/single, even trying to drag you down sometimes, while the others seemingly do nothing, climb away from you - only to come back with a nice alt atvantage. Shooting ability is okay - IMHO a touch too bad vs. targets with nearly no evasive movements and a touch too good with difficult high angle at distances. Gunners in bombers only get you a)if you get too close, b)if they have big guns(Betty rear guner is still a threat) c)if you approach them with little angular movment or d)on their lucky days - no more one shot kill from 800m. |
#4
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AI's worst problem is that they arent affected by G effects. In the last campaign I played, I was flying an A6M Zero, and I was quite surprised how tough Wildcats are. They are incredibly maneuverable, both horizontally and vertically! Of course the A6M is still better in almost every aspect (except diving), but not that much as vs. a human flown Wildcat!
Or in a soviet campaign, one of my wingmen (La-5) was chasing a german in a dive, and I followed them. He succeded in downing the enemy, but they accelerated to around 650-700km/h. Still, he pulled his plane up, with probably 20-30g, and immediately looked for the next enemy! I had to pull up much earlier to avoid damage to my plane, but I was almost blacked out. And it was a much more shallow dive! |
#5
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